WebGLUniformsHelper mixin 
 
    
      
    
  
    Properties
    
        - 
  addr
  ↔ UniformLocation
  
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  getter/setter pair 
- 
  cache
  ↔ Map<int, dynamic>
  
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  getter/setter pair 
- 
  hashCode
  → int
  
- 
  The hash code for this object.
  no setterinherited 
- 
  id
  ↔ dynamic
  
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  getter/setter pair 
- 
  runtimeType
  → Type
  
- 
  A representation of the runtime type of the object.
  no setterinherited 
- 
  size
  ↔ int
  
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  getter/setter pair 
 
    
  
    Methods
    
        - 
  allocTexUnits(dynamic textures, dynamic n)
    → Int32List
  
  
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  arraysEqual(Map<int, dynamic> a, dynamic b)
    → bool
  
  
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  copyArray(Map<int, dynamic> a, dynamic b)
    → void
  
  
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  dispose()
    → void
  
  
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  flatten(List? array, int nBlocks, int blockSize)
    → List<double>
  
  
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  getPureArraySetter(int type)
    → dynamic
  
  
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  getSingularSetter(int type)
    → Function
  
  
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  noSuchMethod(Invocation invocation)
    → dynamic
  
  
- 
  Invoked when a nonexistent method or property is accessed.
  inherited 
- 
  setValueM2(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueM2Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueM3(RenderingContext gl, Matrix3? v, [WebGLTextures? textures])
    → void
  
  
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  setValueM3Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueM4(RenderingContext gl, Matrix4 v, [WebGLTextures? textures])
    → void
  
  
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  setValueM4Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueT1(RenderingContext gl, Texture? v, WebGLTextures textures)
    → void
  
  
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  setValueT1Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueT2DArray1(RenderingContext gl, Texture? v, WebGLTextures textures)
    → void
  
  
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  setValueT2DArrayArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueT3D1(RenderingContext gl, Texture? v, [WebGLTextures? textures])
    → void
  
  
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  setValueT3DArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueT6(RenderingContext gl, Texture? v, [WebGLTextures? textures])
    → void
  
  
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  setValueT6Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV1f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV1fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV1i(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV1iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV1ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV1uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV2f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV2fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV2i(RenderingContext gl, Vector v, [WebGLTextures? textures])
    → void
  
  
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  setValueV2iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV2ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV2uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV3f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV3fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV3i(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV3iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV3ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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- 
  setValueV3uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV4f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV4fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV4i(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV4iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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  setValueV4ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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- 
  setValueV4uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
    → void
  
  
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- 
  toString()
    → String
  
  
- 
  A string representation of this object.
  inherited