setValueV4ui method
Implementation
void setValueV4ui(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (arraysEqual(cache, v)) return;
gl.uniform4uiv(addr, v);
copyArray(cache, v);
}
void setValueV4ui(RenderingContext gl, v, [WebGLTextures? textures]) {
final cache = this.cache;
if (arraysEqual(cache, v)) return;
gl.uniform4uiv(addr, v);
copyArray(cache, v);
}