setValueV4i method
Implementation
void setValueV4i(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (arraysEqual(cache, v)) return;
gl.uniform4iv(addr, v);
copyArray(cache, v);
}
void setValueV4i(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (arraysEqual(cache, v)) return;
gl.uniform4iv(addr, v);
copyArray(cache, v);
}