setValueM4Array method
Implementation
void setValueM4Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 16);
gl.uniformMatrix4fv(addr, false, data);
}
void setValueM4Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 16);
gl.uniformMatrix4fv(addr, false, data);
}