shiftOntoScreen method
Implementation
void shiftOntoScreen({double? buffer}) {
var spaceLengths = [FRAME_X_RADIUS, FRAME_Y_RADIUS];
buffer ??= DEFAULT_MOBJECT_TO_EDGE_BUFFER;
for (var vec in [UP, DOWN, LEFT, RIGHT]) {
var dim = argmax(vec.abs().toList());
var maxVal = spaceLengths[dim];
var edgeCenter = getEdgeCenter(vec);
if (edgeCenter.dot(vec) > maxVal) {
toEdge(edge: vec, buffer: buffer);
}
}
}