setValueV3i method

void setValueV3i(
  1. RenderingContext gl,
  2. dynamic v, [
  3. WebGLTextures? textures
])

Implementation

void setValueV3i(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (arraysEqual(cache, v)) return;
  gl.uniform3iv(addr, v);
  copyArray(cache, v);
}