setValueV1ui method
Implementation
void setValueV1ui(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (cache[0] == v) return;
gl.uniform1ui(addr, v);
cache[0] = v;
}
void setValueV1ui(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (cache[0] == v) return;
gl.uniform1ui(addr, v);
cache[0] = v;
}