flip method

void flip({
  1. Vector3 axis = UP,
  2. Vector3? aboutPoint,
  3. Vector3 aboutEdge = ORIGIN,
})

Implementation

void flip(
    {Vector3 axis = UP, Vector3? aboutPoint, Vector3 aboutEdge = ORIGIN}) {
  rotate(TAU / 2, axis: axis, aboutEdge: aboutEdge, aboutPoint: aboutPoint);
}