setValueM3Array method
Implementation
void setValueM3Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 9);
gl.uniformMatrix3fv(addr, false, data);
}
void setValueM3Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 9);
gl.uniformMatrix3fv(addr, false, data);
}