setValueT6 method

void setValueT6(
  1. RenderingContext gl,
  2. Texture? v, [
  3. WebGLTextures? textures
])

Implementation

void setValueT6(RenderingContext gl,Texture? v, [WebGLTextures? textures]) {
  final cache = this.cache;
  final unit = textures!.allocateTextureUnit();

  if (cache[0] != unit) {
    gl.uniform1i(addr, unit);
    cache[0] = unit;
  }

  textures.setTextureCube(v ?? emptyCubeTexture, unit);
}