setValueT1 method
Implementation
void setValueT1(RenderingContext gl, Texture? v, WebGLTextures textures) {
final cache = this.cache;
final unit = textures.allocateTextureUnit();
if (cache[0] != unit) {
gl.uniform1i(addr, unit);
cache[0] = unit;
}
textures.setTexture2D(v ?? emptyTexture, unit);
}