setValueV4ui method
Implementation
void setValueV4ui(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (arraysEqual(cache, v)) return;
  gl.uniform4uiv(addr, v);
  copyArray(cache, v);
}void setValueV4ui(RenderingContext gl, v, [WebGLTextures? textures]) {
  final cache = this.cache;
  if (arraysEqual(cache, v)) return;
  gl.uniform4uiv(addr, v);
  copyArray(cache, v);
}