applyOverPoints method
void
applyOverPoints({})
Implementation
void applyOverPoints(
{required Vector3 Function(Vector3) func,
Vector3? aboutPoint,
Vector3 aboutEdge = ORIGIN}) {
aboutPoint ??= getCriticalPoint(aboutEdge);
for (var mob in getFamilyWithPoints()) {
mob.points = [
for (var pt in mob.points) func(pt - aboutPoint) + aboutPoint
];
}
}