setValueV2i method
Implementation
void setValueV2i(RenderingContext gl, Vector v, [WebGLTextures? textures]) {
final cache = this.cache;
if (arraysEqual(cache, v)) return;
List<int> iv = [v.x.toInt(),v.y.toInt()];
gl.uniform2iv(addr, iv);
copyArray(cache, v.copyIntoArray());
}