genCubicBezierTuplesFromPoints method
Implementation
List<BezierTuple> genCubicBezierTuplesFromPoints(List<Vector3> points) {
var nppc = nPointsPerCurve;
var remainder = points.length % nppc;
points = points
.whereIndexed((index, element) => index < points.length - remainder)
.toList();
return [
for (var i in range(end: points.length, step: 4))
Tuple4(points[i + 0], points[i + 1], points[i + 2], points[i + 3])
];
}