SingleStringMathTex class 
 
    
    
    
  
    
  
    
  
    Methods
    
        - 
  add(List<Mobject> mobjects)
    → void
  
  
- 
  
  inherited 
- 
  addCubicBezierCurve(Vector3 anchor1, Vector3 handle1, Vector3 handle2, Vector3 anchor2)
    → void
  
  
- 
  
  inherited 
- 
  addCubicBezierCurveTo(Vector3 handle1, Vector3 handle2, Vector3 anchor)
    → void
  
  
- 
  
  inherited 
- 
  addLineTo(Vector3 pt)
    → void
  
  
- 
  
  inherited 
- 
  addNMoreSubmobjects(int n)
    → void
  
  
- 
  
  inherited 
- 
  addPointsAsCorners(List<Vector3> points)
    → void
  
  
- 
  
  inherited 
- 
  addQuadraticBezierCurveTo(Vector3 handle, Vector3 anchor)
    → void
  
  
- 
  
  inherited 
- 
  addSmoothCurveTo(Vector3 anchorOrHandle, [Vector3? maybeAnchor])
    → void
  
  
- 
  
  inherited 
- 
  addSubpath(List<Vector3> points)
    → void
  
  
- 
  
  inherited 
- 
  addToBack(List<Mobject> mobjects)
    → void
  
  
- 
  
  inherited 
- 
  addToFront(List<Mobject> mobjects)
    → void
  
  
- 
  
  inherited 
- 
  addUpdater(Updater updater, {int? index, bool callUpdater = true})
    → void
  
  
- 
  
  inherited 
- 
  alignColors(VMobject vmob)
    → void
  
  
- 
  
  inherited 
- 
  alignData(Mobject mob)
    → void
  
  
- 
  
  inherited 
- 
  alignOnBorder(Vector3 direction, {double? buffer})
    → void
  
  
- 
  
  inherited 
- 
  alignPoints(Mobject mob)
    → void
  
  
- 
  
  inherited 
- 
  alignPointsWithLarger(Mobject largerMob)
    → void
  
  
- 
  
  inherited 
- 
  alignSubmobjects(Mobject mob2)
    → void
  
  
- 
  
  inherited 
- 
  alignToMobject(Mobject mob, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  alignToPoint(Vector3 point, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  appendPoints(List<Vector3> pts)
    → void
  
  
- 
  
  inherited 
- 
  appendVectorizedMobject(VMobject mob)
    → void
  
  
- 
  
  inherited 
- 
  applyComplexFunction(Complex func(Complex))
    → void
  
  
- 
  
  inherited 
- 
  applyFunction(Vector3 func(Vector3))
    → void
  
  
- 
  
  inherited 
- 
  applyMatrix(Array mat)
    → void
  
  
- 
  
  inherited 
- 
  applyOverPoints({required Vector3 func(Vector3), Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  applyStyle(SVGElementStyle style, VMobject mob)
    → VMobject
  
  
- 
  
  inherited 
- 
  applyToFamily(Mobject func(Mobject), {bool useFamilyWithPoints = true})
    → void
  
  
- 
  
  inherited 
- 
  arrange({Vector3 direction = RIGHT, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
    → void
  
  
- 
  
  inherited 
- 
  arrangeInGrid({int? numRows, int? numCols, bool center = true, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
    → void
  
  
- 
  
  inherited 
- 
  attributeToDouble(String? attribute)
    → double
  
  
- 
  
  inherited 
- 
  become(Mobject mob, {bool copySubmobjects = true})
    → void
  
  
- 
  
  inherited 
- 
  becomePartial(Mobject mob, double a, double b)
    → void
  
  
- 
  
  inherited 
- 
  center({Vector3 mask = const Vector3(1, 1, 1)})
    → void
  
  
- 
  
  inherited 
- 
  centerOnXAxis()
    → void
  
  
- 
  
  inherited 
- 
  centerOnYAxis()
    → void
  
  
- 
  
  inherited 
- 
  centerOnZAxis()
    → void
  
  
- 
  
  inherited 
- 
  changeAnchorMode(String mode)
    → void
  
  
- 
  
  inherited 
- 
  circleToMobject(Element circleElement, SVGElementStyle style)
    → VMobject
  
  
- 
  
  inherited 
- 
  clearPoints()
    → void
  
  
- 
  
  inherited 
- 
  clearUpdaters({bool recursive = true})
    → void
  
  
- 
  
  inherited 
- 
  closePath()
    → void
  
  
- 
  
  inherited 
- 
  considerPointsEquals(Vector3 a, Vector3 b)
    → bool
  
  
- 
  
  inherited 
- 
  considerPointsEquals2D(Vector3 a, Vector3 b)
    → bool
  
  
- 
  
  inherited 
- 
  convertColor(String? color)
    → Color?
  
  
- 
  
  inherited 
- 
  copy()
    → SingleStringMathTex
  
  
- 
  
  override 
- 
  createGroup<MobjectType extends Mobject>(List<MobjectType> mobs)
    → Mobject
  
  
- 
  
  inherited 
- 
  createMobject()
    → void
  
  
- 
  
  
- 
  ellipseToMobject(Element ellipseElement, SVGElementStyle style)
    → VMobject
  
  
- 
  
  inherited 
- 
  fade({double darkness = 0.5, bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  fadeTo(Color color, double alpha, {bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  flip({Vector3 axis = UP, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  genCubicBezierTuplesFromPoints(List<Vector3> points)
    → List<BezierTuple>
  
  
- 
  
  inherited 
- 
  generatePoints()
    → void
  
  
- 
  
  inherited 
- 
  generateTarget()
    → Mobject
  
  
- 
  
  inherited 
- 
  getAllChildNodesWithID(Element element)
    → List<Element>
  
  
- 
  
  inherited 
- 
  getAllPoints()
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getAnchors()
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getAnchorsAndHandles()
    → List<List<Vector3>>
  
  
- 
  
  inherited 
- 
  getArcLength({int? numSamplePoints})
    → double
  
  
- 
  
  inherited 
- 
  getBottom()
    → Vector3
  
  
- 
  
  inherited 
- 
  getBoundaryPoint(Vector3 direction)
    → Vector3
  
  
- 
  
  inherited 
- 
  getCenter()
    → Vector3
  
  
- 
  
  inherited 
- 
  getCenterOfMass()
    → Vector3
  
  
- 
  
  inherited 
- 
  getColor({bool stroke = false, bool backgroundStroke = false})
    → Color
  
  
- 
  
  inherited 
- 
  getCoord(int dim, {Vector3? direction})
    → double
  
  
- 
  
  inherited 
- 
  getCorner(Vector3 corner)
    → Vector3
  
  
- 
  
  inherited 
- 
  getCriticalPoint(Vector3 direction)
    → Vector3
  
  
- 
  
  inherited 
- 
  getCubicBezierTuples()
    → List<BezierTuple>
  
  
- 
  
  inherited 
- 
  getCubicBezierTuplesFromPoints(List<Vector3> points)
    → List<BezierTuple>
  
  
- 
  
  inherited 
- 
  getDashed({int numDashes = 15, double positiveSpaceRatio = 0.5, Color? color})
    → DashedVMobject
  
  
- 
  
  inherited 
- 
  getDepth()
    → double
  
  
- 
  
  inherited 
- 
  getEdgeCenter(Vector3 edge)
    → Vector3
  
  
- 
  
  inherited 
- 
  getElementStyle(Element element)
    → SVGElementStyle
  
  
- 
  
  inherited 
- 
  getEnd()
    → Vector3
  
  
- 
  
  inherited 
- 
  getEndAnchors()
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getExtremumAlongDim({List<Vector3>? points, int dim = 0, int key = 0})
    → double
  
  
- 
  
  inherited 
- 
  getFamily()
    → List<Mobject>
  
  
- 
  
  inherited 
- 
  getFamilyUpdaters()
    → List<Updater>
  
  
- 
  
  inherited 
- 
  getFamilyWithPoints()
    → List<Mobject>
  
  
- 
  
  inherited 
- 
  getFillColor()
    → Color
  
  
- 
  
  inherited 
- 
  getFillColors()
    → List<Color>
  
  
- 
  
  inherited 
- 
  getGradientStartAndEndPoints()
    → Tuple2<Vector3, Vector3>
  
  
- 
  
  inherited 
- 
  getHeight()
    → double
  
  
- 
  
  inherited 
- 
  getLastPoint()
    → Vector3
  
  
- 
  
  inherited 
- 
  getLeft()
    → Vector3
  
  
- 
  
  inherited 
- 
  getMobjectsFrom(Element element, SVGElementStyle initialStyle)
    → List<VMobject>
  
  
- 
  
  inherited 
- 
  getNadir()
    → Vector3
  
  
- 
  
  inherited 
- 
  getName()
    → String
  
  
- 
  
  inherited 
- 
  getNthCurveFunction(int n)
    → Vector3 Function(double)
  
  
- 
  
  inherited 
- 
  getNthCurvePoints(int n)
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getNumCurves()
    → int
  
  
- 
  
  inherited 
- 
  getNumPoints()
    → int
  
  
- 
  
  inherited 
- 
  getPieces(int numPieces)
    → Group
  
  
- 
  
  inherited 
- 
  getPointMobject({Vector3? center})
    → VectorizedPoint
  
  
- 
  
  inherited 
- 
  getPoints()
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getPointsDefiningBoundary()
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getPos({Vector3? direction})
    → Vector3
  
  
- 
  
  inherited 
- 
  getRight()
    → Vector3
  
  
- 
  
  inherited 
- 
  getStart()
    → Vector3
  
  
- 
  
  inherited 
- 
  getStartAnchors()
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  getStartAndEnd()
    → Tuple2<Vector3, Vector3>
  
  
- 
  
  inherited 
- 
  getStrokeColor({bool background = false})
    → Color
  
  
- 
  
  inherited 
- 
  getStrokeColors({bool background = false})
    → List<Color>
  
  
- 
  
  inherited 
- 
  getStrokeWidth({bool background = false})
    → double
  
  
- 
  
  inherited 
- 
  getStyle()
    → VMobjectStyle
  
  
- 
  
  inherited 
- 
  getSubcurve(double a, double b)
    → VMobject
  
  
- 
  
  inherited 
- 
  getSubpaths()
    → List<SubPath>
  
  
- 
  
  inherited 
- 
  getSubpathsFromPoints(List<Vector3> points)
    → List<SubPath>
  
  
- 
  
  inherited 
- 
  getSubpathsFromPoints2D(List<Vector3> points)
    → List<SubPath>
  
  
- 
  
  inherited 
- 
  getTexString()
    → String
  
  
- 
  
  
- 
  getTop()
    → Vector3
  
  
- 
  
  inherited 
- 
  getUpdaters()
    → List<Updater>
  
  
- 
  
  inherited 
- 
  getVectorizedFamily()
    → List<VMobject>
  
  
- 
  
  inherited 
- 
  getWidth()
    → double
  
  
- 
  
  inherited 
- 
  getX({Vector3? direction})
    → double
  
  
- 
  
  inherited 
- 
  getY({Vector3? direction})
    → double
  
  
- 
  
  inherited 
- 
  getZ({Vector3? direction})
    → double
  
  
- 
  
  inherited 
- 
  getZenith()
    → Vector3
  
  
- 
  
  inherited 
- 
  getZIndexReferencePoint()
    → Vector3
  
  
- 
  
  inherited 
- 
  handleTransforms(Element element, VMobject mobject)
    → void
  
  
- 
  
  inherited 
- 
  hasNewPathStarted()
    → bool
  
  
- 
  
  inherited 
- 
  hasNoPoints()
    → bool
  
  
- 
  
  inherited 
- 
  hasPoints()
    → bool
  
  
- 
  
  inherited 
- 
  hasUpdaters()
    → bool
  
  
- 
  
  inherited 
- 
  initColors()
    → void
  
  
- 
  
  inherited 
- 
  insertNCurves(int n)
    → void
  
  
- 
  
  inherited 
- 
  insertNCurvesToPointList(int n, List<Vector3> points)
    → List<Vector3>
  
  
- 
  
  inherited 
- 
  interpolate(Mobject a, Mobject b, double alpha, {PathFunc? pathFunc})
    → void
  
  
- 
  
  inherited 
- 
  interpolateColor(Mobject _mob1, Mobject _mob2, double alpha)
    → void
  
  
- 
  
  inherited 
- 
  isClosed()
    → bool
  
  
- 
  
  inherited 
- 
  isInside(Vector3 pt, {double buff = SMALL_BUFFER})
    → bool
  
  
- 
  
  inherited 
- 
  isOffScreen()
    → bool
  
  
- 
  
  inherited 
- 
  lengthOverDim(int dim)
    → double
  
  
- 
  
  inherited 
- 
  makeJagged()
    → void
  
  
- 
  
  inherited 
- 
  makeSmooth()
    → void
  
  
- 
  
  inherited 
- 
  matchColor(Mobject mob)
    → void
  
  
- 
  
  inherited 
- 
  matchCoord(Mobject mob, int dim, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  matchDepth(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
    → void
  
  
- 
  
  inherited 
- 
  matchDimSize(Mobject mob, int dim, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
    → void
  
  
- 
  
  inherited 
- 
  matchHeight(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
    → void
  
  
- 
  
  inherited 
- 
  matchStyle(VMobject vmob, {bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  matchUpdaters(Mobject mob)
    → void
  
  
- 
  
  inherited 
- 
  matchWidth(Mobject mob, {Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint, bool stretch = false})
    → void
  
  
- 
  
  inherited 
- 
  matchX(Mobject mob, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  matchY(Mobject mob, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  matchZ(Mobject mob, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  moveIntoPosition()
    → void
  
  
- 
  
  inherited 
- 
  moveToMobject(Mobject target, {Vector3? alignedEdge, Vector3? coordinateMask})
    → void
  
  
- 
  
  inherited 
- 
  moveToPoint(Vector3 target, {Vector3? alignedEdge, Vector3? coordinateMask})
    → void
  
  
- 
  
  inherited 
- 
  nextToMobject(Mobject mobject, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
    → void
  
  
- 
  
  inherited 
- 
  nextToPoint(Vector3 targetPoint, {Vector3 direction = RIGHT, double buffer = DEFAULT_MOBJECT_TO_MOBJECT_BUFFER, Vector3 alignedEdge = ORIGIN, Vector3 coordinateMask = const Vector3(1, 1, 1)})
    → void
  
  
- 
  
  inherited 
- 
  nonEmptySubmobjects()
    → List<Mobject>
  
  
- 
  
  inherited 
- 
  noSuchMethod(Invocation invocation)
    → dynamic
  
  
- 
  Invoked when a nonexistent method or property is accessed.
  inherited 
- 
  nullPointAlign(Mobject m2)
    → void
  
  
- 
  
  inherited 
- 
  pathStringToMobject(String pathString, SVGElementStyle style, [Element? element])
    → VMobject
  
  
- 
  
  override 
- 
  pointFromProportion(double alpha)
    → Vector3
  
  
- 
  
  inherited 
- 
  pointwiseBecomePartial(Mobject mob, double a, double b)
    → void
  
  
- 
  
  inherited 
- 
  polygonToMobject(Element polygonElement, SVGElementStyle style)
    → VMobject
  
  
- 
  
  inherited 
- 
  pushSelfIntoSubmobjects()
    → void
  
  
- 
  
  inherited 
- 
  putStartAndEndOn(Vector3 start, Vector3 end)
    → void
  
  
- 
  
  inherited 
- 
  rectToMobject(Element rectElement, SVGElementStyle style)
    → VMobject
  
  
- 
  
  inherited 
- 
  remove(List<Mobject> mobjects)
    → void
  
  
- 
  
  inherited 
- 
  removeUpdater(Updater updater)
    → void
  
  
- 
  
  inherited 
- 
  repeat(int count)
    → void
  
  
- 
  
  inherited 
- 
  replace(Mobject mob, {int dimToMatch = 0, bool stretch = false})
    → void
  
  
- 
  
  inherited 
- 
  rescaleToFit(double length, int dim, {bool stretch = false, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint})
    → void
  
  
- 
  
  inherited 
- 
  resetPoints()
    → void
  
  
- 
  
  inherited 
- 
  resumeUpdating({bool recursive = true})
    → void
  
  
- 
  
  inherited 
- 
  reversePoints()
    → void
  
  
- 
  
  inherited 
- 
  reverseSubmobjects({bool recursive = false})
    → void
  
  
- 
  
  inherited 
- 
  rotate(double angle, {Vector3 axis = OUT, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  rotateAboutOrigin(double angle, {Vector3 axis = OUT})
    → void
  
  
- 
  
  inherited 
- 
  scale(Vector3 scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  scaleHandleToAnchorDistances(double factor)
    → void
  
  
- 
  
  inherited 
- 
  scaleUniformly(double scaleFactor, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  setAnchorsAndHandles(List<Vector3> anchor1, List<Vector3> handle1, List<Vector3> handle2, List<Vector3> anchor2)
    → void
  
  
- 
  
  inherited 
- 
  setBackgroundStroke({Color? color, List<Color>? colors, double? width, bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  setColor({required Color color, bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  setColorByGradient(List<Color> colors)
    → void
  
  
- 
  
  inherited 
- 
  setColorByRadialGradient({Vector3? center, double? radius, required Color innerColor, required Color outerColor})
    → void
  
  
- 
  
  inherited 
- 
  setCoord(double value, int dim, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  setDepth(double depth, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  setFill({Color? color, List<Color>? colors, bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  setHeight(double height, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  setPoints(List<Vector3> points)
    → void
  
  
- 
  
  inherited 
- 
  setPointsAsCorners(List<Vector3> points)
    → void
  
  
- 
  
  inherited 
- 
  setPointsSmoothly(List<Vector3> points)
    → void
  
  
- 
  
  inherited 
- 
  setStroke({Color? color, List<Color>? colors, double? width, bool background = false, bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  setStyle({Color? fillColor, List<Color>? fillColors, Color? strokeColor, List<Color>? strokeColors, double? strokeWidth, Color? backgroundStrokeColor, List<Color>? backgroundStrokeColors, double? backgroundStrokeWidth, bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  setStyleFromVMobjectStyle(VMobjectStyle style, {bool family = true})
    → void
  
  
- 
  
  inherited 
- 
  setSubmobjectColorsByGradient(List<Color> colors)
    → void
  
  
- 
  
  inherited 
- 
  setSubmobjectColorsByRadialGradient({Vector3? center, double? radius, required Color innerColor, required Color outerColor})
    → void
  
  
- 
  
  inherited 
- 
  setWidth(double width, {bool stretch = false, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  setX(double x, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  setY(double y, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  setZ(double z, {Vector3? direction})
    → void
  
  
- 
  
  inherited 
- 
  shift(Vector3 delta)
    → void
  
  
- 
  
  inherited 
- 
  shiftOntoScreen({double? buffer})
    → void
  
  
- 
  
  inherited 
- 
  shuffle({bool recursive = false})
    → void
  
  
- 
  
  inherited 
- 
  sort({double pointToNumFunc(Vector3)?, double keyFunc(Mobject)?})
    → void
  
  
- 
  
  inherited 
- 
  spaceOutSubmobjects({double factor = 1.5, Vector3 aboutEdge = ORIGIN, Vector3? aboutPoint})
    → void
  
  
- 
  
  inherited 
- 
  split()
    → List<Mobject>
  
  
- 
  
  inherited 
- 
  startNewPath(Vector3 pt)
    → void
  
  
- 
  
  inherited 
- 
  stretch(double scaleFactor, int dim, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  stretchToFitDepth(double depth, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  stretchToFitHeight(double height, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  stretchToFitWidth(double width, {Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN})
    → void
  
  
- 
  
  inherited 
- 
  surround(Mobject mob, {int dimToMatch = 0, bool stretch = false, double? buffer})
    → void
  
  
- 
  
  inherited 
- 
  suspendUpdating({bool recursive = true})
    → void
  
  
- 
  
  inherited 
- 
  throwErrorIfNoPoints(String? method)
    → void
  
  
- 
  
  inherited 
- 
  toCorner({Vector3 corner = DL, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER})
    → void
  
  
- 
  
  inherited 
- 
  toEdge({Vector3 edge = LEFT, double buffer = DEFAULT_MOBJECT_TO_EDGE_BUFFER})
    → void
  
  
- 
  
  inherited 
- 
  toOriginalColor()
    → void
  
  
- 
  
  inherited 
- 
  toString()
    → String
  
  
- 
  A string representation of this object.
  override 
- 
  update({double dt = 0, bool recursive = true})
    → void
  
  
- 
  
  inherited 
- 
  updateRefToElement(Element defs)
    → void
  
  
- 
  
  inherited 
- 
  useToMobjects(Element useElement, SVGElementStyle style)
    → List<VMobject>
  
  
- 
  
  inherited 
- 
  wag({Vector3 direction = RIGHT, Vector3 axis = DOWN, double wagFactor = 1.0})
    → void
  
  
- 
  
  inherited