addCubicBezierCurve method

void addCubicBezierCurve(
  1. Vector3 anchor1,
  2. Vector3 handle1,
  3. Vector3 handle2,
  4. Vector3 anchor2,
)

Implementation

void addCubicBezierCurve(
    Vector3 anchor1, Vector3 handle1, Vector3 handle2, Vector3 anchor2) {
  return appendPoints([anchor1, handle1, handle2, anchor2]);
}