setValueM4Array method

void setValueM4Array(
  1. RenderingContext gl,
  2. dynamic v, [
  3. WebGLTextures? textures
])

Implementation

void setValueM4Array(RenderingContext gl, v, [WebGLTextures? textures]) {
  final data = flatten(v, size, 16);

  gl.uniformMatrix4fv(addr, false, data);
}