setValueV1f method
Implementation
void setValueV1f(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (cache[0] == v) return;
gl.uniform1f(addr, v.toDouble());
cache[0] = v;
}
void setValueV1f(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (cache[0] == v) return;
gl.uniform1f(addr, v.toDouble());
cache[0] = v;
}