SingleStringMathTex class
Methods
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add(List<Mobject> mobjects)
→ void
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inherited
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addCubicBezierCurve(Vector3 anchor1, Vector3 handle1, Vector3 handle2, Vector3 anchor2)
→ void
-
inherited
-
addCubicBezierCurveTo(Vector3 handle1, Vector3 handle2, Vector3 anchor)
→ void
-
inherited
-
addLineTo(Vector3 pt)
→ void
-
inherited
-
addNMoreSubmobjects(int n)
→ void
-
inherited
-
addPointsAsCorners(List<Vector3> points)
→ void
-
inherited
-
addQuadraticBezierCurveTo(Vector3 handle, Vector3 anchor)
→ void
-
inherited
-
addSmoothCurveTo(Vector3 anchorOrHandle, [Vector3? maybeAnchor])
→ void
-
inherited
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addSubpath(List<Vector3> points)
→ void
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inherited
-
addToBack(List<Mobject> mobjects)
→ void
-
inherited
-
addToFront(List<Mobject> mobjects)
→ void
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inherited
-
addUpdater(Updater updater, {int? index, bool callUpdater = true})
→ void
-
inherited
-
alignColors(VMobject vmob)
→ void
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inherited
-
alignData(Mobject mob)
→ void
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inherited
-
alignOnBorder(Vector3 direction, {double? buffer})
→ void
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inherited
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alignPoints(Mobject mob)
→ void
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inherited
-
alignPointsWithLarger(Mobject largerMob)
→ void
-
inherited
-
alignSubmobjects(Mobject mob2)
→ void
-
inherited
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alignToMobject(Mobject mob, {Vector3? direction})
→ void
-
inherited
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alignToPoint(Vector3 point, {Vector3? direction})
→ void
-
inherited
-
appendPoints(List<Vector3> pts)
→ void
-
inherited
-
appendVectorizedMobject(VMobject mob)
→ void
-
inherited
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applyComplexFunction(Complex func(Complex))
→ void
-
inherited
-
applyFunction(Vector3 func(Vector3))
→ void
-
inherited
-
applyMatrix(Array mat)
→ void
-
inherited
-
applyOverPoints({required Vector3 func(Vector3), Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
applyStyle(SVGElementStyle style, VMobject mob)
→ VMobject
-
inherited
-
applyToFamily(Mobject func(Mobject), {bool useFamilyWithPoints = true})
→ void
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inherited
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arrange({Vector3 direction = RIGHT, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
→ void
-
inherited
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arrangeInGrid({int? numRows, int? numCols, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
→ void
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inherited
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attributeToDouble(String? attribute)
→ double
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inherited
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become(Mobject mob, {bool copySubmobjects = true})
→ void
-
inherited
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becomePartial(Mobject mob, double a, double b)
→ void
-
inherited
-
center({Vector3 mask = const Vector3(1, 1, 1)})
→ void
-
inherited
-
centerOnXAxis()
→ void
-
inherited
-
centerOnYAxis()
→ void
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inherited
-
centerOnZAxis()
→ void
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inherited
-
changeAnchorMode(String mode)
→ void
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inherited
-
circleToMobject(Element circleElement, SVGElementStyle style)
→ VMobject
-
inherited
-
clearPoints()
→ void
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inherited
-
clearUpdaters({bool recursive = true})
→ void
-
inherited
-
closePath()
→ void
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inherited
-
considerPointsEquals(Vector3 a, Vector3 b)
→ bool
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inherited
-
considerPointsEquals2D(Vector3 a, Vector3 b)
→ bool
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inherited
-
convertColor(String? color)
→ Color?
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inherited
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copy()
→ SingleStringMathTex
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override
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createGroup<MobjectType extends Mobject>(List<MobjectType> mobs)
→ Mobject
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inherited
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createMobject()
→ void
-
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ellipseToMobject(Element ellipseElement, SVGElementStyle style)
→ VMobject
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inherited
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fade({double darkness = 0.5, bool family = true})
→ void
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inherited
-
fadeTo(Color color, double alpha, {bool family = true})
→ void
-
inherited
-
flip({Vector3 axis = UP, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
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inherited
-
genCubicBezierTuplesFromPoints(List<Vector3> points)
→ List<BezierTuple>
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inherited
-
generatePoints()
→ void
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inherited
-
generateTarget()
→ Mobject
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inherited
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getAllChildNodesWithID(Element element)
→ List<Element>
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inherited
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getAllPoints()
→ List<Vector3>
-
inherited
-
getAnchors()
→ List<Vector3>
-
inherited
-
getAnchorsAndHandles()
→ List<List<Vector3>>
-
inherited
-
getArcLength({int? numSamplePoints})
→ double
-
inherited
-
getBottom()
→ Vector3
-
inherited
-
getBoundaryPoint(Vector3 direction)
→ Vector3
-
inherited
-
getCenter()
→ Vector3
-
inherited
-
getCenterOfMass()
→ Vector3
-
inherited
-
getColor({bool stroke = false, bool backgroundStroke = false})
→ Color
-
inherited
-
getCoord(int dim, {Vector3? direction})
→ double
-
inherited
-
getCorner(Vector3 corner)
→ Vector3
-
inherited
-
getCriticalPoint(Vector3 direction)
→ Vector3
-
inherited
-
getCubicBezierTuples()
→ List<BezierTuple>
-
inherited
-
getCubicBezierTuplesFromPoints(List<Vector3> points)
→ List<BezierTuple>
-
inherited
-
getDashed({int numDashes = 15, double positiveSpaceRatio = 0.5, Color? color})
→ DashedVMobject
-
inherited
-
getDepth()
→ double
-
inherited
-
getEdgeCenter(Vector3 edge)
→ Vector3
-
inherited
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getElementStyle(Element element)
→ SVGElementStyle
-
inherited
-
getEnd()
→ Vector3
-
inherited
-
getEndAnchors()
→ List<Vector3>
-
inherited
-
getExtremumAlongDim({List<Vector3>? points, int dim = 0, int key = 0})
→ double
-
inherited
-
getFamily()
→ List<Mobject>
-
inherited
-
getFamilyUpdaters()
→ List<Updater>
-
inherited
-
getFamilyWithPoints()
→ List<Mobject>
-
inherited
-
getFillColor()
→ Color
-
inherited
-
getFillColors()
→ List<Color>
-
inherited
-
getGradientStartAndEndPoints()
→ Tuple2<Vector3, Vector3>
-
inherited
-
getHeight()
→ double
-
inherited
-
getLastPoint()
→ Vector3
-
inherited
-
getLeft()
→ Vector3
-
inherited
-
getMobjectsFrom(Element element, SVGElementStyle initialStyle)
→ List<VMobject>
-
inherited
-
getNadir()
→ Vector3
-
inherited
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getName()
→ String
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inherited
-
getNthCurveFunction(int n)
→ Vector3 Function(double)
-
inherited
-
getNthCurvePoints(int n)
→ List<Vector3>
-
inherited
-
getNumCurves()
→ int
-
inherited
-
getNumPoints()
→ int
-
inherited
-
getPieces(int numPieces)
→ Group
-
inherited
-
getPointMobject({Vector3? center})
→ VectorizedPoint
-
inherited
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getPoints()
→ List<Vector3>
-
inherited
-
getPointsDefiningBoundary()
→ List<Vector3>
-
inherited
-
getPos({Vector3? direction})
→ Vector3
-
inherited
-
getRight()
→ Vector3
-
inherited
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getStart()
→ Vector3
-
inherited
-
getStartAnchors()
→ List<Vector3>
-
inherited
-
getStartAndEnd()
→ Tuple2<Vector3, Vector3>
-
inherited
-
getStrokeColor({bool background = false})
→ Color
-
inherited
-
getStrokeColors({bool background = false})
→ List<Color>
-
inherited
-
getStrokeWidth({bool background = false})
→ double
-
inherited
-
getStyle()
→ VMobjectStyle
-
inherited
-
getSubcurve(double a, double b)
→ VMobject
-
inherited
-
getSubpaths()
→ List<SubPath>
-
inherited
-
getSubpathsFromPoints(List<Vector3> points)
→ List<SubPath>
-
inherited
-
getSubpathsFromPoints2D(List<Vector3> points)
→ List<SubPath>
-
inherited
-
getTexString()
→ String
-
-
getTop()
→ Vector3
-
inherited
-
getUpdaters()
→ List<Updater>
-
inherited
-
getVectorizedFamily()
→ List<VMobject>
-
inherited
-
getWidth()
→ double
-
inherited
-
getX({Vector3? direction})
→ double
-
inherited
-
getY({Vector3? direction})
→ double
-
inherited
-
getZ({Vector3? direction})
→ double
-
inherited
-
getZenith()
→ Vector3
-
inherited
-
getZIndexReferencePoint()
→ Vector3
-
inherited
-
handleTransforms(Element element, VMobject mobject)
→ void
-
inherited
-
hasNewPathStarted()
→ bool
-
inherited
-
hasNoPoints()
→ bool
-
inherited
-
hasPoints()
→ bool
-
inherited
-
hasUpdaters()
→ bool
-
inherited
-
initColors()
→ void
-
inherited
-
insertNCurves(int n)
→ void
-
inherited
-
insertNCurvesToPointList(int n, List<Vector3> points)
→ List<Vector3>
-
inherited
-
interpolate(Mobject a, Mobject b, double alpha, {PathFunc? pathFunc})
→ void
-
inherited
-
interpolateColor(Mobject _mob1, Mobject _mob2, double alpha)
→ void
-
inherited
-
isClosed()
→ bool
-
inherited
-
isInside(Vector3 pt, {double buff = SMALL_BUFFER})
→ bool
-
inherited
-
isOffScreen()
→ bool
-
inherited
-
lengthOverDim(int dim)
→ double
-
inherited
-
makeJagged()
→ void
-
inherited
-
makeSmooth()
→ void
-
inherited
-
matchColor(Mobject mob)
→ void
-
inherited
-
matchCoord(Mobject mob, int dim, {Vector3? direction})
→ void
-
inherited
-
matchDepth(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
→ void
-
inherited
-
matchDimSize(Mobject mob, int dim, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
→ void
-
inherited
-
matchHeight(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
→ void
-
inherited
-
matchStyle(VMobject vmob, {bool family = true})
→ void
-
inherited
-
matchUpdaters(Mobject mob)
→ void
-
inherited
-
matchWidth(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
→ void
-
inherited
-
matchX(Mobject mob, {Vector3? direction})
→ void
-
inherited
-
matchY(Mobject mob, {Vector3? direction})
→ void
-
inherited
-
matchZ(Mobject mob, {Vector3? direction})
→ void
-
inherited
-
moveIntoPosition()
→ void
-
inherited
-
moveToMobject(Mobject target, {Vector3? alignedEdge, Vector3? coordinateMask})
→ void
-
inherited
-
moveToPoint(Vector3 target, {Vector3? alignedEdge, Vector3? coordinateMask})
→ void
-
inherited
-
nextToMobject(Mobject mobject, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
→ void
-
inherited
-
nextToPoint(Vector3 targetPoint, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
→ void
-
inherited
-
nonEmptySubmobjects()
→ List<Mobject>
-
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
nullPointAlign(Mobject m2)
→ void
-
inherited
-
pathStringToMobject(String pathString, SVGElementStyle style, [Element? element])
→ VMobject
-
override
-
pointFromProportion(double alpha)
→ Vector3
-
inherited
-
pointwiseBecomePartial(Mobject mob, double a, double b)
→ void
-
inherited
-
polygonToMobject(Element polygonElement, SVGElementStyle style)
→ VMobject
-
inherited
-
pushSelfIntoSubmobjects()
→ void
-
inherited
-
putStartAndEndOn(Vector3 start, Vector3 end)
→ void
-
inherited
-
rectToMobject(Element rectElement, SVGElementStyle style)
→ VMobject
-
inherited
-
remove(List<Mobject> mobjects)
→ void
-
inherited
-
removeUpdater(Updater updater)
→ void
-
inherited
-
repeat(int count)
→ void
-
inherited
-
replace(Mobject mob, {int dimToMatch = 0, bool stretch = false})
→ void
-
inherited
-
rescaleToFit(double length, int dim, {bool stretch = false, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint})
→ void
-
inherited
-
resetPoints()
→ void
-
inherited
-
resumeUpdating({bool recursive = true})
→ void
-
inherited
-
reversePoints()
→ void
-
inherited
-
reverseSubmobjects({bool recursive = false})
→ void
-
inherited
-
rotate(double angle, {Vector3 axis = OUT, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
rotateAboutOrigin(double angle, {Vector3 axis = OUT})
→ void
-
inherited
-
scale(Vector3 scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
scaleHandleToAnchorDistances(double factor)
→ void
-
inherited
-
scaleUniformly(double scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
setAnchorsAndHandles(List<Vector3> anchor1, List<Vector3> handle1, List<Vector3> handle2, List<Vector3> anchor2)
→ void
-
inherited
-
setBackgroundStroke({Color? color, List<Color>? colors, double? width, bool family = true})
→ void
-
inherited
-
setColor({required Color color, bool family = true})
→ void
-
inherited
-
setColorByGradient(List<Color> colors)
→ void
-
inherited
-
setColorByRadialGradient({Vector3? center, double? radius, required Color innerColor, required Color outerColor})
→ void
-
inherited
-
setCoord(double value, int dim, {Vector3? direction})
→ void
-
inherited
-
setDepth(double depth, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
setFill({Color? color, List<Color>? colors, bool family = true})
→ void
-
inherited
-
setHeight(double height, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
setPoints(List<Vector3> points)
→ void
-
inherited
-
setPointsAsCorners(List<Vector3> points)
→ void
-
inherited
-
setPointsSmoothly(List<Vector3> points)
→ void
-
inherited
-
setStroke({Color? color, List<Color>? colors, double? width, bool background = false, bool family = true})
→ void
-
inherited
-
setStyle({Color? fillColor, List<Color>? fillColors, Color? strokeColor, List<Color>? strokeColors, double? strokeWidth, Color? backgroundStrokeColor, List<Color>? backgroundStrokeColors, double? backgroundStrokeWidth, bool family = true})
→ void
-
inherited
-
setStyleFromVMobjectStyle(VMobjectStyle style, {bool family = true})
→ void
-
inherited
-
setSubmobjectColorsByGradient(List<Color> colors)
→ void
-
inherited
-
setSubmobjectColorsByRadialGradient({Vector3? center, double? radius, required Color innerColor, required Color outerColor})
→ void
-
inherited
-
setWidth(double width, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
setX(double x, {Vector3? direction})
→ void
-
inherited
-
setY(double y, {Vector3? direction})
→ void
-
inherited
-
setZ(double z, {Vector3? direction})
→ void
-
inherited
-
shift(Vector3 delta)
→ void
-
inherited
-
shiftOntoScreen({double? buffer})
→ void
-
inherited
-
shuffle({bool recursive = false})
→ void
-
inherited
-
sort({double pointToNumFunc(Vector3)?, double keyFunc(Mobject)?})
→ void
-
inherited
-
spaceOutSubmobjects({double factor = 1.5, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint})
→ void
-
inherited
-
split()
→ List<Mobject>
-
inherited
-
startNewPath(Vector3 pt)
→ void
-
inherited
-
stretch(double scaleFactor, int dim, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
stretchToFitDepth(double depth, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
stretchToFitHeight(double height, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
stretchToFitWidth(double width, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
→ void
-
inherited
-
surround(Mobject mob, {int dimToMatch = 0, bool stretch = false, double? buffer})
→ void
-
inherited
-
suspendUpdating({bool recursive = true})
→ void
-
inherited
-
throwErrorIfNoPoints(String? method)
→ void
-
inherited
-
toCorner({Vector3 corner = DL, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER})
→ void
-
inherited
-
toEdge({Vector3 edge = LEFT, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER})
→ void
-
inherited
-
toOriginalColor()
→ void
-
inherited
-
toString()
→ String
-
A string representation of this object.
override
-
update({double dt = 0, bool recursive = true})
→ void
-
inherited
-
updateRefToElement(Element defs)
→ void
-
inherited
-
useToMobjects(Element useElement, SVGElementStyle style)
→ List<VMobject>
-
inherited
-
wag({Vector3 direction = RIGHT, Vector3 axis = DOWN, double wagFactor = 1.0})
→ void
-
inherited