setValueV1f method
Implementation
void setValueV1f(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (cache[0] == v) return;
  gl.uniform1f(addr, v.toDouble());
  cache[0] = v;
}void setValueV1f(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (cache[0] == v) return;
  gl.uniform1f(addr, v.toDouble());
  cache[0] = v;
}