setValueM2Array method
Implementation
void setValueM2Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 4);
gl.uniformMatrix2fv(addr, false, data);
}
void setValueM2Array(RenderingContext gl, v, [WebGLTextures? textures]) {
final data = flatten(v, size, 4);
gl.uniformMatrix2fv(addr, false, data);
}