setValueV1i method
Implementation
void setValueV1i(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (cache[0] == v) return;
  if (v is bool) {
    if (v) {
      gl.uniform1i(addr, 1);
    } else {
      gl.uniform1i(addr, 0);
    }
  } else {
    gl.uniform1i(addr, v.toInt());
  }
  cache[0] = v;
}