createMobject method
void
createMobject()
Implementation
void createMobject() {
texString = getModifiedExpression(texString);
if (!texToSVGMap.containsKey(environment) ||
!texToSVGMap[environment]!.containsKey(texString)) {
throw '$texString need to be preloaded';
}
content = texToSVGMap[environment]![texString]!;
clearPoints();
submobjects = [];
generatePoints();
moveIntoPosition();
setColor(color: color);
scaleUniformly(TEX_MOB_SCALE_FACTOR);
}