WebGLUniformsHelper mixin
Properties
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addr
↔ UniformLocation
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getter/setter pair
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cache
↔ Map<int, dynamic>
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getter/setter pair
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hashCode
→ int
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The hash code for this object.
no setterinherited
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id
↔ dynamic
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getter/setter pair
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
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size
↔ int
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getter/setter pair
Methods
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allocTexUnits(dynamic textures, dynamic n)
→ Int32List
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arraysEqual(Map<int, dynamic> a, dynamic b)
→ bool
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copyArray(Map<int, dynamic> a, dynamic b)
→ void
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flatten(List array, int nBlocks, int blockSize)
→ List<double>
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getPureArraySetter(dynamic id, dynamic activeInfo, [dynamic nothing])
→ dynamic
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getSingularSetter(dynamic id, dynamic activeInfo)
→ Function
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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setValueM2(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueM2Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueM3(RenderingContext gl, Matrix3? v, [WebGLTextures? textures])
→ void
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setValueM3Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueM4(RenderingContext gl, Matrix4 v, [WebGLTextures? textures])
→ void
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setValueM4Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueT1(RenderingContext gl, Texture? v, WebGLTextures textures)
→ void
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setValueT1Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueT2DArray1(RenderingContext gl, Texture? v, WebGLTextures textures)
→ void
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setValueT2DArrayArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueT3D1(RenderingContext gl, Texture? v, [WebGLTextures? textures])
→ void
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setValueT3DArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueT6(RenderingContext gl, Texture? v, [WebGLTextures? textures])
→ void
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setValueT6Array(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV1f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV1fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV1i(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV1iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV1ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV1uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV2f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV2fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV2i(RenderingContext gl, Vector v, [WebGLTextures? textures])
→ void
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setValueV2iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV2ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV2uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV3f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV3fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV3i(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV3iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV3ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV3uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV4f(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV4fArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV4i(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV4iArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV4ui(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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setValueV4uiArray(RenderingContext gl, dynamic v, [WebGLTextures? textures])
→ void
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toString()
→ String
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A string representation of this object.
inherited