SpineDartBindings class
Bindings for Spine C headers.
Regenerate bindings with dart run ffigen --config ffigen.yaml.
Constructors
- SpineDartBindings(DynamicLibrary dynamicLibrary)
-
The symbols are looked up in
dynamicLibrary. -
SpineDartBindings.fromLookup(Pointer<
T> lookup<T extends NativeType>(String symbolName) ) -
The symbols are looked up with
lookup.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
spine_alpha_timeline_apply(
spine_alpha_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_alpha_timeline_cast_to_curve_timeline(
spine_alpha_timeline obj) → spine_curve_timeline -
spine_alpha_timeline_cast_to_curve_timeline1(
spine_alpha_timeline obj) → spine_curve_timeline1 - Upcast functions (derived to base) - always safe
-
spine_alpha_timeline_cast_to_slot_timeline(
spine_alpha_timeline obj) → spine_slot_timeline -
spine_alpha_timeline_cast_to_timeline(
spine_alpha_timeline obj) → spine_timeline -
spine_alpha_timeline_create(
int frameCount, int bezierCount, int slotIndex) → spine_alpha_timeline -
spine_alpha_timeline_dispose(
spine_alpha_timeline self) → void -
spine_alpha_timeline_get_absolute_value_1(
spine_alpha_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_alpha_timeline_get_absolute_value_2(
spine_alpha_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_alpha_timeline_get_bezier_value(
spine_alpha_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_alpha_timeline_get_curve_value(
spine_alpha_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_alpha_timeline_get_curves(
spine_alpha_timeline self) → spine_array_float -
spine_alpha_timeline_get_duration(
spine_alpha_timeline self) → double -
spine_alpha_timeline_get_frame_count(
spine_alpha_timeline self) → int -
spine_alpha_timeline_get_frame_entries(
spine_alpha_timeline self) → int -
spine_alpha_timeline_get_frames(
spine_alpha_timeline self) → spine_array_float -
spine_alpha_timeline_get_property_ids(
spine_alpha_timeline self) → spine_array_property_id -
spine_alpha_timeline_get_relative_value(
spine_alpha_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_alpha_timeline_get_rtti(
spine_alpha_timeline self) → spine_rtti -
spine_alpha_timeline_get_scale_value(
spine_alpha_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_alpha_timeline_get_slot_index(
spine_alpha_timeline self) → int -
spine_alpha_timeline_rtti(
) → spine_rtti -
spine_alpha_timeline_set_bezier(
spine_alpha_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_alpha_timeline_set_frame(
spine_alpha_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_alpha_timeline_set_linear(
spine_alpha_timeline self, int frame) → void -
spine_alpha_timeline_set_slot_index(
spine_alpha_timeline self, int inValue) → void -
spine_alpha_timeline_set_stepped(
spine_alpha_timeline self, int frame) → void -
spine_animation_apply(
spine_animation self, spine_skeleton skeleton, double lastTime, double time, bool loop, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void - Applies the animation's timelines to the specified skeleton.
-
spine_animation_create(
Pointer< Char> name, spine_array_timeline timelines, double duration) → spine_animation -
spine_animation_dispose(
spine_animation self) → void -
spine_animation_get_bones(
spine_animation self) → spine_array_int - The bone indices affected by this animation.
-
spine_animation_get_duration(
spine_animation self) → double - The duration of the animation in seconds, which is usually the highest time of all frames in the timeline. The duration is used to know when it has completed and when it should loop back to the start.
-
spine_animation_get_name(
spine_animation self) → Pointer< Char> - The animation's name, which is unique across all animations in the skeleton.
-
spine_animation_get_timelines(
spine_animation self) → spine_array_timeline - If the returned array or the timelines it contains are modified, setTimelines() must be called.
-
spine_animation_has_timeline(
spine_animation self, spine_array_property_id ids) → bool - Returns true if this animation contains a timeline with any of the specified property IDs.
-
spine_animation_search_1(
spine_array_float values, double target) → int - @param target After the first and before the last entry.
-
spine_animation_search_2(
spine_array_float values, double target, int step) → int -
spine_animation_set_duration(
spine_animation self, double inValue) → void -
spine_animation_set_timelines(
spine_animation self, spine_array_timeline timelines) → void -
spine_animation_state_add_animation_1(
spine_animation_state self, int trackIndex, Pointer< Char> animationName, bool loop, double delay) → spine_track_entry - Queues an animation by name.
-
spine_animation_state_add_animation_2(
spine_animation_state self, int trackIndex, spine_animation animation, bool loop, double delay) → spine_track_entry - Adds an animation to be played delay seconds after the current or last queued animation for a track. If the track has no entries, this is equivalent to calling setAnimation.
-
spine_animation_state_add_empty_animation(
spine_animation_state self, int trackIndex, double mixDuration, double delay) → spine_track_entry - Adds an empty animation to be played after the current or last queued animation for a track, and sets the track entry's TrackEntry::getMixDuration(). If the track has no entries, it is equivalent to calling setEmptyAnimation(int, float).
-
spine_animation_state_apply(
spine_animation_state self, spine_skeleton skeleton) → bool - Poses the skeleton using the track entry animations. The animation state is not changed, so can be applied to multiple skeletons to pose them identically.
-
spine_animation_state_clear_track(
spine_animation_state self, int trackIndex) → void - Removes all animations from the track, leaving skeletons in their current pose.
-
spine_animation_state_clear_tracks(
spine_animation_state self) → void - Removes all animations from all tracks, leaving skeletons in their current pose.
-
spine_animation_state_create(
spine_animation_state_data data) → spine_animation_state -
spine_animation_state_data_clear(
spine_animation_state_data self) → void - Removes all mixes and sets the default mix to 0.
-
spine_animation_state_data_create(
spine_skeleton_data skeletonData) → spine_animation_state_data -
spine_animation_state_data_dispose(
spine_animation_state_data self) → void -
spine_animation_state_data_get_default_mix(
spine_animation_state_data self) → double - The mix duration to use when no mix duration has been specifically defined between two animations.
-
spine_animation_state_data_get_mix(
spine_animation_state_data self, spine_animation from, spine_animation to) → double - The mix duration to use when changing from the specified animation to the other, or the DefaultMix if no mix duration has been set.
-
spine_animation_state_data_get_skeleton_data(
spine_animation_state_data self) → spine_skeleton_data - The SkeletonData to look up animations when they are specified by name.
-
spine_animation_state_data_set_default_mix(
spine_animation_state_data self, double inValue) → void -
spine_animation_state_data_set_mix_1(
spine_animation_state_data self, Pointer< Char> fromName, Pointer<Char> toName, double duration) → void - Sets a mix duration by animation names.
-
spine_animation_state_data_set_mix_2(
spine_animation_state_data self, spine_animation from, spine_animation to, double duration) → void - Sets a mix duration when changing from the specified animation to the other. See TrackEntry.MixDuration.
-
spine_animation_state_disable_queue(
spine_animation_state self) → void -
spine_animation_state_dispose(
spine_animation_state self) → void -
spine_animation_state_dispose_track_entry(
spine_animation_state self, spine_track_entry entry) → void -
spine_animation_state_enable_queue(
spine_animation_state self) → void -
spine_animation_state_events_get_event(
spine_animation_state_events events, int index) → spine_event -
spine_animation_state_events_get_event_type(
spine_animation_state_events events, int index) → int -
spine_animation_state_events_get_num_events(
spine_animation_state_events events) → int - Animation state events functions
-
spine_animation_state_events_get_track_entry(
spine_animation_state_events events, int index) → spine_track_entry -
spine_animation_state_events_reset(
spine_animation_state_events events) → void -
spine_animation_state_get_current(
spine_animation_state self, int trackIndex) → spine_track_entry -
spine_animation_state_get_data(
spine_animation_state self) → spine_animation_state_data - The AnimationStateData to look up mix durations.
-
spine_animation_state_get_manual_track_entry_disposal(
spine_animation_state self) → bool -
spine_animation_state_get_renderer_object(
spine_animation_state self) → Pointer< Void> -
spine_animation_state_get_time_scale(
spine_animation_state self) → double - Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower or faster. Defaults to 1.
-
spine_animation_state_get_tracks(
spine_animation_state self) → spine_array_track_entry - The list of tracks that have had animations, which may contain null entries for tracks that currently have no animation.
-
spine_animation_state_set_animation_1(
spine_animation_state self, int trackIndex, Pointer< Char> animationName, bool loop) → spine_track_entry - Sets an animation by name.
-
spine_animation_state_set_animation_2(
spine_animation_state self, int trackIndex, spine_animation animation, bool loop) → spine_track_entry - Sets the current animation for a track, discarding any queued animations.
-
spine_animation_state_set_empty_animation(
spine_animation_state self, int trackIndex, double mixDuration) → spine_track_entry - Sets an empty animation for a track, discarding any queued animations, and sets the track entry's TrackEntry::getMixDuration(). An empty animation has no timelines and serves as a placeholder for mixing in or out.
-
spine_animation_state_set_empty_animations(
spine_animation_state self, double mixDuration) → void - Sets an empty animation for every track, discarding any queued animations, and mixes to it over the specified mix duration.
-
spine_animation_state_set_listener(
spine_animation_state state, spine_animation_state_listener listener, Pointer< Void> user_data) → void -
spine_animation_state_set_manual_track_entry_disposal(
spine_animation_state self, bool inValue) → void -
spine_animation_state_set_time_scale(
spine_animation_state self, double inValue) → void -
spine_animation_state_update(
spine_animation_state self, double delta) → void - Increments each track entry TrackEntry::getTrackTime(), setting queued animations as current if needed.
-
spine_array_animation_add(
spine_array_animation array, spine_animation inValue) → void -
spine_array_animation_add_all(
spine_array_animation array, spine_array_animation inValue) → void -
spine_array_animation_buffer(
spine_array_animation array) → Pointer< spine_animation> -
spine_array_animation_clear(
spine_array_animation array) → void -
spine_array_animation_clear_and_add_all(
spine_array_animation array, spine_array_animation inValue) → void -
spine_array_animation_contains(
spine_array_animation array, spine_animation inValue) → bool -
spine_array_animation_create(
) → spine_array_animation -
spine_array_animation_create_with_capacity(
int initialCapacity) → spine_array_animation -
spine_array_animation_dispose(
spine_array_animation array) → void -
spine_array_animation_ensure_capacity(
spine_array_animation array, int newCapacity) → void -
spine_array_animation_get_capacity(
spine_array_animation array) → int -
spine_array_animation_index_of(
spine_array_animation array, spine_animation inValue) → int -
spine_array_animation_remove_at(
spine_array_animation array, int inIndex) → void -
spine_array_animation_set_size(
spine_array_animation array, int newSize, spine_animation defaultValue) → spine_array_animation -
spine_array_animation_size(
spine_array_animation array) → int -
spine_array_atlas_page_add(
spine_array_atlas_page array, spine_atlas_page inValue) → void -
spine_array_atlas_page_add_all(
spine_array_atlas_page array, spine_array_atlas_page inValue) → void -
spine_array_atlas_page_buffer(
spine_array_atlas_page array) → Pointer< spine_atlas_page> -
spine_array_atlas_page_clear(
spine_array_atlas_page array) → void -
spine_array_atlas_page_clear_and_add_all(
spine_array_atlas_page array, spine_array_atlas_page inValue) → void -
spine_array_atlas_page_contains(
spine_array_atlas_page array, spine_atlas_page inValue) → bool -
spine_array_atlas_page_create(
) → spine_array_atlas_page -
spine_array_atlas_page_create_with_capacity(
int initialCapacity) → spine_array_atlas_page -
spine_array_atlas_page_dispose(
spine_array_atlas_page array) → void -
spine_array_atlas_page_ensure_capacity(
spine_array_atlas_page array, int newCapacity) → void -
spine_array_atlas_page_get_capacity(
spine_array_atlas_page array) → int -
spine_array_atlas_page_index_of(
spine_array_atlas_page array, spine_atlas_page inValue) → int -
spine_array_atlas_page_remove_at(
spine_array_atlas_page array, int inIndex) → void -
spine_array_atlas_page_set_size(
spine_array_atlas_page array, int newSize, spine_atlas_page defaultValue) → spine_array_atlas_page -
spine_array_atlas_page_size(
spine_array_atlas_page array) → int -
spine_array_atlas_region_add(
spine_array_atlas_region array, spine_atlas_region inValue) → void -
spine_array_atlas_region_add_all(
spine_array_atlas_region array, spine_array_atlas_region inValue) → void -
spine_array_atlas_region_buffer(
spine_array_atlas_region array) → Pointer< spine_atlas_region> -
spine_array_atlas_region_clear(
spine_array_atlas_region array) → void -
spine_array_atlas_region_clear_and_add_all(
spine_array_atlas_region array, spine_array_atlas_region inValue) → void -
spine_array_atlas_region_contains(
spine_array_atlas_region array, spine_atlas_region inValue) → bool -
spine_array_atlas_region_create(
) → spine_array_atlas_region -
spine_array_atlas_region_create_with_capacity(
int initialCapacity) → spine_array_atlas_region -
spine_array_atlas_region_dispose(
spine_array_atlas_region array) → void -
spine_array_atlas_region_ensure_capacity(
spine_array_atlas_region array, int newCapacity) → void -
spine_array_atlas_region_get_capacity(
spine_array_atlas_region array) → int -
spine_array_atlas_region_index_of(
spine_array_atlas_region array, spine_atlas_region inValue) → int -
spine_array_atlas_region_remove_at(
spine_array_atlas_region array, int inIndex) → void -
spine_array_atlas_region_set_size(
spine_array_atlas_region array, int newSize, spine_atlas_region defaultValue) → spine_array_atlas_region -
spine_array_atlas_region_size(
spine_array_atlas_region array) → int -
spine_array_attachment_add(
spine_array_attachment array, spine_attachment inValue) → void -
spine_array_attachment_add_all(
spine_array_attachment array, spine_array_attachment inValue) → void -
spine_array_attachment_buffer(
spine_array_attachment array) → Pointer< spine_attachment> -
spine_array_attachment_clear(
spine_array_attachment array) → void -
spine_array_attachment_clear_and_add_all(
spine_array_attachment array, spine_array_attachment inValue) → void -
spine_array_attachment_contains(
spine_array_attachment array, spine_attachment inValue) → bool -
spine_array_attachment_create(
) → spine_array_attachment -
spine_array_attachment_create_with_capacity(
int initialCapacity) → spine_array_attachment -
spine_array_attachment_dispose(
spine_array_attachment array) → void -
spine_array_attachment_ensure_capacity(
spine_array_attachment array, int newCapacity) → void -
spine_array_attachment_get_capacity(
spine_array_attachment array) → int -
spine_array_attachment_index_of(
spine_array_attachment array, spine_attachment inValue) → int -
spine_array_attachment_remove_at(
spine_array_attachment array, int inIndex) → void -
spine_array_attachment_set_size(
spine_array_attachment array, int newSize, spine_attachment defaultValue) → spine_array_attachment -
spine_array_attachment_size(
spine_array_attachment array) → int -
spine_array_bone_add(
spine_array_bone array, spine_bone inValue) → void -
spine_array_bone_add_all(
spine_array_bone array, spine_array_bone inValue) → void -
spine_array_bone_buffer(
spine_array_bone array) → Pointer< spine_bone> -
spine_array_bone_clear(
spine_array_bone array) → void -
spine_array_bone_clear_and_add_all(
spine_array_bone array, spine_array_bone inValue) → void -
spine_array_bone_contains(
spine_array_bone array, spine_bone inValue) → bool -
spine_array_bone_create(
) → spine_array_bone -
spine_array_bone_create_with_capacity(
int initialCapacity) → spine_array_bone -
spine_array_bone_data_add(
spine_array_bone_data array, spine_bone_data inValue) → void -
spine_array_bone_data_add_all(
spine_array_bone_data array, spine_array_bone_data inValue) → void -
spine_array_bone_data_buffer(
spine_array_bone_data array) → Pointer< spine_bone_data> -
spine_array_bone_data_clear(
spine_array_bone_data array) → void -
spine_array_bone_data_clear_and_add_all(
spine_array_bone_data array, spine_array_bone_data inValue) → void -
spine_array_bone_data_contains(
spine_array_bone_data array, spine_bone_data inValue) → bool -
spine_array_bone_data_create(
) → spine_array_bone_data -
spine_array_bone_data_create_with_capacity(
int initialCapacity) → spine_array_bone_data -
spine_array_bone_data_dispose(
spine_array_bone_data array) → void -
spine_array_bone_data_ensure_capacity(
spine_array_bone_data array, int newCapacity) → void -
spine_array_bone_data_get_capacity(
spine_array_bone_data array) → int -
spine_array_bone_data_index_of(
spine_array_bone_data array, spine_bone_data inValue) → int -
spine_array_bone_data_remove_at(
spine_array_bone_data array, int inIndex) → void -
spine_array_bone_data_set_size(
spine_array_bone_data array, int newSize, spine_bone_data defaultValue) → spine_array_bone_data -
spine_array_bone_data_size(
spine_array_bone_data array) → int -
spine_array_bone_dispose(
spine_array_bone array) → void -
spine_array_bone_ensure_capacity(
spine_array_bone array, int newCapacity) → void -
spine_array_bone_get_capacity(
spine_array_bone array) → int -
spine_array_bone_index_of(
spine_array_bone array, spine_bone inValue) → int -
spine_array_bone_pose_add(
spine_array_bone_pose array, spine_bone_pose inValue) → void -
spine_array_bone_pose_add_all(
spine_array_bone_pose array, spine_array_bone_pose inValue) → void -
spine_array_bone_pose_buffer(
spine_array_bone_pose array) → Pointer< spine_bone_pose> -
spine_array_bone_pose_clear(
spine_array_bone_pose array) → void -
spine_array_bone_pose_clear_and_add_all(
spine_array_bone_pose array, spine_array_bone_pose inValue) → void -
spine_array_bone_pose_contains(
spine_array_bone_pose array, spine_bone_pose inValue) → bool -
spine_array_bone_pose_create(
) → spine_array_bone_pose -
spine_array_bone_pose_create_with_capacity(
int initialCapacity) → spine_array_bone_pose -
spine_array_bone_pose_dispose(
spine_array_bone_pose array) → void -
spine_array_bone_pose_ensure_capacity(
spine_array_bone_pose array, int newCapacity) → void -
spine_array_bone_pose_get_capacity(
spine_array_bone_pose array) → int -
spine_array_bone_pose_index_of(
spine_array_bone_pose array, spine_bone_pose inValue) → int -
spine_array_bone_pose_remove_at(
spine_array_bone_pose array, int inIndex) → void -
spine_array_bone_pose_set_size(
spine_array_bone_pose array, int newSize, spine_bone_pose defaultValue) → spine_array_bone_pose -
spine_array_bone_pose_size(
spine_array_bone_pose array) → int -
spine_array_bone_remove_at(
spine_array_bone array, int inIndex) → void -
spine_array_bone_set_size(
spine_array_bone array, int newSize, spine_bone defaultValue) → spine_array_bone -
spine_array_bone_size(
spine_array_bone array) → int -
spine_array_bounding_box_attachment_add(
spine_array_bounding_box_attachment array, spine_bounding_box_attachment inValue) → void -
spine_array_bounding_box_attachment_add_all(
spine_array_bounding_box_attachment array, spine_array_bounding_box_attachment inValue) → void -
spine_array_bounding_box_attachment_buffer(
spine_array_bounding_box_attachment array) → Pointer< spine_bounding_box_attachment> -
spine_array_bounding_box_attachment_clear(
spine_array_bounding_box_attachment array) → void -
spine_array_bounding_box_attachment_clear_and_add_all(
spine_array_bounding_box_attachment array, spine_array_bounding_box_attachment inValue) → void -
spine_array_bounding_box_attachment_contains(
spine_array_bounding_box_attachment array, spine_bounding_box_attachment inValue) → bool -
spine_array_bounding_box_attachment_create(
) → spine_array_bounding_box_attachment -
spine_array_bounding_box_attachment_create_with_capacity(
int initialCapacity) → spine_array_bounding_box_attachment -
spine_array_bounding_box_attachment_dispose(
spine_array_bounding_box_attachment array) → void -
spine_array_bounding_box_attachment_ensure_capacity(
spine_array_bounding_box_attachment array, int newCapacity) → void -
spine_array_bounding_box_attachment_get_capacity(
spine_array_bounding_box_attachment array) → int -
spine_array_bounding_box_attachment_index_of(
spine_array_bounding_box_attachment array, spine_bounding_box_attachment inValue) → int -
spine_array_bounding_box_attachment_remove_at(
spine_array_bounding_box_attachment array, int inIndex) → void -
spine_array_bounding_box_attachment_set_size(
spine_array_bounding_box_attachment array, int newSize, spine_bounding_box_attachment defaultValue) → spine_array_bounding_box_attachment -
spine_array_bounding_box_attachment_size(
spine_array_bounding_box_attachment array) → int -
spine_array_constraint_add(
spine_array_constraint array, spine_constraint inValue) → void -
spine_array_constraint_add_all(
spine_array_constraint array, spine_array_constraint inValue) → void -
spine_array_constraint_buffer(
spine_array_constraint array) → Pointer< spine_constraint> -
spine_array_constraint_clear(
spine_array_constraint array) → void -
spine_array_constraint_clear_and_add_all(
spine_array_constraint array, spine_array_constraint inValue) → void -
spine_array_constraint_contains(
spine_array_constraint array, spine_constraint inValue) → bool -
spine_array_constraint_create(
) → spine_array_constraint -
spine_array_constraint_create_with_capacity(
int initialCapacity) → spine_array_constraint -
spine_array_constraint_data_add(
spine_array_constraint_data array, spine_constraint_data inValue) → void -
spine_array_constraint_data_add_all(
spine_array_constraint_data array, spine_array_constraint_data inValue) → void -
spine_array_constraint_data_buffer(
spine_array_constraint_data array) → Pointer< spine_constraint_data> -
spine_array_constraint_data_clear(
spine_array_constraint_data array) → void -
spine_array_constraint_data_clear_and_add_all(
spine_array_constraint_data array, spine_array_constraint_data inValue) → void -
spine_array_constraint_data_contains(
spine_array_constraint_data array, spine_constraint_data inValue) → bool -
spine_array_constraint_data_create(
) → spine_array_constraint_data -
spine_array_constraint_data_create_with_capacity(
int initialCapacity) → spine_array_constraint_data -
spine_array_constraint_data_dispose(
spine_array_constraint_data array) → void -
spine_array_constraint_data_ensure_capacity(
spine_array_constraint_data array, int newCapacity) → void -
spine_array_constraint_data_get_capacity(
spine_array_constraint_data array) → int -
spine_array_constraint_data_index_of(
spine_array_constraint_data array, spine_constraint_data inValue) → int -
spine_array_constraint_data_remove_at(
spine_array_constraint_data array, int inIndex) → void -
spine_array_constraint_data_set_size(
spine_array_constraint_data array, int newSize, spine_constraint_data defaultValue) → spine_array_constraint_data -
spine_array_constraint_data_size(
spine_array_constraint_data array) → int -
spine_array_constraint_dispose(
spine_array_constraint array) → void -
spine_array_constraint_ensure_capacity(
spine_array_constraint array, int newCapacity) → void -
spine_array_constraint_get_capacity(
spine_array_constraint array) → int -
spine_array_constraint_index_of(
spine_array_constraint array, spine_constraint inValue) → int -
spine_array_constraint_remove_at(
spine_array_constraint array, int inIndex) → void -
spine_array_constraint_set_size(
spine_array_constraint array, int newSize, spine_constraint defaultValue) → spine_array_constraint -
spine_array_constraint_size(
spine_array_constraint array) → int -
spine_array_event_add(
spine_array_event array, spine_event inValue) → void -
spine_array_event_add_all(
spine_array_event array, spine_array_event inValue) → void -
spine_array_event_buffer(
spine_array_event array) → Pointer< spine_event> -
spine_array_event_clear(
spine_array_event array) → void -
spine_array_event_clear_and_add_all(
spine_array_event array, spine_array_event inValue) → void -
spine_array_event_contains(
spine_array_event array, spine_event inValue) → bool -
spine_array_event_create(
) → spine_array_event -
spine_array_event_create_with_capacity(
int initialCapacity) → spine_array_event -
spine_array_event_data_add(
spine_array_event_data array, spine_event_data inValue) → void -
spine_array_event_data_add_all(
spine_array_event_data array, spine_array_event_data inValue) → void -
spine_array_event_data_buffer(
spine_array_event_data array) → Pointer< spine_event_data> -
spine_array_event_data_clear(
spine_array_event_data array) → void -
spine_array_event_data_clear_and_add_all(
spine_array_event_data array, spine_array_event_data inValue) → void -
spine_array_event_data_contains(
spine_array_event_data array, spine_event_data inValue) → bool -
spine_array_event_data_create(
) → spine_array_event_data -
spine_array_event_data_create_with_capacity(
int initialCapacity) → spine_array_event_data -
spine_array_event_data_dispose(
spine_array_event_data array) → void -
spine_array_event_data_ensure_capacity(
spine_array_event_data array, int newCapacity) → void -
spine_array_event_data_get_capacity(
spine_array_event_data array) → int -
spine_array_event_data_index_of(
spine_array_event_data array, spine_event_data inValue) → int -
spine_array_event_data_remove_at(
spine_array_event_data array, int inIndex) → void -
spine_array_event_data_set_size(
spine_array_event_data array, int newSize, spine_event_data defaultValue) → spine_array_event_data -
spine_array_event_data_size(
spine_array_event_data array) → int -
spine_array_event_dispose(
spine_array_event array) → void -
spine_array_event_ensure_capacity(
spine_array_event array, int newCapacity) → void -
spine_array_event_get_capacity(
spine_array_event array) → int -
spine_array_event_index_of(
spine_array_event array, spine_event inValue) → int -
spine_array_event_remove_at(
spine_array_event array, int inIndex) → void -
spine_array_event_set_size(
spine_array_event array, int newSize, spine_event defaultValue) → spine_array_event -
spine_array_event_size(
spine_array_event array) → int -
spine_array_float_add(
spine_array_float array, double inValue) → void -
spine_array_float_add_all(
spine_array_float array, spine_array_float inValue) → void -
spine_array_float_buffer(
spine_array_float array) → Pointer< Float> -
spine_array_float_clear(
spine_array_float array) → void -
spine_array_float_clear_and_add_all(
spine_array_float array, spine_array_float inValue) → void -
spine_array_float_contains(
spine_array_float array, double inValue) → bool -
spine_array_float_create(
) → spine_array_float -
spine_array_float_create_with_capacity(
int initialCapacity) → spine_array_float -
spine_array_float_dispose(
spine_array_float array) → void -
spine_array_float_ensure_capacity(
spine_array_float array, int newCapacity) → void -
spine_array_float_get_capacity(
spine_array_float array) → int -
spine_array_float_index_of(
spine_array_float array, double inValue) → int -
spine_array_float_remove_at(
spine_array_float array, int inIndex) → void -
spine_array_float_set_size(
spine_array_float array, int newSize, double defaultValue) → spine_array_float -
spine_array_float_size(
spine_array_float array) → int -
spine_array_from_property_add(
spine_array_from_property array, spine_from_property inValue) → void -
spine_array_from_property_add_all(
spine_array_from_property array, spine_array_from_property inValue) → void -
spine_array_from_property_buffer(
spine_array_from_property array) → Pointer< spine_from_property> -
spine_array_from_property_clear(
spine_array_from_property array) → void -
spine_array_from_property_clear_and_add_all(
spine_array_from_property array, spine_array_from_property inValue) → void -
spine_array_from_property_contains(
spine_array_from_property array, spine_from_property inValue) → bool -
spine_array_from_property_create(
) → spine_array_from_property -
spine_array_from_property_create_with_capacity(
int initialCapacity) → spine_array_from_property -
spine_array_from_property_dispose(
spine_array_from_property array) → void -
spine_array_from_property_ensure_capacity(
spine_array_from_property array, int newCapacity) → void -
spine_array_from_property_get_capacity(
spine_array_from_property array) → int -
spine_array_from_property_index_of(
spine_array_from_property array, spine_from_property inValue) → int -
spine_array_from_property_remove_at(
spine_array_from_property array, int inIndex) → void -
spine_array_from_property_set_size(
spine_array_from_property array, int newSize, spine_from_property defaultValue) → spine_array_from_property -
spine_array_from_property_size(
spine_array_from_property array) → int -
spine_array_int_add(
spine_array_int array, int inValue) → void -
spine_array_int_add_all(
spine_array_int array, spine_array_int inValue) → void -
spine_array_int_buffer(
spine_array_int array) → Pointer< Int> -
spine_array_int_clear(
spine_array_int array) → void -
spine_array_int_clear_and_add_all(
spine_array_int array, spine_array_int inValue) → void -
spine_array_int_contains(
spine_array_int array, int inValue) → bool -
spine_array_int_create(
) → spine_array_int -
spine_array_int_create_with_capacity(
int initialCapacity) → spine_array_int -
spine_array_int_dispose(
spine_array_int array) → void -
spine_array_int_ensure_capacity(
spine_array_int array, int newCapacity) → void -
spine_array_int_get_capacity(
spine_array_int array) → int -
spine_array_int_index_of(
spine_array_int array, int inValue) → int -
spine_array_int_remove_at(
spine_array_int array, int inIndex) → void -
spine_array_int_set_size(
spine_array_int array, int newSize, int defaultValue) → spine_array_int -
spine_array_int_size(
spine_array_int array) → int -
spine_array_physics_constraint_add(
spine_array_physics_constraint array, spine_physics_constraint inValue) → void -
spine_array_physics_constraint_add_all(
spine_array_physics_constraint array, spine_array_physics_constraint inValue) → void -
spine_array_physics_constraint_buffer(
spine_array_physics_constraint array) → Pointer< spine_physics_constraint> -
spine_array_physics_constraint_clear(
spine_array_physics_constraint array) → void -
spine_array_physics_constraint_clear_and_add_all(
spine_array_physics_constraint array, spine_array_physics_constraint inValue) → void -
spine_array_physics_constraint_contains(
spine_array_physics_constraint array, spine_physics_constraint inValue) → bool -
spine_array_physics_constraint_create(
) → spine_array_physics_constraint -
spine_array_physics_constraint_create_with_capacity(
int initialCapacity) → spine_array_physics_constraint -
spine_array_physics_constraint_dispose(
spine_array_physics_constraint array) → void -
spine_array_physics_constraint_ensure_capacity(
spine_array_physics_constraint array, int newCapacity) → void -
spine_array_physics_constraint_get_capacity(
spine_array_physics_constraint array) → int -
spine_array_physics_constraint_index_of(
spine_array_physics_constraint array, spine_physics_constraint inValue) → int -
spine_array_physics_constraint_remove_at(
spine_array_physics_constraint array, int inIndex) → void -
spine_array_physics_constraint_set_size(
spine_array_physics_constraint array, int newSize, spine_physics_constraint defaultValue) → spine_array_physics_constraint -
spine_array_physics_constraint_size(
spine_array_physics_constraint array) → int -
spine_array_polygon_add(
spine_array_polygon array, spine_polygon inValue) → void -
spine_array_polygon_add_all(
spine_array_polygon array, spine_array_polygon inValue) → void -
spine_array_polygon_buffer(
spine_array_polygon array) → Pointer< spine_polygon> -
spine_array_polygon_clear(
spine_array_polygon array) → void -
spine_array_polygon_clear_and_add_all(
spine_array_polygon array, spine_array_polygon inValue) → void -
spine_array_polygon_contains(
spine_array_polygon array, spine_polygon inValue) → bool -
spine_array_polygon_create(
) → spine_array_polygon -
spine_array_polygon_create_with_capacity(
int initialCapacity) → spine_array_polygon -
spine_array_polygon_dispose(
spine_array_polygon array) → void -
spine_array_polygon_ensure_capacity(
spine_array_polygon array, int newCapacity) → void -
spine_array_polygon_get_capacity(
spine_array_polygon array) → int -
spine_array_polygon_index_of(
spine_array_polygon array, spine_polygon inValue) → int -
spine_array_polygon_remove_at(
spine_array_polygon array, int inIndex) → void -
spine_array_polygon_set_size(
spine_array_polygon array, int newSize, spine_polygon defaultValue) → spine_array_polygon -
spine_array_polygon_size(
spine_array_polygon array) → int -
spine_array_property_id_add(
spine_array_property_id array, int inValue) → void -
spine_array_property_id_add_all(
spine_array_property_id array, spine_array_property_id inValue) → void -
spine_array_property_id_buffer(
spine_array_property_id array) → Pointer< Int64> -
spine_array_property_id_clear(
spine_array_property_id array) → void -
spine_array_property_id_clear_and_add_all(
spine_array_property_id array, spine_array_property_id inValue) → void -
spine_array_property_id_contains(
spine_array_property_id array, int inValue) → bool -
spine_array_property_id_create(
) → spine_array_property_id -
spine_array_property_id_create_with_capacity(
int initialCapacity) → spine_array_property_id -
spine_array_property_id_dispose(
spine_array_property_id array) → void -
spine_array_property_id_ensure_capacity(
spine_array_property_id array, int newCapacity) → void -
spine_array_property_id_get_capacity(
spine_array_property_id array) → int -
spine_array_property_id_index_of(
spine_array_property_id array, int inValue) → int -
spine_array_property_id_remove_at(
spine_array_property_id array, int inIndex) → void -
spine_array_property_id_set_size(
spine_array_property_id array, int newSize, int defaultValue) → spine_array_property_id -
spine_array_property_id_size(
spine_array_property_id array) → int -
spine_array_skin_add(
spine_array_skin array, spine_skin inValue) → void -
spine_array_skin_add_all(
spine_array_skin array, spine_array_skin inValue) → void -
spine_array_skin_buffer(
spine_array_skin array) → Pointer< spine_skin> -
spine_array_skin_clear(
spine_array_skin array) → void -
spine_array_skin_clear_and_add_all(
spine_array_skin array, spine_array_skin inValue) → void -
spine_array_skin_contains(
spine_array_skin array, spine_skin inValue) → bool -
spine_array_skin_create(
) → spine_array_skin -
spine_array_skin_create_with_capacity(
int initialCapacity) → spine_array_skin -
spine_array_skin_dispose(
spine_array_skin array) → void -
spine_array_skin_ensure_capacity(
spine_array_skin array, int newCapacity) → void -
spine_array_skin_get_capacity(
spine_array_skin array) → int -
spine_array_skin_index_of(
spine_array_skin array, spine_skin inValue) → int -
spine_array_skin_remove_at(
spine_array_skin array, int inIndex) → void -
spine_array_skin_set_size(
spine_array_skin array, int newSize, spine_skin defaultValue) → spine_array_skin -
spine_array_skin_size(
spine_array_skin array) → int -
spine_array_slot_add(
spine_array_slot array, spine_slot inValue) → void -
spine_array_slot_add_all(
spine_array_slot array, spine_array_slot inValue) → void -
spine_array_slot_buffer(
spine_array_slot array) → Pointer< spine_slot> -
spine_array_slot_clear(
spine_array_slot array) → void -
spine_array_slot_clear_and_add_all(
spine_array_slot array, spine_array_slot inValue) → void -
spine_array_slot_contains(
spine_array_slot array, spine_slot inValue) → bool -
spine_array_slot_create(
) → spine_array_slot -
spine_array_slot_create_with_capacity(
int initialCapacity) → spine_array_slot -
spine_array_slot_data_add(
spine_array_slot_data array, spine_slot_data inValue) → void -
spine_array_slot_data_add_all(
spine_array_slot_data array, spine_array_slot_data inValue) → void -
spine_array_slot_data_buffer(
spine_array_slot_data array) → Pointer< spine_slot_data> -
spine_array_slot_data_clear(
spine_array_slot_data array) → void -
spine_array_slot_data_clear_and_add_all(
spine_array_slot_data array, spine_array_slot_data inValue) → void -
spine_array_slot_data_contains(
spine_array_slot_data array, spine_slot_data inValue) → bool -
spine_array_slot_data_create(
) → spine_array_slot_data -
spine_array_slot_data_create_with_capacity(
int initialCapacity) → spine_array_slot_data -
spine_array_slot_data_dispose(
spine_array_slot_data array) → void -
spine_array_slot_data_ensure_capacity(
spine_array_slot_data array, int newCapacity) → void -
spine_array_slot_data_get_capacity(
spine_array_slot_data array) → int -
spine_array_slot_data_index_of(
spine_array_slot_data array, spine_slot_data inValue) → int -
spine_array_slot_data_remove_at(
spine_array_slot_data array, int inIndex) → void -
spine_array_slot_data_set_size(
spine_array_slot_data array, int newSize, spine_slot_data defaultValue) → spine_array_slot_data -
spine_array_slot_data_size(
spine_array_slot_data array) → int -
spine_array_slot_dispose(
spine_array_slot array) → void -
spine_array_slot_ensure_capacity(
spine_array_slot array, int newCapacity) → void -
spine_array_slot_get_capacity(
spine_array_slot array) → int -
spine_array_slot_index_of(
spine_array_slot array, spine_slot inValue) → int -
spine_array_slot_remove_at(
spine_array_slot array, int inIndex) → void -
spine_array_slot_set_size(
spine_array_slot array, int newSize, spine_slot defaultValue) → spine_array_slot -
spine_array_slot_size(
spine_array_slot array) → int -
spine_array_texture_region_add(
spine_array_texture_region array, spine_texture_region inValue) → void -
spine_array_texture_region_add_all(
spine_array_texture_region array, spine_array_texture_region inValue) → void -
spine_array_texture_region_buffer(
spine_array_texture_region array) → Pointer< spine_texture_region> -
spine_array_texture_region_clear(
spine_array_texture_region array) → void -
spine_array_texture_region_clear_and_add_all(
spine_array_texture_region array, spine_array_texture_region inValue) → void -
spine_array_texture_region_contains(
spine_array_texture_region array, spine_texture_region inValue) → bool -
spine_array_texture_region_create(
) → spine_array_texture_region -
spine_array_texture_region_create_with_capacity(
int initialCapacity) → spine_array_texture_region -
spine_array_texture_region_dispose(
spine_array_texture_region array) → void -
spine_array_texture_region_ensure_capacity(
spine_array_texture_region array, int newCapacity) → void -
spine_array_texture_region_get_capacity(
spine_array_texture_region array) → int -
spine_array_texture_region_index_of(
spine_array_texture_region array, spine_texture_region inValue) → int -
spine_array_texture_region_remove_at(
spine_array_texture_region array, int inIndex) → void -
spine_array_texture_region_set_size(
spine_array_texture_region array, int newSize, spine_texture_region defaultValue) → spine_array_texture_region -
spine_array_texture_region_size(
spine_array_texture_region array) → int -
spine_array_timeline_add(
spine_array_timeline array, spine_timeline inValue) → void -
spine_array_timeline_add_all(
spine_array_timeline array, spine_array_timeline inValue) → void -
spine_array_timeline_buffer(
spine_array_timeline array) → Pointer< spine_timeline> -
spine_array_timeline_clear(
spine_array_timeline array) → void -
spine_array_timeline_clear_and_add_all(
spine_array_timeline array, spine_array_timeline inValue) → void -
spine_array_timeline_contains(
spine_array_timeline array, spine_timeline inValue) → bool -
spine_array_timeline_create(
) → spine_array_timeline -
spine_array_timeline_create_with_capacity(
int initialCapacity) → spine_array_timeline -
spine_array_timeline_dispose(
spine_array_timeline array) → void -
spine_array_timeline_ensure_capacity(
spine_array_timeline array, int newCapacity) → void -
spine_array_timeline_get_capacity(
spine_array_timeline array) → int -
spine_array_timeline_index_of(
spine_array_timeline array, spine_timeline inValue) → int -
spine_array_timeline_remove_at(
spine_array_timeline array, int inIndex) → void -
spine_array_timeline_set_size(
spine_array_timeline array, int newSize, spine_timeline defaultValue) → spine_array_timeline -
spine_array_timeline_size(
spine_array_timeline array) → int -
spine_array_to_property_add(
spine_array_to_property array, spine_to_property inValue) → void -
spine_array_to_property_add_all(
spine_array_to_property array, spine_array_to_property inValue) → void -
spine_array_to_property_buffer(
spine_array_to_property array) → Pointer< spine_to_property> -
spine_array_to_property_clear(
spine_array_to_property array) → void -
spine_array_to_property_clear_and_add_all(
spine_array_to_property array, spine_array_to_property inValue) → void -
spine_array_to_property_contains(
spine_array_to_property array, spine_to_property inValue) → bool -
spine_array_to_property_create(
) → spine_array_to_property -
spine_array_to_property_create_with_capacity(
int initialCapacity) → spine_array_to_property -
spine_array_to_property_dispose(
spine_array_to_property array) → void -
spine_array_to_property_ensure_capacity(
spine_array_to_property array, int newCapacity) → void -
spine_array_to_property_get_capacity(
spine_array_to_property array) → int -
spine_array_to_property_index_of(
spine_array_to_property array, spine_to_property inValue) → int -
spine_array_to_property_remove_at(
spine_array_to_property array, int inIndex) → void -
spine_array_to_property_set_size(
spine_array_to_property array, int newSize, spine_to_property defaultValue) → spine_array_to_property -
spine_array_to_property_size(
spine_array_to_property array) → int -
spine_array_track_entry_add(
spine_array_track_entry array, spine_track_entry inValue) → void -
spine_array_track_entry_add_all(
spine_array_track_entry array, spine_array_track_entry inValue) → void -
spine_array_track_entry_buffer(
spine_array_track_entry array) → Pointer< spine_track_entry> -
spine_array_track_entry_clear(
spine_array_track_entry array) → void -
spine_array_track_entry_clear_and_add_all(
spine_array_track_entry array, spine_array_track_entry inValue) → void -
spine_array_track_entry_contains(
spine_array_track_entry array, spine_track_entry inValue) → bool -
spine_array_track_entry_create(
) → spine_array_track_entry -
spine_array_track_entry_create_with_capacity(
int initialCapacity) → spine_array_track_entry -
spine_array_track_entry_dispose(
spine_array_track_entry array) → void -
spine_array_track_entry_ensure_capacity(
spine_array_track_entry array, int newCapacity) → void -
spine_array_track_entry_get_capacity(
spine_array_track_entry array) → int -
spine_array_track_entry_index_of(
spine_array_track_entry array, spine_track_entry inValue) → int -
spine_array_track_entry_remove_at(
spine_array_track_entry array, int inIndex) → void -
spine_array_track_entry_set_size(
spine_array_track_entry array, int newSize, spine_track_entry defaultValue) → spine_array_track_entry -
spine_array_track_entry_size(
spine_array_track_entry array) → int -
spine_array_unsigned_short_add(
spine_array_unsigned_short array, int inValue) → void -
spine_array_unsigned_short_add_all(
spine_array_unsigned_short array, spine_array_unsigned_short inValue) → void -
spine_array_unsigned_short_buffer(
spine_array_unsigned_short array) → Pointer< UnsignedShort> -
spine_array_unsigned_short_clear(
spine_array_unsigned_short array) → void -
spine_array_unsigned_short_clear_and_add_all(
spine_array_unsigned_short array, spine_array_unsigned_short inValue) → void -
spine_array_unsigned_short_contains(
spine_array_unsigned_short array, int inValue) → bool -
spine_array_unsigned_short_create(
) → spine_array_unsigned_short -
spine_array_unsigned_short_create_with_capacity(
int initialCapacity) → spine_array_unsigned_short -
spine_array_unsigned_short_dispose(
spine_array_unsigned_short array) → void -
spine_array_unsigned_short_ensure_capacity(
spine_array_unsigned_short array, int newCapacity) → void -
spine_array_unsigned_short_get_capacity(
spine_array_unsigned_short array) → int -
spine_array_unsigned_short_index_of(
spine_array_unsigned_short array, int inValue) → int -
spine_array_unsigned_short_remove_at(
spine_array_unsigned_short array, int inIndex) → void -
spine_array_unsigned_short_set_size(
spine_array_unsigned_short array, int newSize, int defaultValue) → spine_array_unsigned_short -
spine_array_unsigned_short_size(
spine_array_unsigned_short array) → int -
spine_array_update_add(
spine_array_update array, spine_update inValue) → void -
spine_array_update_add_all(
spine_array_update array, spine_array_update inValue) → void -
spine_array_update_buffer(
spine_array_update array) → Pointer< spine_update> -
spine_array_update_clear(
spine_array_update array) → void -
spine_array_update_clear_and_add_all(
spine_array_update array, spine_array_update inValue) → void -
spine_array_update_contains(
spine_array_update array, spine_update inValue) → bool -
spine_array_update_create(
) → spine_array_update -
spine_array_update_create_with_capacity(
int initialCapacity) → spine_array_update -
spine_array_update_dispose(
spine_array_update array) → void -
spine_array_update_ensure_capacity(
spine_array_update array, int newCapacity) → void -
spine_array_update_get_capacity(
spine_array_update array) → int -
spine_array_update_index_of(
spine_array_update array, spine_update inValue) → int -
spine_array_update_remove_at(
spine_array_update array, int inIndex) → void -
spine_array_update_set_size(
spine_array_update array, int newSize, spine_update defaultValue) → spine_array_update -
spine_array_update_size(
spine_array_update array) → int -
spine_atlas_attachment_loader_cast_to_attachment_loader(
spine_atlas_attachment_loader obj) → spine_attachment_loader -
spine_atlas_attachment_loader_create(
spine_atlas atlas) → spine_atlas_attachment_loader -
spine_atlas_attachment_loader_dispose(
spine_atlas_attachment_loader self) → void -
spine_atlas_attachment_loader_find_region(
spine_atlas_attachment_loader self, Pointer< Char> name) → spine_atlas_region -
spine_atlas_attachment_loader_new_bounding_box_attachment(
spine_atlas_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_bounding_box_attachment -
spine_atlas_attachment_loader_new_clipping_attachment(
spine_atlas_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_clipping_attachment -
spine_atlas_attachment_loader_new_mesh_attachment(
spine_atlas_attachment_loader self, spine_skin skin, Pointer< Char> name, Pointer<Char> path, spine_sequence sequence) → spine_mesh_attachment -
spine_atlas_attachment_loader_new_path_attachment(
spine_atlas_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_path_attachment -
spine_atlas_attachment_loader_new_point_attachment(
spine_atlas_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_point_attachment -
spine_atlas_attachment_loader_new_region_attachment(
spine_atlas_attachment_loader self, spine_skin skin, Pointer< Char> name, Pointer<Char> path, spine_sequence sequence) → spine_region_attachment -
spine_atlas_dispose(
spine_atlas self) → void -
spine_atlas_find_region(
spine_atlas self, Pointer< Char> name) → spine_atlas_region -
spine_atlas_flip_v(
spine_atlas self) → void -
spine_atlas_get_pages(
spine_atlas self) → spine_array_atlas_page -
spine_atlas_get_regions(
spine_atlas self) → spine_array_atlas_region -
spine_atlas_load(
Pointer< Char> atlasData) → spine_atlas_result - Atlas functions
-
spine_atlas_load_callback(
Pointer< Char> atlasData, Pointer<Char> atlasDir, spine_texture_loader_load_func load, spine_texture_loader_unload_func unload) → spine_atlas_result -
spine_atlas_page_create(
Pointer< Char> inName) → spine_atlas_page -
spine_atlas_page_dispose(
spine_atlas_page self) → void -
spine_atlas_page_get_format(
spine_atlas_page self) → int -
spine_atlas_page_get_height(
spine_atlas_page self) → int -
spine_atlas_page_get_index(
spine_atlas_page self) → int -
spine_atlas_page_get_mag_filter(
spine_atlas_page self) → int -
spine_atlas_page_get_min_filter(
spine_atlas_page self) → int -
spine_atlas_page_get_name(
spine_atlas_page self) → Pointer< Char> -
spine_atlas_page_get_pma(
spine_atlas_page self) → bool -
spine_atlas_page_get_texture(
spine_atlas_page self) → Pointer< Void> -
spine_atlas_page_get_texture_path(
spine_atlas_page self) → Pointer< Char> -
spine_atlas_page_get_u_wrap(
spine_atlas_page self) → int -
spine_atlas_page_get_v_wrap(
spine_atlas_page self) → int -
spine_atlas_page_get_width(
spine_atlas_page self) → int -
spine_atlas_page_set_format(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_height(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_index(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_mag_filter(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_min_filter(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_name(
spine_atlas_page self, Pointer< Char> value) → void -
spine_atlas_page_set_pma(
spine_atlas_page self, bool value) → void -
spine_atlas_page_set_texture(
spine_atlas_page self, Pointer< Void> value) → void -
spine_atlas_page_set_texture_path(
spine_atlas_page self, Pointer< Char> value) → void -
spine_atlas_page_set_u_wrap(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_v_wrap(
spine_atlas_page self, int value) → void -
spine_atlas_page_set_width(
spine_atlas_page self, int value) → void -
spine_atlas_region_cast_to_texture_region(
spine_atlas_region obj) → spine_texture_region -
spine_atlas_region_create(
) → spine_atlas_region -
spine_atlas_region_dispose(
spine_atlas_region self) → void -
spine_atlas_region_get_degrees(
spine_atlas_region self) → int -
spine_atlas_region_get_index(
spine_atlas_region self) → int -
spine_atlas_region_get_name(
spine_atlas_region self) → Pointer< Char> -
spine_atlas_region_get_offset_x(
spine_atlas_region self) → double -
spine_atlas_region_get_offset_y(
spine_atlas_region self) → double -
spine_atlas_region_get_original_height(
spine_atlas_region self) → int -
spine_atlas_region_get_original_width(
spine_atlas_region self) → int -
spine_atlas_region_get_packed_height(
spine_atlas_region self) → int -
spine_atlas_region_get_packed_width(
spine_atlas_region self) → int -
spine_atlas_region_get_pads(
spine_atlas_region self) → spine_array_int -
spine_atlas_region_get_page(
spine_atlas_region self) → spine_atlas_page -
spine_atlas_region_get_region_height(
spine_atlas_region self) → int -
spine_atlas_region_get_region_width(
spine_atlas_region self) → int -
spine_atlas_region_get_renderer_object(
spine_atlas_region self) → Pointer< Void> -
spine_atlas_region_get_rotate(
spine_atlas_region self) → bool -
spine_atlas_region_get_rtti(
spine_atlas_region self) → spine_rtti -
spine_atlas_region_get_splits(
spine_atlas_region self) → spine_array_int -
spine_atlas_region_get_u(
spine_atlas_region self) → double -
spine_atlas_region_get_u2(
spine_atlas_region self) → double -
spine_atlas_region_get_v(
spine_atlas_region self) → double -
spine_atlas_region_get_v2(
spine_atlas_region self) → double -
spine_atlas_region_get_values(
spine_atlas_region self) → spine_array_float -
spine_atlas_region_get_x(
spine_atlas_region self) → int -
spine_atlas_region_get_y(
spine_atlas_region self) → int -
spine_atlas_region_rtti(
) → spine_rtti -
spine_atlas_region_set_degrees(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_index(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_name(
spine_atlas_region self, Pointer< Char> value) → void -
spine_atlas_region_set_offset_x(
spine_atlas_region self, double value) → void -
spine_atlas_region_set_offset_y(
spine_atlas_region self, double value) → void -
spine_atlas_region_set_original_height(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_original_width(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_packed_height(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_packed_width(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_pads(
spine_atlas_region self, spine_array_int value) → void -
spine_atlas_region_set_page(
spine_atlas_region self, spine_atlas_page value) → void -
spine_atlas_region_set_region_height(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_region_width(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_renderer_object(
spine_atlas_region self, Pointer< Void> value) → void -
spine_atlas_region_set_rotate(
spine_atlas_region self, bool value) → void -
spine_atlas_region_set_splits(
spine_atlas_region self, spine_array_int value) → void -
spine_atlas_region_set_u(
spine_atlas_region self, double value) → void -
spine_atlas_region_set_u2(
spine_atlas_region self, double value) → void -
spine_atlas_region_set_v(
spine_atlas_region self, double value) → void -
spine_atlas_region_set_v2(
spine_atlas_region self, double value) → void -
spine_atlas_region_set_values(
spine_atlas_region self, spine_array_float value) → void -
spine_atlas_region_set_x(
spine_atlas_region self, int value) → void -
spine_atlas_region_set_y(
spine_atlas_region self, int value) → void -
spine_atlas_result_dispose(
spine_atlas_result result) → void -
spine_atlas_result_get_atlas(
spine_atlas_result result) → spine_atlas -
spine_atlas_result_get_error(
spine_atlas_result result) → Pointer< Char> -
spine_attachment_cast_to_bounding_box_attachment(
spine_attachment obj) → spine_bounding_box_attachment -
spine_attachment_cast_to_clipping_attachment(
spine_attachment obj) → spine_clipping_attachment -
spine_attachment_cast_to_mesh_attachment(
spine_attachment obj) → spine_mesh_attachment -
spine_attachment_cast_to_path_attachment(
spine_attachment obj) → spine_path_attachment -
spine_attachment_cast_to_point_attachment(
spine_attachment obj) → spine_point_attachment -
spine_attachment_cast_to_region_attachment(
spine_attachment obj) → spine_region_attachment -
spine_attachment_cast_to_vertex_attachment(
spine_attachment obj) → spine_vertex_attachment -
spine_attachment_copy(
spine_attachment self) → spine_attachment -
spine_attachment_dereference(
spine_attachment self) → void -
spine_attachment_dispose(
spine_attachment self) → void -
spine_attachment_get_name(
spine_attachment self) → Pointer< Char> -
spine_attachment_get_ref_count(
spine_attachment self) → int -
spine_attachment_get_rtti(
spine_attachment self) → spine_rtti -
spine_attachment_loader_cast_to_atlas_attachment_loader(
spine_attachment_loader obj) → spine_atlas_attachment_loader -
spine_attachment_loader_dispose(
spine_attachment_loader self) → void -
spine_attachment_loader_new_bounding_box_attachment(
spine_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_bounding_box_attachment -
spine_attachment_loader_new_clipping_attachment(
spine_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_clipping_attachment -
spine_attachment_loader_new_mesh_attachment(
spine_attachment_loader self, spine_skin skin, Pointer< Char> name, Pointer<Char> path, spine_sequence sequence) → spine_mesh_attachment -
spine_attachment_loader_new_path_attachment(
spine_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_path_attachment -
spine_attachment_loader_new_point_attachment(
spine_attachment_loader self, spine_skin skin, Pointer< Char> name) → spine_point_attachment -
spine_attachment_loader_new_region_attachment(
spine_attachment_loader self, spine_skin skin, Pointer< Char> name, Pointer<Char> path, spine_sequence sequence) → spine_region_attachment -
spine_attachment_reference(
spine_attachment self) → void -
spine_attachment_rtti(
) → spine_rtti -
spine_attachment_timeline_apply(
spine_attachment_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_attachment_timeline_cast_to_slot_timeline(
spine_attachment_timeline obj) → spine_slot_timeline -
spine_attachment_timeline_cast_to_timeline(
spine_attachment_timeline obj) → spine_timeline -
spine_attachment_timeline_create(
int frameCount, int slotIndex) → spine_attachment_timeline -
spine_attachment_timeline_dispose(
spine_attachment_timeline self) → void -
spine_attachment_timeline_get_duration(
spine_attachment_timeline self) → double -
spine_attachment_timeline_get_frame_count(
spine_attachment_timeline self) → int -
spine_attachment_timeline_get_frame_entries(
spine_attachment_timeline self) → int -
spine_attachment_timeline_get_frames(
spine_attachment_timeline self) → spine_array_float -
spine_attachment_timeline_get_property_ids(
spine_attachment_timeline self) → spine_array_property_id -
spine_attachment_timeline_get_rtti(
spine_attachment_timeline self) → spine_rtti -
spine_attachment_timeline_get_slot_index(
spine_attachment_timeline self) → int -
spine_attachment_timeline_rtti(
) → spine_rtti -
spine_attachment_timeline_set_frame(
spine_attachment_timeline self, int frame, double time, Pointer< Char> attachmentName) → void - Sets the time and attachment name for the specified frame.
-
spine_attachment_timeline_set_slot_index(
spine_attachment_timeline self, int inValue) → void -
spine_bone_cast_to_posed(
spine_bone obj) → spine_posed -
spine_bone_cast_to_posed_active(
spine_bone obj) → spine_posed_active -
spine_bone_cast_to_update(
spine_bone obj) → spine_update -
spine_bone_constrained(
spine_bone self) → void -
spine_bone_create(
spine_bone_data data, spine_bone parent) → spine_bone - @param parent May be NULL.
-
spine_bone_create2(
spine_bone bone, spine_bone parent) → spine_bone - Copy constructor. Does not copy the children bones.
-
spine_bone_data_cast_to_posed_data(
spine_bone_data obj) → spine_posed_data -
spine_bone_data_create(
int index, Pointer< Char> name, spine_bone_data parent) → spine_bone_data -
spine_bone_data_dispose(
spine_bone_data self) → void -
spine_bone_data_get_color(
spine_bone_data self) → spine_color -
spine_bone_data_get_icon(
spine_bone_data self) → Pointer< Char> -
spine_bone_data_get_index(
spine_bone_data self) → int - The index of the bone in Skeleton.Bones
-
spine_bone_data_get_length(
spine_bone_data self) → double -
spine_bone_data_get_name(
spine_bone_data self) → Pointer< Char> - The constraint's name, which is unique across all constraints in the skeleton of the same type.
-
spine_bone_data_get_parent(
spine_bone_data self) → spine_bone_data -
spine_bone_data_get_setup_pose(
spine_bone_data self) → spine_bone_local -
spine_bone_data_get_skin_required(
spine_bone_data self) → bool - When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() contains this constraint.
-
spine_bone_data_get_visible(
spine_bone_data self) → bool -
spine_bone_data_set_icon(
spine_bone_data self, Pointer< Char> icon) → void -
spine_bone_data_set_length(
spine_bone_data self, double inValue) → void -
spine_bone_data_set_skin_required(
spine_bone_data self, bool skinRequired) → void -
spine_bone_data_set_visible(
spine_bone_data self, bool inValue) → void -
spine_bone_dispose(
spine_bone self) → void -
spine_bone_get_applied_pose(
spine_bone self) → spine_bone_pose -
spine_bone_get_children(
spine_bone self) → spine_array_bone - The immediate children of this bone.
-
spine_bone_get_data(
spine_bone self) → spine_bone_data - The constraint's setup pose data.
-
spine_bone_get_parent(
spine_bone self) → spine_bone -
spine_bone_get_pose(
spine_bone self) → spine_bone_local -
spine_bone_get_rtti(
spine_bone self) → spine_rtti -
spine_bone_is_active(
spine_bone self) → bool -
spine_bone_is_pose_equal_to_applied(
spine_bone self) → bool -
spine_bone_is_y_down(
) → bool -
spine_bone_local_cast_to_bone_pose(
spine_bone_local obj) → spine_bone_pose -
spine_bone_local_create(
) → spine_bone_local -
spine_bone_local_dispose(
spine_bone_local self) → void -
spine_bone_local_get_inherit(
spine_bone_local self) → int - Determines how parent world transforms affect this bone.
-
spine_bone_local_get_rotation(
spine_bone_local self) → double - The local rotation in degrees, counter clockwise.
-
spine_bone_local_get_scale_x(
spine_bone_local self) → double - The local scaleX.
-
spine_bone_local_get_scale_y(
spine_bone_local self) → double - The local scaleY.
-
spine_bone_local_get_shear_x(
spine_bone_local self) → double - The local shearX.
-
spine_bone_local_get_shear_y(
spine_bone_local self) → double - The local shearY.
-
spine_bone_local_get_x(
spine_bone_local self) → double - The local x translation.
-
spine_bone_local_get_y(
spine_bone_local self) → double - The local y translation.
-
spine_bone_local_set(
spine_bone_local self, spine_bone_local pose) → void -
spine_bone_local_set_inherit(
spine_bone_local self, int inherit) → void -
spine_bone_local_set_position(
spine_bone_local self, double x, double y) → void -
spine_bone_local_set_rotation(
spine_bone_local self, double rotation) → void -
spine_bone_local_set_scale_1(
spine_bone_local self, double scaleX, double scaleY) → void -
spine_bone_local_set_scale_2(
spine_bone_local self, double scale) → void -
spine_bone_local_set_scale_x(
spine_bone_local self, double scaleX) → void -
spine_bone_local_set_scale_y(
spine_bone_local self, double scaleY) → void -
spine_bone_local_set_shear_x(
spine_bone_local self, double shearX) → void -
spine_bone_local_set_shear_y(
spine_bone_local self, double shearY) → void -
spine_bone_local_set_x(
spine_bone_local self, double x) → void -
spine_bone_local_set_y(
spine_bone_local self, double y) → void -
spine_bone_pose_cast_to_bone_local(
spine_bone_pose obj) → spine_bone_local -
spine_bone_pose_cast_to_update(
spine_bone_pose obj) → spine_update -
spine_bone_pose_create(
) → spine_bone_pose -
spine_bone_pose_dispose(
spine_bone_pose self) → void -
spine_bone_pose_get_a(
spine_bone_pose self) → double - Part of the world transform matrix for the X axis. If changed, updateLocalTransform() should be called.
-
spine_bone_pose_get_b(
spine_bone_pose self) → double - Part of the world transform matrix for the Y axis. If changed, updateLocalTransform() should be called.
-
spine_bone_pose_get_c(
spine_bone_pose self) → double - Part of the world transform matrix for the X axis. If changed, updateLocalTransform() should be called.
-
spine_bone_pose_get_d(
spine_bone_pose self) → double - Part of the world transform matrix for the Y axis. If changed, updateLocalTransform() should be called.
-
spine_bone_pose_get_inherit(
spine_bone_pose self) → int - Determines how parent world transforms affect this bone.
-
spine_bone_pose_get_rotation(
spine_bone_pose self) → double - The local rotation in degrees, counter clockwise.
-
spine_bone_pose_get_rtti(
spine_bone_pose self) → spine_rtti -
spine_bone_pose_get_scale_x(
spine_bone_pose self) → double - The local scaleX.
-
spine_bone_pose_get_scale_y(
spine_bone_pose self) → double - The local scaleY.
-
spine_bone_pose_get_shear_x(
spine_bone_pose self) → double - The local shearX.
-
spine_bone_pose_get_shear_y(
spine_bone_pose self) → double - The local shearY.
-
spine_bone_pose_get_world_rotation_x(
spine_bone_pose self) → double - The world rotation for the X axis, calculated using a and c.
-
spine_bone_pose_get_world_rotation_y(
spine_bone_pose self) → double - The world rotation for the Y axis, calculated using b and d.
-
spine_bone_pose_get_world_scale_x(
spine_bone_pose self) → double - The magnitude (always positive) of the world scale X, calculated using a and c.
-
spine_bone_pose_get_world_scale_y(
spine_bone_pose self) → double - The magnitude (always positive) of the world scale Y, calculated using b and d.
-
spine_bone_pose_get_world_x(
spine_bone_pose self) → double - The world X position. If changed, updateLocalTransform() should be called.
-
spine_bone_pose_get_world_y(
spine_bone_pose self) → double - The world Y position. If changed, updateLocalTransform() should be called.
-
spine_bone_pose_get_x(
spine_bone_pose self) → double - The local x translation.
-
spine_bone_pose_get_y(
spine_bone_pose self) → double - The local y translation.
-
spine_bone_pose_local_to_world(
spine_bone_pose self, double localX, double localY, Pointer< Float> outWorldX, Pointer<Float> outWorldY) → void - Transforms a point from the bone's local coordinates to world coordinates.
-
spine_bone_pose_local_to_world_rotation(
spine_bone_pose self, double localRotation) → double - Transforms a local rotation to a world rotation.
-
spine_bone_pose_local_to_world_v(
spine_bone_pose self, double local_x, double local_y, spine_array_float output) → void -
spine_bone_pose_modify_local(
spine_bone_pose self, spine_skeleton skeleton) → void -
spine_bone_pose_modify_world(
spine_bone_pose self, int update) → void -
spine_bone_pose_parent_to_world(
spine_bone_pose self, double parentX, double parentY, Pointer< Float> outWorldX, Pointer<Float> outWorldY) → void - Transforms a point from the parent bone's coordinates to world coordinates.
-
spine_bone_pose_parent_to_world_v(
spine_bone_pose self, double parent_x, double parent_y, spine_array_float output) → void -
spine_bone_pose_reset_world(
spine_bone_pose self, int update) → void -
spine_bone_pose_rotate_world(
spine_bone_pose self, double degrees) → void - Rotates the world transform the specified amount.
-
spine_bone_pose_rtti(
) → spine_rtti -
spine_bone_pose_set(
spine_bone_pose self, spine_bone_local pose) → void -
spine_bone_pose_set_a(
spine_bone_pose self, double a) → void -
spine_bone_pose_set_b(
spine_bone_pose self, double b) → void -
spine_bone_pose_set_c(
spine_bone_pose self, double c) → void -
spine_bone_pose_set_d(
spine_bone_pose self, double d) → void -
spine_bone_pose_set_inherit(
spine_bone_pose self, int inherit) → void -
spine_bone_pose_set_position(
spine_bone_pose self, double x, double y) → void -
spine_bone_pose_set_rotation(
spine_bone_pose self, double rotation) → void -
spine_bone_pose_set_scale_1(
spine_bone_pose self, double scaleX, double scaleY) → void -
spine_bone_pose_set_scale_2(
spine_bone_pose self, double scale) → void -
spine_bone_pose_set_scale_x(
spine_bone_pose self, double scaleX) → void -
spine_bone_pose_set_scale_y(
spine_bone_pose self, double scaleY) → void -
spine_bone_pose_set_shear_x(
spine_bone_pose self, double shearX) → void -
spine_bone_pose_set_shear_y(
spine_bone_pose self, double shearY) → void -
spine_bone_pose_set_world_x(
spine_bone_pose self, double worldX) → void -
spine_bone_pose_set_world_y(
spine_bone_pose self, double worldY) → void -
spine_bone_pose_set_x(
spine_bone_pose self, double x) → void -
spine_bone_pose_set_y(
spine_bone_pose self, double y) → void -
spine_bone_pose_update(
spine_bone_pose self, spine_skeleton skeleton, int physics) → void - Called by Skeleton::updateCache() to compute the world transform, if needed.
-
spine_bone_pose_update_local_transform(
spine_bone_pose self, spine_skeleton skeleton) → void - Computes the local transform values from the world transform.
-
spine_bone_pose_update_world_transform(
spine_bone_pose self, spine_skeleton skeleton) → void - Computes the world transform using the parent bone's applied pose and this pose. Child bones are not updated.
-
spine_bone_pose_validate_local_transform(
spine_bone_pose self, spine_skeleton skeleton) → void - If the world transform has been modified and the local transform no longer matches, updateLocalTransform() is called.
-
spine_bone_pose_world_to_local(
spine_bone_pose self, double worldX, double worldY, Pointer< Float> outLocalX, Pointer<Float> outLocalY) → void - Transforms a point from world coordinates to the bone's local coordinates.
-
spine_bone_pose_world_to_local_rotation(
spine_bone_pose self, double worldRotation) → double - Transforms a world rotation to a local rotation.
-
spine_bone_pose_world_to_local_v(
spine_bone_pose self, double world_x, double world_y, spine_array_float output) → void - BonePose functions
-
spine_bone_pose_world_to_parent(
spine_bone_pose self, double worldX, double worldY, Pointer< Float> outParentX, Pointer<Float> outParentY) → void - Transforms a point from world coordinates to the parent bone's local coordinates.
-
spine_bone_pose_world_to_parent_v(
spine_bone_pose self, double world_x, double world_y, spine_array_float output) → void -
spine_bone_reset_constrained(
spine_bone self) → void -
spine_bone_rtti(
) → spine_rtti -
spine_bone_set_active(
spine_bone self, bool active) → void -
spine_bone_set_y_down(
bool value) → void -
spine_bone_timeline1_apply(
spine_bone_timeline1 self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_bone_timeline1_cast_to_bone_timeline(
spine_bone_timeline1 obj) → spine_bone_timeline -
spine_bone_timeline1_cast_to_curve_timeline(
spine_bone_timeline1 obj) → spine_curve_timeline -
spine_bone_timeline1_cast_to_curve_timeline1(
spine_bone_timeline1 obj) → spine_curve_timeline1 -
spine_bone_timeline1_cast_to_rotate_timeline(
spine_bone_timeline1 obj) → spine_rotate_timeline -
spine_bone_timeline1_cast_to_scale_x_timeline(
spine_bone_timeline1 obj) → spine_scale_x_timeline -
spine_bone_timeline1_cast_to_scale_y_timeline(
spine_bone_timeline1 obj) → spine_scale_y_timeline -
spine_bone_timeline1_cast_to_shear_x_timeline(
spine_bone_timeline1 obj) → spine_shear_x_timeline -
spine_bone_timeline1_cast_to_shear_y_timeline(
spine_bone_timeline1 obj) → spine_shear_y_timeline -
spine_bone_timeline1_cast_to_timeline(
spine_bone_timeline1 obj) → spine_timeline -
spine_bone_timeline1_cast_to_translate_x_timeline(
spine_bone_timeline1 obj) → spine_translate_x_timeline -
spine_bone_timeline1_cast_to_translate_y_timeline(
spine_bone_timeline1 obj) → spine_translate_y_timeline -
spine_bone_timeline1_dispose(
spine_bone_timeline1 self) → void -
spine_bone_timeline1_get_absolute_value_1(
spine_bone_timeline1 self, double time, double alpha, int blend, double current, double setup) → double -
spine_bone_timeline1_get_absolute_value_2(
spine_bone_timeline1 self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_bone_timeline1_get_bezier_value(
spine_bone_timeline1 self, double time, int frame, int valueOffset, int i) → double -
spine_bone_timeline1_get_bone_index(
spine_bone_timeline1 self) → int -
spine_bone_timeline1_get_curve_value(
spine_bone_timeline1 self, double time) → double - Returns the interpolated value for the specified time.
-
spine_bone_timeline1_get_curves(
spine_bone_timeline1 self) → spine_array_float -
spine_bone_timeline1_get_duration(
spine_bone_timeline1 self) → double -
spine_bone_timeline1_get_frame_count(
spine_bone_timeline1 self) → int -
spine_bone_timeline1_get_frame_entries(
spine_bone_timeline1 self) → int -
spine_bone_timeline1_get_frames(
spine_bone_timeline1 self) → spine_array_float -
spine_bone_timeline1_get_property_ids(
spine_bone_timeline1 self) → spine_array_property_id -
spine_bone_timeline1_get_relative_value(
spine_bone_timeline1 self, double time, double alpha, int blend, double current, double setup) → double -
spine_bone_timeline1_get_rtti(
spine_bone_timeline1 self) → spine_rtti -
spine_bone_timeline1_get_scale_value(
spine_bone_timeline1 self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_bone_timeline1_rtti(
) → spine_rtti -
spine_bone_timeline1_set_bezier(
spine_bone_timeline1 self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_bone_timeline1_set_bone_index(
spine_bone_timeline1 self, int inValue) → void -
spine_bone_timeline1_set_frame(
spine_bone_timeline1 self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_bone_timeline1_set_linear(
spine_bone_timeline1 self, int frame) → void -
spine_bone_timeline1_set_stepped(
spine_bone_timeline1 self, int frame) → void -
spine_bone_timeline2_apply(
spine_bone_timeline2 self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_bone_timeline2_cast_to_bone_timeline(
spine_bone_timeline2 obj) → spine_bone_timeline -
spine_bone_timeline2_cast_to_curve_timeline(
spine_bone_timeline2 obj) → spine_curve_timeline -
spine_bone_timeline2_cast_to_scale_timeline(
spine_bone_timeline2 obj) → spine_scale_timeline -
spine_bone_timeline2_cast_to_shear_timeline(
spine_bone_timeline2 obj) → spine_shear_timeline -
spine_bone_timeline2_cast_to_timeline(
spine_bone_timeline2 obj) → spine_timeline -
spine_bone_timeline2_cast_to_translate_timeline(
spine_bone_timeline2 obj) → spine_translate_timeline -
spine_bone_timeline2_dispose(
spine_bone_timeline2 self) → void -
spine_bone_timeline2_get_bezier_value(
spine_bone_timeline2 self, double time, int frame, int valueOffset, int i) → double -
spine_bone_timeline2_get_bone_index(
spine_bone_timeline2 self) → int -
spine_bone_timeline2_get_curves(
spine_bone_timeline2 self) → spine_array_float -
spine_bone_timeline2_get_duration(
spine_bone_timeline2 self) → double -
spine_bone_timeline2_get_frame_count(
spine_bone_timeline2 self) → int -
spine_bone_timeline2_get_frame_entries(
spine_bone_timeline2 self) → int -
spine_bone_timeline2_get_frames(
spine_bone_timeline2 self) → spine_array_float -
spine_bone_timeline2_get_property_ids(
spine_bone_timeline2 self) → spine_array_property_id -
spine_bone_timeline2_get_rtti(
spine_bone_timeline2 self) → spine_rtti -
spine_bone_timeline2_rtti(
) → spine_rtti -
spine_bone_timeline2_set_bezier(
spine_bone_timeline2 self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_bone_timeline2_set_bone_index(
spine_bone_timeline2 self, int inValue) → void -
spine_bone_timeline2_set_frame(
spine_bone_timeline2 self, int frame, double time, double value1, double value2) → void -
spine_bone_timeline2_set_linear(
spine_bone_timeline2 self, int frame) → void -
spine_bone_timeline2_set_stepped(
spine_bone_timeline2 self, int frame) → void -
spine_bone_timeline_cast_to_bone_timeline1(
spine_bone_timeline obj) → spine_bone_timeline1 -
spine_bone_timeline_cast_to_bone_timeline2(
spine_bone_timeline obj) → spine_bone_timeline2 -
spine_bone_timeline_cast_to_inherit_timeline(
spine_bone_timeline obj) → spine_inherit_timeline -
spine_bone_timeline_cast_to_rotate_timeline(
spine_bone_timeline obj) → spine_rotate_timeline -
spine_bone_timeline_cast_to_scale_timeline(
spine_bone_timeline obj) → spine_scale_timeline -
spine_bone_timeline_cast_to_scale_x_timeline(
spine_bone_timeline obj) → spine_scale_x_timeline -
spine_bone_timeline_cast_to_scale_y_timeline(
spine_bone_timeline obj) → spine_scale_y_timeline -
spine_bone_timeline_cast_to_shear_timeline(
spine_bone_timeline obj) → spine_shear_timeline -
spine_bone_timeline_cast_to_shear_x_timeline(
spine_bone_timeline obj) → spine_shear_x_timeline -
spine_bone_timeline_cast_to_shear_y_timeline(
spine_bone_timeline obj) → spine_shear_y_timeline -
spine_bone_timeline_cast_to_translate_timeline(
spine_bone_timeline obj) → spine_translate_timeline -
spine_bone_timeline_cast_to_translate_x_timeline(
spine_bone_timeline obj) → spine_translate_x_timeline -
spine_bone_timeline_cast_to_translate_y_timeline(
spine_bone_timeline obj) → spine_translate_y_timeline -
spine_bone_timeline_dispose(
spine_bone_timeline self) → void -
spine_bone_timeline_get_bone_index(
spine_bone_timeline self) → int - The index of the bone in Skeleton::getBones() that will be changed when this timeline is applied.
-
spine_bone_timeline_get_rtti(
spine_bone_timeline self) → spine_rtti -
spine_bone_timeline_rtti(
) → spine_rtti -
spine_bone_timeline_set_bone_index(
spine_bone_timeline self, int inValue) → void -
spine_bone_update(
spine_bone self, spine_skeleton skeleton, int physics) → void -
spine_bounding_box_attachment_cast_to_attachment(
spine_bounding_box_attachment obj) → spine_attachment -
spine_bounding_box_attachment_cast_to_vertex_attachment(
spine_bounding_box_attachment obj) → spine_vertex_attachment -
spine_bounding_box_attachment_compute_world_vertices_1(
spine_bounding_box_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, Pointer< Float> worldVertices, int offset, int stride) → void - Transforms the attachment's local vertices to world coordinates. If the slot's SlotPose::getDeform() is not empty, it is used to deform the vertices.
-
spine_bounding_box_attachment_compute_world_vertices_2(
spine_bounding_box_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, spine_array_float worldVertices, int offset, int stride) → void -
spine_bounding_box_attachment_copy(
spine_bounding_box_attachment self) → spine_attachment -
spine_bounding_box_attachment_copy_to(
spine_bounding_box_attachment self, spine_vertex_attachment other) → void -
spine_bounding_box_attachment_create(
Pointer< Char> name) → spine_bounding_box_attachment -
spine_bounding_box_attachment_dereference(
spine_bounding_box_attachment self) → void -
spine_bounding_box_attachment_dispose(
spine_bounding_box_attachment self) → void -
spine_bounding_box_attachment_get_bones(
spine_bounding_box_attachment self) → spine_array_int -
spine_bounding_box_attachment_get_color(
spine_bounding_box_attachment self) → spine_color -
spine_bounding_box_attachment_get_id(
spine_bounding_box_attachment self) → int - Gets a unique ID for this attachment.
-
spine_bounding_box_attachment_get_name(
spine_bounding_box_attachment self) → Pointer< Char> -
spine_bounding_box_attachment_get_ref_count(
spine_bounding_box_attachment self) → int -
spine_bounding_box_attachment_get_rtti(
spine_bounding_box_attachment self) → spine_rtti -
spine_bounding_box_attachment_get_timeline_attachment(
spine_bounding_box_attachment self) → spine_attachment -
spine_bounding_box_attachment_get_vertices(
spine_bounding_box_attachment self) → spine_array_float -
spine_bounding_box_attachment_get_world_vertices_length(
spine_bounding_box_attachment self) → int -
spine_bounding_box_attachment_reference(
spine_bounding_box_attachment self) → void -
spine_bounding_box_attachment_rtti(
) → spine_rtti -
spine_bounding_box_attachment_set_bones(
spine_bounding_box_attachment self, spine_array_int bones) → void -
spine_bounding_box_attachment_set_timeline_attachment(
spine_bounding_box_attachment self, spine_attachment attachment) → void -
spine_bounding_box_attachment_set_vertices(
spine_bounding_box_attachment self, spine_array_float vertices) → void -
spine_bounding_box_attachment_set_world_vertices_length(
spine_bounding_box_attachment self, int inValue) → void -
spine_clipping_attachment_cast_to_attachment(
spine_clipping_attachment obj) → spine_attachment -
spine_clipping_attachment_cast_to_vertex_attachment(
spine_clipping_attachment obj) → spine_vertex_attachment -
spine_clipping_attachment_compute_world_vertices_1(
spine_clipping_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, Pointer< Float> worldVertices, int offset, int stride) → void - Transforms the attachment's local vertices to world coordinates. If the slot's SlotPose::getDeform() is not empty, it is used to deform the vertices.
-
spine_clipping_attachment_compute_world_vertices_2(
spine_clipping_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, spine_array_float worldVertices, int offset, int stride) → void -
spine_clipping_attachment_copy(
spine_clipping_attachment self) → spine_attachment -
spine_clipping_attachment_copy_to(
spine_clipping_attachment self, spine_vertex_attachment other) → void -
spine_clipping_attachment_create(
Pointer< Char> name) → spine_clipping_attachment -
spine_clipping_attachment_dereference(
spine_clipping_attachment self) → void -
spine_clipping_attachment_dispose(
spine_clipping_attachment self) → void -
spine_clipping_attachment_get_bones(
spine_clipping_attachment self) → spine_array_int -
spine_clipping_attachment_get_color(
spine_clipping_attachment self) → spine_color -
spine_clipping_attachment_get_end_slot(
spine_clipping_attachment self) → spine_slot_data -
spine_clipping_attachment_get_id(
spine_clipping_attachment self) → int - Gets a unique ID for this attachment.
-
spine_clipping_attachment_get_name(
spine_clipping_attachment self) → Pointer< Char> -
spine_clipping_attachment_get_ref_count(
spine_clipping_attachment self) → int -
spine_clipping_attachment_get_rtti(
spine_clipping_attachment self) → spine_rtti -
spine_clipping_attachment_get_timeline_attachment(
spine_clipping_attachment self) → spine_attachment -
spine_clipping_attachment_get_vertices(
spine_clipping_attachment self) → spine_array_float -
spine_clipping_attachment_get_world_vertices_length(
spine_clipping_attachment self) → int -
spine_clipping_attachment_reference(
spine_clipping_attachment self) → void -
spine_clipping_attachment_rtti(
) → spine_rtti -
spine_clipping_attachment_set_bones(
spine_clipping_attachment self, spine_array_int bones) → void -
spine_clipping_attachment_set_end_slot(
spine_clipping_attachment self, spine_slot_data inValue) → void -
spine_clipping_attachment_set_timeline_attachment(
spine_clipping_attachment self, spine_attachment attachment) → void -
spine_clipping_attachment_set_vertices(
spine_clipping_attachment self, spine_array_float vertices) → void -
spine_clipping_attachment_set_world_vertices_length(
spine_clipping_attachment self, int inValue) → void -
spine_color_add_1(
spine_color self, double _r, double _g, double _b, double _a) → spine_color -
spine_color_add_2(
spine_color self, double _r, double _g, double _b) → spine_color -
spine_color_add_3(
spine_color self, spine_color other) → spine_color -
spine_color_clamp(
spine_color self) → spine_color -
spine_color_create(
) → spine_color -
spine_color_create2(
double r, double g, double b, double a) → spine_color -
spine_color_dispose(
spine_color self) → void -
spine_color_get_a(
spine_color self) → double -
spine_color_get_b(
spine_color self) → double -
spine_color_get_g(
spine_color self) → double -
spine_color_get_r(
spine_color self) → double -
spine_color_parse_hex(
Pointer< Char> value, int index) → double -
spine_color_rgb888_to_color(
spine_color color, int value) → void - Convert packed RGB888 integer to Color (no alpha)
-
spine_color_rgba8888_to_color(
spine_color color, int value) → void - Convert packed RGBA8888 integer to Color
-
spine_color_set_1(
spine_color self, double _r, double _g, double _b, double _a) → spine_color -
spine_color_set_2(
spine_color self, double _r, double _g, double _b) → spine_color -
spine_color_set_3(
spine_color self, spine_color other) → spine_color -
spine_color_set_a(
spine_color self, double value) → void -
spine_color_set_b(
spine_color self, double value) → void -
spine_color_set_g(
spine_color self, double value) → void -
spine_color_set_r(
spine_color self, double value) → void -
spine_constraint_cast_to_ik_constraint(
spine_constraint obj) → spine_ik_constraint -
spine_constraint_cast_to_ik_constraint_base(
spine_constraint obj) → spine_ik_constraint_base -
spine_constraint_cast_to_path_constraint(
spine_constraint obj) → spine_path_constraint -
spine_constraint_cast_to_path_constraint_base(
spine_constraint obj) → spine_path_constraint_base -
spine_constraint_cast_to_physics_constraint(
spine_constraint obj) → spine_physics_constraint -
spine_constraint_cast_to_physics_constraint_base(
spine_constraint obj) → spine_physics_constraint_base -
spine_constraint_cast_to_slider(
spine_constraint obj) → spine_slider -
spine_constraint_cast_to_slider_base(
spine_constraint obj) → spine_slider_base -
spine_constraint_cast_to_transform_constraint(
spine_constraint obj) → spine_transform_constraint -
spine_constraint_cast_to_transform_constraint_base(
spine_constraint obj) → spine_transform_constraint_base -
spine_constraint_cast_to_update(
spine_constraint obj) → spine_update -
spine_constraint_data_cast_to_ik_constraint_data(
spine_constraint_data obj) → spine_ik_constraint_data -
spine_constraint_data_cast_to_path_constraint_data(
spine_constraint_data obj) → spine_path_constraint_data -
spine_constraint_data_cast_to_physics_constraint_data(
spine_constraint_data obj) → spine_physics_constraint_data -
spine_constraint_data_cast_to_slider_data(
spine_constraint_data obj) → spine_slider_data -
spine_constraint_data_cast_to_transform_constraint_data(
spine_constraint_data obj) → spine_transform_constraint_data -
spine_constraint_data_create_method(
spine_constraint_data self, spine_skeleton skeleton) → spine_constraint -
spine_constraint_data_dispose(
spine_constraint_data self) → void -
spine_constraint_data_get_name(
spine_constraint_data self) → Pointer< Char> -
spine_constraint_data_get_rtti(
spine_constraint_data self) → spine_rtti -
spine_constraint_data_get_skin_required(
spine_constraint_data self) → bool -
spine_constraint_data_rtti(
) → spine_rtti -
spine_constraint_dispose(
spine_constraint self) → void -
spine_constraint_get_data(
spine_constraint self) → spine_constraint_data -
spine_constraint_get_rtti(
spine_constraint self) → spine_rtti -
spine_constraint_is_source_active(
spine_constraint self) → bool -
spine_constraint_rtti(
) → spine_rtti -
spine_constraint_sort(
spine_constraint self, spine_skeleton skeleton) → void -
spine_constraint_timeline1_apply(
spine_constraint_timeline1 self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void - Sets the value(s) for the specified time.
-
spine_constraint_timeline1_cast_to_constraint_timeline(
spine_constraint_timeline1 obj) → spine_constraint_timeline -
spine_constraint_timeline1_cast_to_curve_timeline(
spine_constraint_timeline1 obj) → spine_curve_timeline -
spine_constraint_timeline1_cast_to_curve_timeline1(
spine_constraint_timeline1 obj) → spine_curve_timeline1 -
spine_constraint_timeline1_cast_to_path_constraint_position_timeline(
spine_constraint_timeline1 obj) → spine_path_constraint_position_timeline -
spine_constraint_timeline1_cast_to_path_constraint_spacing_timeline(
spine_constraint_timeline1 obj) → spine_path_constraint_spacing_timeline -
spine_constraint_timeline1_cast_to_slider_mix_timeline(
spine_constraint_timeline1 obj) → spine_slider_mix_timeline -
spine_constraint_timeline1_cast_to_slider_timeline(
spine_constraint_timeline1 obj) → spine_slider_timeline -
spine_constraint_timeline1_cast_to_timeline(
spine_constraint_timeline1 obj) → spine_timeline -
spine_constraint_timeline1_dispose(
spine_constraint_timeline1 self) → void -
spine_constraint_timeline1_get_absolute_value_1(
spine_constraint_timeline1 self, double time, double alpha, int blend, double current, double setup) → double -
spine_constraint_timeline1_get_absolute_value_2(
spine_constraint_timeline1 self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_constraint_timeline1_get_bezier_value(
spine_constraint_timeline1 self, double time, int frame, int valueOffset, int i) → double -
spine_constraint_timeline1_get_constraint_index(
spine_constraint_timeline1 self) → int -
spine_constraint_timeline1_get_curve_value(
spine_constraint_timeline1 self, double time) → double - Returns the interpolated value for the specified time.
-
spine_constraint_timeline1_get_curves(
spine_constraint_timeline1 self) → spine_array_float -
spine_constraint_timeline1_get_duration(
spine_constraint_timeline1 self) → double -
spine_constraint_timeline1_get_frame_count(
spine_constraint_timeline1 self) → int -
spine_constraint_timeline1_get_frame_entries(
spine_constraint_timeline1 self) → int -
spine_constraint_timeline1_get_frames(
spine_constraint_timeline1 self) → spine_array_float -
spine_constraint_timeline1_get_property_ids(
spine_constraint_timeline1 self) → spine_array_property_id -
spine_constraint_timeline1_get_relative_value(
spine_constraint_timeline1 self, double time, double alpha, int blend, double current, double setup) → double -
spine_constraint_timeline1_get_rtti(
spine_constraint_timeline1 self) → spine_rtti -
spine_constraint_timeline1_get_scale_value(
spine_constraint_timeline1 self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_constraint_timeline1_rtti(
) → spine_rtti -
spine_constraint_timeline1_set_bezier(
spine_constraint_timeline1 self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_constraint_timeline1_set_constraint_index(
spine_constraint_timeline1 self, int inValue) → void -
spine_constraint_timeline1_set_frame(
spine_constraint_timeline1 self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_constraint_timeline1_set_linear(
spine_constraint_timeline1 self, int frame) → void -
spine_constraint_timeline1_set_stepped(
spine_constraint_timeline1 self, int frame) → void -
spine_constraint_timeline_cast_to_constraint_timeline1(
spine_constraint_timeline obj) → spine_constraint_timeline1 -
spine_constraint_timeline_cast_to_ik_constraint_timeline(
spine_constraint_timeline obj) → spine_ik_constraint_timeline -
spine_constraint_timeline_cast_to_path_constraint_mix_timeline(
spine_constraint_timeline obj) → spine_path_constraint_mix_timeline -
spine_constraint_timeline_cast_to_path_constraint_position_timeline(
spine_constraint_timeline obj) → spine_path_constraint_position_timeline -
spine_constraint_timeline_cast_to_path_constraint_spacing_timeline(
spine_constraint_timeline obj) → spine_path_constraint_spacing_timeline -
spine_constraint_timeline_cast_to_physics_constraint_damping_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_damping_timeline -
spine_constraint_timeline_cast_to_physics_constraint_gravity_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_gravity_timeline -
spine_constraint_timeline_cast_to_physics_constraint_inertia_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_inertia_timeline -
spine_constraint_timeline_cast_to_physics_constraint_mass_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_mass_timeline -
spine_constraint_timeline_cast_to_physics_constraint_mix_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_mix_timeline -
spine_constraint_timeline_cast_to_physics_constraint_reset_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_reset_timeline -
spine_constraint_timeline_cast_to_physics_constraint_strength_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_strength_timeline -
spine_constraint_timeline_cast_to_physics_constraint_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_timeline -
spine_constraint_timeline_cast_to_physics_constraint_wind_timeline(
spine_constraint_timeline obj) → spine_physics_constraint_wind_timeline -
spine_constraint_timeline_cast_to_slider_mix_timeline(
spine_constraint_timeline obj) → spine_slider_mix_timeline -
spine_constraint_timeline_cast_to_slider_timeline(
spine_constraint_timeline obj) → spine_slider_timeline -
spine_constraint_timeline_cast_to_transform_constraint_timeline(
spine_constraint_timeline obj) → spine_transform_constraint_timeline -
spine_constraint_timeline_dispose(
spine_constraint_timeline self) → void -
spine_constraint_timeline_get_constraint_index(
spine_constraint_timeline self) → int - The index of the constraint in Skeleton::getConstraints() that will be changed when this timeline is applied.
-
spine_constraint_timeline_get_rtti(
spine_constraint_timeline self) → spine_rtti -
spine_constraint_timeline_rtti(
) → spine_rtti -
spine_constraint_timeline_set_constraint_index(
spine_constraint_timeline self, int inValue) → void -
spine_constraint_update(
spine_constraint self, spine_skeleton skeleton, int physics) → void - Inherited from Update
-
spine_curve_timeline1_apply(
spine_curve_timeline1 self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void - Sets the value(s) for the specified time.
-
spine_curve_timeline1_cast_to_alpha_timeline(
spine_curve_timeline1 obj) → spine_alpha_timeline - Downcast functions (base to derived) - user must ensure correct type
-
spine_curve_timeline1_cast_to_bone_timeline1(
spine_curve_timeline1 obj) → spine_bone_timeline1 -
spine_curve_timeline1_cast_to_constraint_timeline1(
spine_curve_timeline1 obj) → spine_constraint_timeline1 -
spine_curve_timeline1_cast_to_curve_timeline(
spine_curve_timeline1 obj) → spine_curve_timeline -
spine_curve_timeline1_cast_to_path_constraint_position_timeline(
spine_curve_timeline1 obj) → spine_path_constraint_position_timeline -
spine_curve_timeline1_cast_to_path_constraint_spacing_timeline(
spine_curve_timeline1 obj) → spine_path_constraint_spacing_timeline -
spine_curve_timeline1_cast_to_physics_constraint_damping_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_damping_timeline -
spine_curve_timeline1_cast_to_physics_constraint_gravity_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_gravity_timeline -
spine_curve_timeline1_cast_to_physics_constraint_inertia_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_inertia_timeline -
spine_curve_timeline1_cast_to_physics_constraint_mass_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_mass_timeline -
spine_curve_timeline1_cast_to_physics_constraint_mix_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_mix_timeline -
spine_curve_timeline1_cast_to_physics_constraint_strength_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_strength_timeline -
spine_curve_timeline1_cast_to_physics_constraint_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_timeline -
spine_curve_timeline1_cast_to_physics_constraint_wind_timeline(
spine_curve_timeline1 obj) → spine_physics_constraint_wind_timeline -
spine_curve_timeline1_cast_to_rotate_timeline(
spine_curve_timeline1 obj) → spine_rotate_timeline -
spine_curve_timeline1_cast_to_scale_x_timeline(
spine_curve_timeline1 obj) → spine_scale_x_timeline -
spine_curve_timeline1_cast_to_scale_y_timeline(
spine_curve_timeline1 obj) → spine_scale_y_timeline -
spine_curve_timeline1_cast_to_shear_x_timeline(
spine_curve_timeline1 obj) → spine_shear_x_timeline -
spine_curve_timeline1_cast_to_shear_y_timeline(
spine_curve_timeline1 obj) → spine_shear_y_timeline -
spine_curve_timeline1_cast_to_slider_mix_timeline(
spine_curve_timeline1 obj) → spine_slider_mix_timeline -
spine_curve_timeline1_cast_to_slider_timeline(
spine_curve_timeline1 obj) → spine_slider_timeline -
spine_curve_timeline1_cast_to_timeline(
spine_curve_timeline1 obj) → spine_timeline -
spine_curve_timeline1_cast_to_translate_x_timeline(
spine_curve_timeline1 obj) → spine_translate_x_timeline -
spine_curve_timeline1_cast_to_translate_y_timeline(
spine_curve_timeline1 obj) → spine_translate_y_timeline -
spine_curve_timeline1_dispose(
spine_curve_timeline1 self) → void -
spine_curve_timeline1_get_absolute_value_1(
spine_curve_timeline1 self, double time, double alpha, int blend, double current, double setup) → double -
spine_curve_timeline1_get_absolute_value_2(
spine_curve_timeline1 self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_curve_timeline1_get_bezier_value(
spine_curve_timeline1 self, double time, int frame, int valueOffset, int i) → double -
spine_curve_timeline1_get_curve_value(
spine_curve_timeline1 self, double time) → double - Returns the interpolated value for the specified time.
-
spine_curve_timeline1_get_curves(
spine_curve_timeline1 self) → spine_array_float -
spine_curve_timeline1_get_duration(
spine_curve_timeline1 self) → double -
spine_curve_timeline1_get_frame_count(
spine_curve_timeline1 self) → int -
spine_curve_timeline1_get_frame_entries(
spine_curve_timeline1 self) → int -
spine_curve_timeline1_get_frames(
spine_curve_timeline1 self) → spine_array_float -
spine_curve_timeline1_get_property_ids(
spine_curve_timeline1 self) → spine_array_property_id -
spine_curve_timeline1_get_relative_value(
spine_curve_timeline1 self, double time, double alpha, int blend, double current, double setup) → double -
spine_curve_timeline1_get_rtti(
spine_curve_timeline1 self) → spine_rtti -
spine_curve_timeline1_get_scale_value(
spine_curve_timeline1 self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_curve_timeline1_rtti(
) → spine_rtti -
spine_curve_timeline1_set_bezier(
spine_curve_timeline1 self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_curve_timeline1_set_frame(
spine_curve_timeline1 self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_curve_timeline1_set_linear(
spine_curve_timeline1 self, int frame) → void -
spine_curve_timeline1_set_stepped(
spine_curve_timeline1 self, int frame) → void -
spine_curve_timeline_apply(
spine_curve_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void - Sets the value(s) for the specified time.
-
spine_curve_timeline_cast_to_alpha_timeline(
spine_curve_timeline obj) → spine_alpha_timeline -
spine_curve_timeline_cast_to_bone_timeline1(
spine_curve_timeline obj) → spine_bone_timeline1 -
spine_curve_timeline_cast_to_bone_timeline2(
spine_curve_timeline obj) → spine_bone_timeline2 -
spine_curve_timeline_cast_to_constraint_timeline1(
spine_curve_timeline obj) → spine_constraint_timeline1 -
spine_curve_timeline_cast_to_curve_timeline1(
spine_curve_timeline obj) → spine_curve_timeline1 -
spine_curve_timeline_cast_to_deform_timeline(
spine_curve_timeline obj) → spine_deform_timeline -
spine_curve_timeline_cast_to_ik_constraint_timeline(
spine_curve_timeline obj) → spine_ik_constraint_timeline -
spine_curve_timeline_cast_to_path_constraint_mix_timeline(
spine_curve_timeline obj) → spine_path_constraint_mix_timeline -
spine_curve_timeline_cast_to_path_constraint_position_timeline(
spine_curve_timeline obj) → spine_path_constraint_position_timeline -
spine_curve_timeline_cast_to_path_constraint_spacing_timeline(
spine_curve_timeline obj) → spine_path_constraint_spacing_timeline -
spine_curve_timeline_cast_to_physics_constraint_damping_timeline(
spine_curve_timeline obj) → spine_physics_constraint_damping_timeline -
spine_curve_timeline_cast_to_physics_constraint_gravity_timeline(
spine_curve_timeline obj) → spine_physics_constraint_gravity_timeline -
spine_curve_timeline_cast_to_physics_constraint_inertia_timeline(
spine_curve_timeline obj) → spine_physics_constraint_inertia_timeline -
spine_curve_timeline_cast_to_physics_constraint_mass_timeline(
spine_curve_timeline obj) → spine_physics_constraint_mass_timeline -
spine_curve_timeline_cast_to_physics_constraint_mix_timeline(
spine_curve_timeline obj) → spine_physics_constraint_mix_timeline -
spine_curve_timeline_cast_to_physics_constraint_strength_timeline(
spine_curve_timeline obj) → spine_physics_constraint_strength_timeline -
spine_curve_timeline_cast_to_physics_constraint_timeline(
spine_curve_timeline obj) → spine_physics_constraint_timeline -
spine_curve_timeline_cast_to_physics_constraint_wind_timeline(
spine_curve_timeline obj) → spine_physics_constraint_wind_timeline -
spine_curve_timeline_cast_to_rgb2_timeline(
spine_curve_timeline obj) → spine_rgb2_timeline -
spine_curve_timeline_cast_to_rgb_timeline(
spine_curve_timeline obj) → spine_rgb_timeline -
spine_curve_timeline_cast_to_rgba2_timeline(
spine_curve_timeline obj) → spine_rgba2_timeline -
spine_curve_timeline_cast_to_rgba_timeline(
spine_curve_timeline obj) → spine_rgba_timeline -
spine_curve_timeline_cast_to_rotate_timeline(
spine_curve_timeline obj) → spine_rotate_timeline -
spine_curve_timeline_cast_to_scale_timeline(
spine_curve_timeline obj) → spine_scale_timeline -
spine_curve_timeline_cast_to_scale_x_timeline(
spine_curve_timeline obj) → spine_scale_x_timeline -
spine_curve_timeline_cast_to_scale_y_timeline(
spine_curve_timeline obj) → spine_scale_y_timeline -
spine_curve_timeline_cast_to_shear_timeline(
spine_curve_timeline obj) → spine_shear_timeline -
spine_curve_timeline_cast_to_shear_x_timeline(
spine_curve_timeline obj) → spine_shear_x_timeline -
spine_curve_timeline_cast_to_shear_y_timeline(
spine_curve_timeline obj) → spine_shear_y_timeline -
spine_curve_timeline_cast_to_slider_mix_timeline(
spine_curve_timeline obj) → spine_slider_mix_timeline -
spine_curve_timeline_cast_to_slider_timeline(
spine_curve_timeline obj) → spine_slider_timeline -
spine_curve_timeline_cast_to_slot_curve_timeline(
spine_curve_timeline obj) → spine_slot_curve_timeline -
spine_curve_timeline_cast_to_timeline(
spine_curve_timeline obj) → spine_timeline -
spine_curve_timeline_cast_to_transform_constraint_timeline(
spine_curve_timeline obj) → spine_transform_constraint_timeline -
spine_curve_timeline_cast_to_translate_timeline(
spine_curve_timeline obj) → spine_translate_timeline -
spine_curve_timeline_cast_to_translate_x_timeline(
spine_curve_timeline obj) → spine_translate_x_timeline -
spine_curve_timeline_cast_to_translate_y_timeline(
spine_curve_timeline obj) → spine_translate_y_timeline -
spine_curve_timeline_dispose(
spine_curve_timeline self) → void -
spine_curve_timeline_get_bezier_value(
spine_curve_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_curve_timeline_get_curves(
spine_curve_timeline self) → spine_array_float -
spine_curve_timeline_get_duration(
spine_curve_timeline self) → double -
spine_curve_timeline_get_frame_count(
spine_curve_timeline self) → int -
spine_curve_timeline_get_frame_entries(
spine_curve_timeline self) → int -
spine_curve_timeline_get_frames(
spine_curve_timeline self) → spine_array_float -
spine_curve_timeline_get_property_ids(
spine_curve_timeline self) → spine_array_property_id -
spine_curve_timeline_get_rtti(
spine_curve_timeline self) → spine_rtti -
spine_curve_timeline_rtti(
) → spine_rtti -
spine_curve_timeline_set_bezier(
spine_curve_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_curve_timeline_set_linear(
spine_curve_timeline self, int frame) → void -
spine_curve_timeline_set_stepped(
spine_curve_timeline self, int frame) → void -
spine_deform_timeline_apply(
spine_deform_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_deform_timeline_cast_to_curve_timeline(
spine_deform_timeline obj) → spine_curve_timeline -
spine_deform_timeline_cast_to_slot_curve_timeline(
spine_deform_timeline obj) → spine_slot_curve_timeline -
spine_deform_timeline_cast_to_slot_timeline(
spine_deform_timeline obj) → spine_slot_timeline -
spine_deform_timeline_cast_to_timeline(
spine_deform_timeline obj) → spine_timeline -
spine_deform_timeline_create(
int frameCount, int bezierCount, int slotIndex, spine_vertex_attachment attachment) → spine_deform_timeline -
spine_deform_timeline_dispose(
spine_deform_timeline self) → void -
spine_deform_timeline_get_attachment(
spine_deform_timeline self) → spine_vertex_attachment - The attachment that will be deformed.
-
spine_deform_timeline_get_bezier_value(
spine_deform_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_deform_timeline_get_curve_percent(
spine_deform_timeline self, double time, int frame) → double -
spine_deform_timeline_get_curves(
spine_deform_timeline self) → spine_array_float -
spine_deform_timeline_get_duration(
spine_deform_timeline self) → double -
spine_deform_timeline_get_frame_count(
spine_deform_timeline self) → int -
spine_deform_timeline_get_frame_entries(
spine_deform_timeline self) → int -
spine_deform_timeline_get_frames(
spine_deform_timeline self) → spine_array_float -
spine_deform_timeline_get_property_ids(
spine_deform_timeline self) → spine_array_property_id -
spine_deform_timeline_get_rtti(
spine_deform_timeline self) → spine_rtti -
spine_deform_timeline_get_slot_index(
spine_deform_timeline self) → int -
spine_deform_timeline_rtti(
) → spine_rtti -
spine_deform_timeline_set_attachment(
spine_deform_timeline self, spine_vertex_attachment inValue) → void -
spine_deform_timeline_set_bezier(
spine_deform_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_deform_timeline_set_frame(
spine_deform_timeline self, int frameIndex, double time, spine_array_float vertices) → void - Sets the time and vertices for the specified frame.
-
spine_deform_timeline_set_linear(
spine_deform_timeline self, int frame) → void -
spine_deform_timeline_set_slot_index(
spine_deform_timeline self, int inValue) → void -
spine_deform_timeline_set_stepped(
spine_deform_timeline self, int frame) → void -
spine_draw_order_timeline_apply(
spine_draw_order_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_draw_order_timeline_cast_to_timeline(
spine_draw_order_timeline obj) → spine_timeline -
spine_draw_order_timeline_create(
int frameCount) → spine_draw_order_timeline -
spine_draw_order_timeline_dispose(
spine_draw_order_timeline self) → void -
spine_draw_order_timeline_get_duration(
spine_draw_order_timeline self) → double -
spine_draw_order_timeline_get_frame_count(
spine_draw_order_timeline self) → int -
spine_draw_order_timeline_get_frame_entries(
spine_draw_order_timeline self) → int -
spine_draw_order_timeline_get_frames(
spine_draw_order_timeline self) → spine_array_float -
spine_draw_order_timeline_get_property_ids(
spine_draw_order_timeline self) → spine_array_property_id -
spine_draw_order_timeline_get_rtti(
spine_draw_order_timeline self) → spine_rtti -
spine_draw_order_timeline_rtti(
) → spine_rtti -
spine_draw_order_timeline_set_frame(
spine_draw_order_timeline self, int frame, double time, spine_array_int drawOrder) → void - Sets the time and draw order for the specified frame.
-
spine_enable_debug_extension(
bool enable) → void -
spine_event_create(
double time, spine_event_data data) → spine_event -
spine_event_data_create(
Pointer< Char> name) → spine_event_data -
spine_event_data_dispose(
spine_event_data self) → void -
spine_event_data_get_audio_path(
spine_event_data self) → Pointer< Char> -
spine_event_data_get_balance(
spine_event_data self) → double -
spine_event_data_get_float(
spine_event_data self) → double -
spine_event_data_get_int(
spine_event_data self) → int -
spine_event_data_get_name(
spine_event_data self) → Pointer< Char> - The name of the event, which is unique within the skeleton.
-
spine_event_data_get_string(
spine_event_data self) → Pointer< Char> -
spine_event_data_get_volume(
spine_event_data self) → double -
spine_event_data_set_audio_path(
spine_event_data self, Pointer< Char> inValue) → void -
spine_event_data_set_balance(
spine_event_data self, double inValue) → void -
spine_event_data_set_float(
spine_event_data self, double inValue) → void -
spine_event_data_set_int(
spine_event_data self, int inValue) → void -
spine_event_data_set_string(
spine_event_data self, Pointer< Char> inValue) → void -
spine_event_data_set_volume(
spine_event_data self, double inValue) → void -
spine_event_dispose(
spine_event self) → void -
spine_event_get_balance(
spine_event self) → double -
spine_event_get_data(
spine_event self) → spine_event_data - The event's setup pose data.
-
spine_event_get_float(
spine_event self) → double -
spine_event_get_int(
spine_event self) → int -
spine_event_get_string(
spine_event self) → Pointer< Char> -
spine_event_get_time(
spine_event self) → double - The animation time this event was keyed.
-
spine_event_get_volume(
spine_event self) → double -
spine_event_queue_entry_create(
int eventType, spine_track_entry trackEntry, spine_event event) → spine_event_queue_entry -
spine_event_queue_entry_dispose(
spine_event_queue_entry self) → void -
spine_event_queue_entry_get__entry(
spine_event_queue_entry self) → spine_track_entry -
spine_event_queue_entry_get__event(
spine_event_queue_entry self) → spine_event -
spine_event_queue_entry_get__type(
spine_event_queue_entry self) → int -
spine_event_queue_entry_set__entry(
spine_event_queue_entry self, spine_track_entry value) → void -
spine_event_queue_entry_set__event(
spine_event_queue_entry self, spine_event value) → void -
spine_event_queue_entry_set__type(
spine_event_queue_entry self, int value) → void -
spine_event_set_balance(
spine_event self, double inValue) → void -
spine_event_set_float(
spine_event self, double inValue) → void -
spine_event_set_int(
spine_event self, int inValue) → void -
spine_event_set_string(
spine_event self, Pointer< Char> inValue) → void -
spine_event_set_volume(
spine_event self, double inValue) → void -
spine_event_timeline_apply(
spine_event_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void - Fires events for frames > lastTime and < = time.
-
spine_event_timeline_cast_to_timeline(
spine_event_timeline obj) → spine_timeline -
spine_event_timeline_create(
int frameCount) → spine_event_timeline -
spine_event_timeline_dispose(
spine_event_timeline self) → void -
spine_event_timeline_get_duration(
spine_event_timeline self) → double -
spine_event_timeline_get_events(
spine_event_timeline self) → spine_array_event - The event for each frame.
-
spine_event_timeline_get_frame_count(
spine_event_timeline self) → int -
spine_event_timeline_get_frame_entries(
spine_event_timeline self) → int -
spine_event_timeline_get_frames(
spine_event_timeline self) → spine_array_float -
spine_event_timeline_get_property_ids(
spine_event_timeline self) → spine_array_property_id -
spine_event_timeline_get_rtti(
spine_event_timeline self) → spine_rtti -
spine_event_timeline_rtti(
) → spine_rtti -
spine_event_timeline_set_frame(
spine_event_timeline self, int frame, spine_event event) → void - Sets the time and event for the specified frame.
-
spine_from_property_cast_to_from_rotate(
spine_from_property obj) → spine_from_rotate -
spine_from_property_cast_to_from_scale_x(
spine_from_property obj) → spine_from_scale_x -
spine_from_property_cast_to_from_scale_y(
spine_from_property obj) → spine_from_scale_y -
spine_from_property_cast_to_from_shear_y(
spine_from_property obj) → spine_from_shear_y -
spine_from_property_cast_to_from_x(
spine_from_property obj) → spine_from_x -
spine_from_property_cast_to_from_y(
spine_from_property obj) → spine_from_y -
spine_from_property_dispose(
spine_from_property self) → void -
spine_from_property_get__offset(
spine_from_property self) → double -
spine_from_property_get__to(
spine_from_property self) → spine_array_to_property -
spine_from_property_get_rtti(
spine_from_property self) → spine_rtti -
spine_from_property_rtti(
) → spine_rtti -
spine_from_property_set__offset(
spine_from_property self, double value) → void -
spine_from_property_set__to(
spine_from_property self, spine_array_to_property value) → void -
spine_from_property_value(
spine_from_property self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double - Reads this property from the specified bone.
-
spine_from_rotate_cast_to_from_property(
spine_from_rotate obj) → spine_from_property -
spine_from_rotate_create(
) → spine_from_rotate -
spine_from_rotate_dispose(
spine_from_rotate self) → void -
spine_from_rotate_get_rtti(
spine_from_rotate self) → spine_rtti -
spine_from_rotate_rtti(
) → spine_rtti -
spine_from_rotate_value(
spine_from_rotate self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double -
spine_from_scale_x_cast_to_from_property(
spine_from_scale_x obj) → spine_from_property -
spine_from_scale_x_create(
) → spine_from_scale_x -
spine_from_scale_x_dispose(
spine_from_scale_x self) → void -
spine_from_scale_x_get_rtti(
spine_from_scale_x self) → spine_rtti -
spine_from_scale_x_rtti(
) → spine_rtti -
spine_from_scale_x_value(
spine_from_scale_x self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double -
spine_from_scale_y_cast_to_from_property(
spine_from_scale_y obj) → spine_from_property -
spine_from_scale_y_create(
) → spine_from_scale_y -
spine_from_scale_y_dispose(
spine_from_scale_y self) → void -
spine_from_scale_y_get_rtti(
spine_from_scale_y self) → spine_rtti -
spine_from_scale_y_rtti(
) → spine_rtti -
spine_from_scale_y_value(
spine_from_scale_y self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double -
spine_from_shear_y_cast_to_from_property(
spine_from_shear_y obj) → spine_from_property -
spine_from_shear_y_create(
) → spine_from_shear_y -
spine_from_shear_y_dispose(
spine_from_shear_y self) → void -
spine_from_shear_y_get_rtti(
spine_from_shear_y self) → spine_rtti -
spine_from_shear_y_rtti(
) → spine_rtti -
spine_from_shear_y_value(
spine_from_shear_y self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double -
spine_from_x_cast_to_from_property(
spine_from_x obj) → spine_from_property -
spine_from_x_create(
) → spine_from_x -
spine_from_x_dispose(
spine_from_x self) → void -
spine_from_x_get_rtti(
spine_from_x self) → spine_rtti -
spine_from_x_rtti(
) → spine_rtti -
spine_from_x_value(
spine_from_x self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double -
spine_from_y_cast_to_from_property(
spine_from_y obj) → spine_from_property -
spine_from_y_create(
) → spine_from_y -
spine_from_y_dispose(
spine_from_y self) → void -
spine_from_y_get_rtti(
spine_from_y self) → spine_rtti -
spine_from_y_rtti(
) → spine_rtti -
spine_from_y_value(
spine_from_y self, spine_skeleton skeleton, spine_bone_pose source, bool local, Pointer< Float> offsets) → double -
spine_ik_constraint_apply_1(
spine_skeleton skeleton, spine_bone_pose bone, double targetX, double targetY, bool compress, bool stretch, bool uniform, double mix) → void - Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified in the world coordinate system.
-
spine_ik_constraint_apply_2(
spine_skeleton skeleton, spine_bone_pose parent, spine_bone_pose child, double targetX, double targetY, int bendDirection, bool stretch, bool uniform, double softness, double mix) → void - Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The target is specified in the world coordinate system.
-
spine_ik_constraint_base_cast_to_constraint(
spine_ik_constraint_base obj) → spine_constraint -
spine_ik_constraint_base_cast_to_ik_constraint(
spine_ik_constraint_base obj) → spine_ik_constraint -
spine_ik_constraint_base_cast_to_posed(
spine_ik_constraint_base obj) → spine_posed -
spine_ik_constraint_base_cast_to_posed_active(
spine_ik_constraint_base obj) → spine_posed_active -
spine_ik_constraint_base_cast_to_update(
spine_ik_constraint_base obj) → spine_update -
spine_ik_constraint_base_constrained(
spine_ik_constraint_base self) → void -
spine_ik_constraint_base_dispose(
spine_ik_constraint_base self) → void -
spine_ik_constraint_base_get_applied_pose(
spine_ik_constraint_base self) → spine_ik_constraint_pose -
spine_ik_constraint_base_get_data(
spine_ik_constraint_base self) → spine_ik_constraint_data -
spine_ik_constraint_base_get_pose(
spine_ik_constraint_base self) → spine_ik_constraint_pose -
spine_ik_constraint_base_get_rtti(
spine_ik_constraint_base self) → spine_rtti -
spine_ik_constraint_base_is_active(
spine_ik_constraint_base self) → bool -
spine_ik_constraint_base_is_pose_equal_to_applied(
spine_ik_constraint_base self) → bool -
spine_ik_constraint_base_is_source_active(
spine_ik_constraint_base self) → bool -
spine_ik_constraint_base_reset_constrained(
spine_ik_constraint_base self) → void -
spine_ik_constraint_base_rtti(
) → spine_rtti -
spine_ik_constraint_base_set_active(
spine_ik_constraint_base self, bool active) → void -
spine_ik_constraint_base_sort(
spine_ik_constraint_base self, spine_skeleton skeleton) → void -
spine_ik_constraint_base_update(
spine_ik_constraint_base self, spine_skeleton skeleton, int physics) → void - Inherited from Update
-
spine_ik_constraint_cast_to_constraint(
spine_ik_constraint obj) → spine_constraint -
spine_ik_constraint_cast_to_ik_constraint_base(
spine_ik_constraint obj) → spine_ik_constraint_base -
spine_ik_constraint_cast_to_posed(
spine_ik_constraint obj) → spine_posed -
spine_ik_constraint_cast_to_posed_active(
spine_ik_constraint obj) → spine_posed_active -
spine_ik_constraint_cast_to_update(
spine_ik_constraint obj) → spine_update -
spine_ik_constraint_constrained(
spine_ik_constraint self) → void -
spine_ik_constraint_copy(
spine_ik_constraint self, spine_skeleton skeleton) → spine_ik_constraint -
spine_ik_constraint_create(
spine_ik_constraint_data data, spine_skeleton skeleton) → spine_ik_constraint -
spine_ik_constraint_data_cast_to_constraint_data(
spine_ik_constraint_data obj) → spine_constraint_data -
spine_ik_constraint_data_cast_to_posed_data(
spine_ik_constraint_data obj) → spine_posed_data -
spine_ik_constraint_data_create(
Pointer< Char> name) → spine_ik_constraint_data -
spine_ik_constraint_data_create_method(
spine_ik_constraint_data self, spine_skeleton skeleton) → spine_constraint -
spine_ik_constraint_data_dispose(
spine_ik_constraint_data self) → void -
spine_ik_constraint_data_get_bones(
spine_ik_constraint_data self) → spine_array_bone_data - The bones that are constrained by this IK Constraint.
-
spine_ik_constraint_data_get_name(
spine_ik_constraint_data self) → Pointer< Char> - Resolve ambiguity by forwarding to PosedData's implementation
-
spine_ik_constraint_data_get_rtti(
spine_ik_constraint_data self) → spine_rtti -
spine_ik_constraint_data_get_setup_pose(
spine_ik_constraint_data self) → spine_ik_constraint_pose -
spine_ik_constraint_data_get_skin_required(
spine_ik_constraint_data self) → bool -
spine_ik_constraint_data_get_target(
spine_ik_constraint_data self) → spine_bone_data - The bone that is the IK target.
-
spine_ik_constraint_data_get_uniform(
spine_ik_constraint_data self) → bool - When true and IkConstraintPose compress or stretch is used, the bone is scaled on both the X and Y axes.
-
spine_ik_constraint_data_rtti(
) → spine_rtti -
spine_ik_constraint_data_set_skin_required(
spine_ik_constraint_data self, bool skinRequired) → void -
spine_ik_constraint_data_set_target(
spine_ik_constraint_data self, spine_bone_data inValue) → void -
spine_ik_constraint_data_set_uniform(
spine_ik_constraint_data self, bool uniform) → void -
spine_ik_constraint_dispose(
spine_ik_constraint self) → void -
spine_ik_constraint_get_applied_pose(
spine_ik_constraint self) → spine_ik_constraint_pose -
spine_ik_constraint_get_bones(
spine_ik_constraint self) → spine_array_bone_pose -
spine_ik_constraint_get_data(
spine_ik_constraint self) → spine_ik_constraint_data -
spine_ik_constraint_get_pose(
spine_ik_constraint self) → spine_ik_constraint_pose -
spine_ik_constraint_get_rtti(
spine_ik_constraint self) → spine_rtti -
spine_ik_constraint_get_target(
spine_ik_constraint self) → spine_bone -
spine_ik_constraint_is_active(
spine_ik_constraint self) → bool -
spine_ik_constraint_is_pose_equal_to_applied(
spine_ik_constraint self) → bool -
spine_ik_constraint_is_source_active(
spine_ik_constraint self) → bool -
spine_ik_constraint_pose_create(
) → spine_ik_constraint_pose -
spine_ik_constraint_pose_dispose(
spine_ik_constraint_pose self) → void -
spine_ik_constraint_pose_get_bend_direction(
spine_ik_constraint_pose self) → int - For two bone IK, controls the bend direction of the IK bones, either 1 or -1.
-
spine_ik_constraint_pose_get_compress(
spine_ik_constraint_pose self) → bool - For one bone IK, when true and the target is too close, the bone is scaled to reach it.
-
spine_ik_constraint_pose_get_mix(
spine_ik_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
-
spine_ik_constraint_pose_get_softness(
spine_ik_constraint_pose self) → double - For two bone IK, the target bone's distance from the maximum reach of the bones where rotation begins to slow. The bones will not straighten completely until the target is this far out of range.
-
spine_ik_constraint_pose_get_stretch(
spine_ik_constraint_pose self) → bool - When true and the target is out of range, the parent bone is scaled to reach it.
-
spine_ik_constraint_pose_set(
spine_ik_constraint_pose self, spine_ik_constraint_pose pose) → void -
spine_ik_constraint_pose_set_bend_direction(
spine_ik_constraint_pose self, int bendDirection) → void -
spine_ik_constraint_pose_set_compress(
spine_ik_constraint_pose self, bool compress) → void -
spine_ik_constraint_pose_set_mix(
spine_ik_constraint_pose self, double mix) → void -
spine_ik_constraint_pose_set_softness(
spine_ik_constraint_pose self, double softness) → void -
spine_ik_constraint_pose_set_stretch(
spine_ik_constraint_pose self, bool stretch) → void -
spine_ik_constraint_reset_constrained(
spine_ik_constraint self) → void -
spine_ik_constraint_rtti(
) → spine_rtti -
spine_ik_constraint_set_active(
spine_ik_constraint self, bool active) → void -
spine_ik_constraint_set_target(
spine_ik_constraint self, spine_bone inValue) → void -
spine_ik_constraint_sort(
spine_ik_constraint self, spine_skeleton skeleton) → void -
spine_ik_constraint_timeline_apply(
spine_ik_constraint_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_ik_constraint_timeline_cast_to_constraint_timeline(
spine_ik_constraint_timeline obj) → spine_constraint_timeline -
spine_ik_constraint_timeline_cast_to_curve_timeline(
spine_ik_constraint_timeline obj) → spine_curve_timeline -
spine_ik_constraint_timeline_cast_to_timeline(
spine_ik_constraint_timeline obj) → spine_timeline -
spine_ik_constraint_timeline_create(
int frameCount, int bezierCount, int constraintIndex) → spine_ik_constraint_timeline -
spine_ik_constraint_timeline_dispose(
spine_ik_constraint_timeline self) → void -
spine_ik_constraint_timeline_get_bezier_value(
spine_ik_constraint_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_ik_constraint_timeline_get_constraint_index(
spine_ik_constraint_timeline self) → int -
spine_ik_constraint_timeline_get_curves(
spine_ik_constraint_timeline self) → spine_array_float -
spine_ik_constraint_timeline_get_duration(
spine_ik_constraint_timeline self) → double -
spine_ik_constraint_timeline_get_frame_count(
spine_ik_constraint_timeline self) → int -
spine_ik_constraint_timeline_get_frame_entries(
spine_ik_constraint_timeline self) → int -
spine_ik_constraint_timeline_get_frames(
spine_ik_constraint_timeline self) → spine_array_float -
spine_ik_constraint_timeline_get_property_ids(
spine_ik_constraint_timeline self) → spine_array_property_id -
spine_ik_constraint_timeline_get_rtti(
spine_ik_constraint_timeline self) → spine_rtti -
spine_ik_constraint_timeline_rtti(
) → spine_rtti -
spine_ik_constraint_timeline_set_bezier(
spine_ik_constraint_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_ik_constraint_timeline_set_constraint_index(
spine_ik_constraint_timeline self, int inValue) → void -
spine_ik_constraint_timeline_set_frame(
spine_ik_constraint_timeline self, int frame, double time, double mix, double softness, int bendDirection, bool compress, bool stretch) → void - Sets the time, mix, softness, bend direction, compress, and stretch for the specified frame.
-
spine_ik_constraint_timeline_set_linear(
spine_ik_constraint_timeline self, int frame) → void -
spine_ik_constraint_timeline_set_stepped(
spine_ik_constraint_timeline self, int frame) → void -
spine_ik_constraint_update(
spine_ik_constraint self, spine_skeleton skeleton, int physics) → void -
spine_inherit_timeline_apply(
spine_inherit_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_inherit_timeline_cast_to_bone_timeline(
spine_inherit_timeline obj) → spine_bone_timeline -
spine_inherit_timeline_cast_to_timeline(
spine_inherit_timeline obj) → spine_timeline -
spine_inherit_timeline_create(
int frameCount, int boneIndex) → spine_inherit_timeline -
spine_inherit_timeline_dispose(
spine_inherit_timeline self) → void -
spine_inherit_timeline_get_bone_index(
spine_inherit_timeline self) → int -
spine_inherit_timeline_get_duration(
spine_inherit_timeline self) → double -
spine_inherit_timeline_get_frame_count(
spine_inherit_timeline self) → int -
spine_inherit_timeline_get_frame_entries(
spine_inherit_timeline self) → int -
spine_inherit_timeline_get_frames(
spine_inherit_timeline self) → spine_array_float -
spine_inherit_timeline_get_property_ids(
spine_inherit_timeline self) → spine_array_property_id -
spine_inherit_timeline_get_rtti(
spine_inherit_timeline self) → spine_rtti -
spine_inherit_timeline_rtti(
) → spine_rtti -
spine_inherit_timeline_set_bone_index(
spine_inherit_timeline self, int inValue) → void -
spine_inherit_timeline_set_frame(
spine_inherit_timeline self, int frame, double time, int inherit) → void - Sets the inherit transform mode for the specified frame.
-
spine_linked_mesh_create(
spine_mesh_attachment mesh, int skinIndex, int slotIndex, Pointer< Char> parent, bool inheritTimelines) → spine_linked_mesh -
spine_linked_mesh_create2(
spine_mesh_attachment mesh, Pointer< Char> skin, int slotIndex, Pointer<Char> parent, bool inheritTimelines) → spine_linked_mesh -
spine_linked_mesh_dispose(
spine_linked_mesh self) → void -
spine_major_version(
) → int - Version functions
-
spine_mesh_attachment_cast_to_attachment(
spine_mesh_attachment obj) → spine_attachment -
spine_mesh_attachment_cast_to_vertex_attachment(
spine_mesh_attachment obj) → spine_vertex_attachment -
spine_mesh_attachment_compute_world_vertices_1(
spine_mesh_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, Pointer< Float> worldVertices, int offset, int stride) → void -
spine_mesh_attachment_compute_world_vertices_2(
spine_mesh_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, spine_array_float worldVertices, int offset, int stride) → void -
spine_mesh_attachment_copy(
spine_mesh_attachment self) → spine_attachment -
spine_mesh_attachment_copy_to(
spine_mesh_attachment self, spine_vertex_attachment other) → void -
spine_mesh_attachment_create(
Pointer< Char> name) → spine_mesh_attachment -
spine_mesh_attachment_dereference(
spine_mesh_attachment self) → void -
spine_mesh_attachment_dispose(
spine_mesh_attachment self) → void -
spine_mesh_attachment_get_bones(
spine_mesh_attachment self) → spine_array_int -
spine_mesh_attachment_get_color(
spine_mesh_attachment self) → spine_color -
spine_mesh_attachment_get_edges(
spine_mesh_attachment self) → spine_array_unsigned_short - Nonessential.
-
spine_mesh_attachment_get_height(
spine_mesh_attachment self) → double -
spine_mesh_attachment_get_hull_length(
spine_mesh_attachment self) → int -
spine_mesh_attachment_get_id(
spine_mesh_attachment self) → int - Gets a unique ID for this attachment.
-
spine_mesh_attachment_get_name(
spine_mesh_attachment self) → Pointer< Char> -
spine_mesh_attachment_get_parent_mesh(
spine_mesh_attachment self) → spine_mesh_attachment -
spine_mesh_attachment_get_path(
spine_mesh_attachment self) → Pointer< Char> -
spine_mesh_attachment_get_ref_count(
spine_mesh_attachment self) → int -
spine_mesh_attachment_get_region(
spine_mesh_attachment self) → spine_texture_region -
spine_mesh_attachment_get_region_u_vs(
spine_mesh_attachment self) → spine_array_float -
spine_mesh_attachment_get_rtti(
spine_mesh_attachment self) → spine_rtti -
spine_mesh_attachment_get_sequence(
spine_mesh_attachment self) → spine_sequence -
spine_mesh_attachment_get_timeline_attachment(
spine_mesh_attachment self) → spine_attachment -
spine_mesh_attachment_get_triangles(
spine_mesh_attachment self) → spine_array_unsigned_short -
spine_mesh_attachment_get_u_vs(
spine_mesh_attachment self) → spine_array_float - The UV pair for each vertex, normalized within the entire texture. See also MeshAttachment::updateRegion
-
spine_mesh_attachment_get_vertices(
spine_mesh_attachment self) → spine_array_float -
spine_mesh_attachment_get_width(
spine_mesh_attachment self) → double -
spine_mesh_attachment_get_world_vertices_length(
spine_mesh_attachment self) → int -
spine_mesh_attachment_new_linked_mesh(
spine_mesh_attachment self) → spine_mesh_attachment -
spine_mesh_attachment_reference(
spine_mesh_attachment self) → void -
spine_mesh_attachment_rtti(
) → spine_rtti -
spine_mesh_attachment_set_bones(
spine_mesh_attachment self, spine_array_int bones) → void -
spine_mesh_attachment_set_edges(
spine_mesh_attachment self, spine_array_unsigned_short inValue) → void -
spine_mesh_attachment_set_height(
spine_mesh_attachment self, double inValue) → void -
spine_mesh_attachment_set_hull_length(
spine_mesh_attachment self, int inValue) → void -
spine_mesh_attachment_set_parent_mesh(
spine_mesh_attachment self, spine_mesh_attachment inValue) → void -
spine_mesh_attachment_set_path(
spine_mesh_attachment self, Pointer< Char> inValue) → void -
spine_mesh_attachment_set_region(
spine_mesh_attachment self, spine_texture_region region) → void -
spine_mesh_attachment_set_region_u_vs(
spine_mesh_attachment self, spine_array_float inValue) → void -
spine_mesh_attachment_set_sequence(
spine_mesh_attachment self, spine_sequence sequence) → void -
spine_mesh_attachment_set_timeline_attachment(
spine_mesh_attachment self, spine_attachment attachment) → void -
spine_mesh_attachment_set_triangles(
spine_mesh_attachment self, spine_array_unsigned_short inValue) → void -
spine_mesh_attachment_set_vertices(
spine_mesh_attachment self, spine_array_float vertices) → void -
spine_mesh_attachment_set_width(
spine_mesh_attachment self, double inValue) → void -
spine_mesh_attachment_set_world_vertices_length(
spine_mesh_attachment self, int inValue) → void -
spine_mesh_attachment_update_region(
spine_mesh_attachment self) → void -
spine_minor_version(
) → int -
spine_path_attachment_cast_to_attachment(
spine_path_attachment obj) → spine_attachment -
spine_path_attachment_cast_to_vertex_attachment(
spine_path_attachment obj) → spine_vertex_attachment -
spine_path_attachment_compute_world_vertices_1(
spine_path_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, Pointer< Float> worldVertices, int offset, int stride) → void - Transforms the attachment's local vertices to world coordinates. If the slot's SlotPose::getDeform() is not empty, it is used to deform the vertices.
-
spine_path_attachment_compute_world_vertices_2(
spine_path_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, spine_array_float worldVertices, int offset, int stride) → void -
spine_path_attachment_copy(
spine_path_attachment self) → spine_attachment -
spine_path_attachment_copy_to(
spine_path_attachment self, spine_vertex_attachment other) → void -
spine_path_attachment_create(
Pointer< Char> name) → spine_path_attachment -
spine_path_attachment_dereference(
spine_path_attachment self) → void -
spine_path_attachment_dispose(
spine_path_attachment self) → void -
spine_path_attachment_get_bones(
spine_path_attachment self) → spine_array_int -
spine_path_attachment_get_closed(
spine_path_attachment self) → bool -
spine_path_attachment_get_color(
spine_path_attachment self) → spine_color -
spine_path_attachment_get_constant_speed(
spine_path_attachment self) → bool -
spine_path_attachment_get_id(
spine_path_attachment self) → int - Gets a unique ID for this attachment.
-
spine_path_attachment_get_lengths(
spine_path_attachment self) → spine_array_float - The length in the setup pose from the start of the path to the end of each curve.
-
spine_path_attachment_get_name(
spine_path_attachment self) → Pointer< Char> -
spine_path_attachment_get_ref_count(
spine_path_attachment self) → int -
spine_path_attachment_get_rtti(
spine_path_attachment self) → spine_rtti -
spine_path_attachment_get_timeline_attachment(
spine_path_attachment self) → spine_attachment -
spine_path_attachment_get_vertices(
spine_path_attachment self) → spine_array_float -
spine_path_attachment_get_world_vertices_length(
spine_path_attachment self) → int -
spine_path_attachment_reference(
spine_path_attachment self) → void -
spine_path_attachment_rtti(
) → spine_rtti -
spine_path_attachment_set_bones(
spine_path_attachment self, spine_array_int bones) → void -
spine_path_attachment_set_closed(
spine_path_attachment self, bool inValue) → void -
spine_path_attachment_set_constant_speed(
spine_path_attachment self, bool inValue) → void -
spine_path_attachment_set_lengths(
spine_path_attachment self, spine_array_float inValue) → void -
spine_path_attachment_set_timeline_attachment(
spine_path_attachment self, spine_attachment attachment) → void -
spine_path_attachment_set_vertices(
spine_path_attachment self, spine_array_float vertices) → void -
spine_path_attachment_set_world_vertices_length(
spine_path_attachment self, int inValue) → void -
spine_path_constraint_base_cast_to_constraint(
spine_path_constraint_base obj) → spine_constraint -
spine_path_constraint_base_cast_to_path_constraint(
spine_path_constraint_base obj) → spine_path_constraint -
spine_path_constraint_base_cast_to_posed(
spine_path_constraint_base obj) → spine_posed -
spine_path_constraint_base_cast_to_posed_active(
spine_path_constraint_base obj) → spine_posed_active -
spine_path_constraint_base_cast_to_update(
spine_path_constraint_base obj) → spine_update -
spine_path_constraint_base_constrained(
spine_path_constraint_base self) → void -
spine_path_constraint_base_dispose(
spine_path_constraint_base self) → void -
spine_path_constraint_base_get_applied_pose(
spine_path_constraint_base self) → spine_path_constraint_pose -
spine_path_constraint_base_get_data(
spine_path_constraint_base self) → spine_path_constraint_data -
spine_path_constraint_base_get_pose(
spine_path_constraint_base self) → spine_path_constraint_pose -
spine_path_constraint_base_get_rtti(
spine_path_constraint_base self) → spine_rtti -
spine_path_constraint_base_is_active(
spine_path_constraint_base self) → bool -
spine_path_constraint_base_is_pose_equal_to_applied(
spine_path_constraint_base self) → bool -
spine_path_constraint_base_is_source_active(
spine_path_constraint_base self) → bool -
spine_path_constraint_base_reset_constrained(
spine_path_constraint_base self) → void -
spine_path_constraint_base_rtti(
) → spine_rtti -
spine_path_constraint_base_set_active(
spine_path_constraint_base self, bool active) → void -
spine_path_constraint_base_sort(
spine_path_constraint_base self, spine_skeleton skeleton) → void -
spine_path_constraint_base_update(
spine_path_constraint_base self, spine_skeleton skeleton, int physics) → void - Inherited from Update
-
spine_path_constraint_cast_to_constraint(
spine_path_constraint obj) → spine_constraint -
spine_path_constraint_cast_to_path_constraint_base(
spine_path_constraint obj) → spine_path_constraint_base -
spine_path_constraint_cast_to_posed(
spine_path_constraint obj) → spine_posed -
spine_path_constraint_cast_to_posed_active(
spine_path_constraint obj) → spine_posed_active -
spine_path_constraint_cast_to_update(
spine_path_constraint obj) → spine_update -
spine_path_constraint_constrained(
spine_path_constraint self) → void -
spine_path_constraint_copy(
spine_path_constraint self, spine_skeleton skeleton) → spine_path_constraint -
spine_path_constraint_create(
spine_path_constraint_data data, spine_skeleton skeleton) → spine_path_constraint -
spine_path_constraint_data_cast_to_constraint_data(
spine_path_constraint_data obj) → spine_constraint_data -
spine_path_constraint_data_cast_to_posed_data(
spine_path_constraint_data obj) → spine_posed_data -
spine_path_constraint_data_create(
Pointer< Char> name) → spine_path_constraint_data -
spine_path_constraint_data_create_method(
spine_path_constraint_data self, spine_skeleton skeleton) → spine_constraint -
spine_path_constraint_data_dispose(
spine_path_constraint_data self) → void -
spine_path_constraint_data_get_bones(
spine_path_constraint_data self) → spine_array_bone_data - The bones that will be modified by this path constraint.
-
spine_path_constraint_data_get_name(
spine_path_constraint_data self) → Pointer< Char> - Resolve ambiguity by forwarding to PosedData's implementation
-
spine_path_constraint_data_get_offset_rotation(
spine_path_constraint_data self) → double - An offset added to the constrained bone rotation.
-
spine_path_constraint_data_get_position_mode(
spine_path_constraint_data self) → int - The mode for positioning the first bone on the path.
-
spine_path_constraint_data_get_rotate_mode(
spine_path_constraint_data self) → int - The mode for adjusting the rotation of the bones.
-
spine_path_constraint_data_get_rtti(
spine_path_constraint_data self) → spine_rtti -
spine_path_constraint_data_get_setup_pose(
spine_path_constraint_data self) → spine_path_constraint_pose -
spine_path_constraint_data_get_skin_required(
spine_path_constraint_data self) → bool -
spine_path_constraint_data_get_slot(
spine_path_constraint_data self) → spine_slot_data - The slot whose path attachment will be used to constrained the bones.
-
spine_path_constraint_data_get_spacing_mode(
spine_path_constraint_data self) → int - The mode for positioning the bones after the first bone on the path.
-
spine_path_constraint_data_rtti(
) → spine_rtti -
spine_path_constraint_data_set_offset_rotation(
spine_path_constraint_data self, double offsetRotation) → void -
spine_path_constraint_data_set_position_mode(
spine_path_constraint_data self, int positionMode) → void -
spine_path_constraint_data_set_rotate_mode(
spine_path_constraint_data self, int rotateMode) → void -
spine_path_constraint_data_set_skin_required(
spine_path_constraint_data self, bool skinRequired) → void -
spine_path_constraint_data_set_slot(
spine_path_constraint_data self, spine_slot_data slot) → void -
spine_path_constraint_data_set_spacing_mode(
spine_path_constraint_data self, int spacingMode) → void -
spine_path_constraint_dispose(
spine_path_constraint self) → void -
spine_path_constraint_get_applied_pose(
spine_path_constraint self) → spine_path_constraint_pose -
spine_path_constraint_get_bones(
spine_path_constraint self) → spine_array_bone_pose - The bones that will be modified by this path constraint.
-
spine_path_constraint_get_data(
spine_path_constraint self) → spine_path_constraint_data -
spine_path_constraint_get_pose(
spine_path_constraint self) → spine_path_constraint_pose -
spine_path_constraint_get_rtti(
spine_path_constraint self) → spine_rtti -
spine_path_constraint_get_slot(
spine_path_constraint self) → spine_slot - The slot whose path attachment will be used to constrained the bones.
-
spine_path_constraint_is_active(
spine_path_constraint self) → bool -
spine_path_constraint_is_pose_equal_to_applied(
spine_path_constraint self) → bool -
spine_path_constraint_is_source_active(
spine_path_constraint self) → bool -
spine_path_constraint_mix_timeline_apply(
spine_path_constraint_mix_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_path_constraint_mix_timeline_cast_to_constraint_timeline(
spine_path_constraint_mix_timeline obj) → spine_constraint_timeline -
spine_path_constraint_mix_timeline_cast_to_curve_timeline(
spine_path_constraint_mix_timeline obj) → spine_curve_timeline -
spine_path_constraint_mix_timeline_cast_to_timeline(
spine_path_constraint_mix_timeline obj) → spine_timeline -
spine_path_constraint_mix_timeline_create(
int frameCount, int bezierCount, int constraintIndex) → spine_path_constraint_mix_timeline -
spine_path_constraint_mix_timeline_dispose(
spine_path_constraint_mix_timeline self) → void -
spine_path_constraint_mix_timeline_get_bezier_value(
spine_path_constraint_mix_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_path_constraint_mix_timeline_get_constraint_index(
spine_path_constraint_mix_timeline self) → int -
spine_path_constraint_mix_timeline_get_curves(
spine_path_constraint_mix_timeline self) → spine_array_float -
spine_path_constraint_mix_timeline_get_duration(
spine_path_constraint_mix_timeline self) → double -
spine_path_constraint_mix_timeline_get_frame_count(
spine_path_constraint_mix_timeline self) → int -
spine_path_constraint_mix_timeline_get_frame_entries(
spine_path_constraint_mix_timeline self) → int -
spine_path_constraint_mix_timeline_get_frames(
spine_path_constraint_mix_timeline self) → spine_array_float -
spine_path_constraint_mix_timeline_get_property_ids(
spine_path_constraint_mix_timeline self) → spine_array_property_id -
spine_path_constraint_mix_timeline_get_rtti(
spine_path_constraint_mix_timeline self) → spine_rtti -
spine_path_constraint_mix_timeline_rtti(
) → spine_rtti -
spine_path_constraint_mix_timeline_set_bezier(
spine_path_constraint_mix_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_path_constraint_mix_timeline_set_constraint_index(
spine_path_constraint_mix_timeline self, int inValue) → void -
spine_path_constraint_mix_timeline_set_frame(
spine_path_constraint_mix_timeline self, int frame, double time, double mixRotate, double mixX, double mixY) → void - Sets the time and color for the specified frame.
-
spine_path_constraint_mix_timeline_set_linear(
spine_path_constraint_mix_timeline self, int frame) → void -
spine_path_constraint_mix_timeline_set_stepped(
spine_path_constraint_mix_timeline self, int frame) → void -
spine_path_constraint_pose_create(
) → spine_path_constraint_pose -
spine_path_constraint_pose_dispose(
spine_path_constraint_pose self) → void -
spine_path_constraint_pose_get_mix_rotate(
spine_path_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
-
spine_path_constraint_pose_get_mix_x(
spine_path_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
-
spine_path_constraint_pose_get_mix_y(
spine_path_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
-
spine_path_constraint_pose_get_position(
spine_path_constraint_pose self) → double - The position along the path.
-
spine_path_constraint_pose_get_spacing(
spine_path_constraint_pose self) → double - The spacing between bones.
-
spine_path_constraint_pose_set(
spine_path_constraint_pose self, spine_path_constraint_pose pose) → void -
spine_path_constraint_pose_set_mix_rotate(
spine_path_constraint_pose self, double mixRotate) → void -
spine_path_constraint_pose_set_mix_x(
spine_path_constraint_pose self, double mixX) → void -
spine_path_constraint_pose_set_mix_y(
spine_path_constraint_pose self, double mixY) → void -
spine_path_constraint_pose_set_position(
spine_path_constraint_pose self, double position) → void -
spine_path_constraint_pose_set_spacing(
spine_path_constraint_pose self, double spacing) → void -
spine_path_constraint_position_timeline_apply(
spine_path_constraint_position_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_path_constraint_position_timeline_cast_to_constraint_timeline(
spine_path_constraint_position_timeline obj) → spine_constraint_timeline -
spine_path_constraint_position_timeline_cast_to_constraint_timeline1(
spine_path_constraint_position_timeline obj) → spine_constraint_timeline1 -
spine_path_constraint_position_timeline_cast_to_curve_timeline(
spine_path_constraint_position_timeline obj) → spine_curve_timeline -
spine_path_constraint_position_timeline_cast_to_curve_timeline1(
spine_path_constraint_position_timeline obj) → spine_curve_timeline1 -
spine_path_constraint_position_timeline_cast_to_timeline(
spine_path_constraint_position_timeline obj) → spine_timeline -
spine_path_constraint_position_timeline_create(
int frameCount, int bezierCount, int constraintIndex) → spine_path_constraint_position_timeline -
spine_path_constraint_position_timeline_dispose(
spine_path_constraint_position_timeline self) → void -
spine_path_constraint_position_timeline_get_absolute_value_1(
spine_path_constraint_position_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_path_constraint_position_timeline_get_absolute_value_2(
spine_path_constraint_position_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_path_constraint_position_timeline_get_bezier_value(
spine_path_constraint_position_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_path_constraint_position_timeline_get_constraint_index(
spine_path_constraint_position_timeline self) → int -
spine_path_constraint_position_timeline_get_curve_value(
spine_path_constraint_position_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_path_constraint_position_timeline_get_curves(
spine_path_constraint_position_timeline self) → spine_array_float -
spine_path_constraint_position_timeline_get_duration(
spine_path_constraint_position_timeline self) → double -
spine_path_constraint_position_timeline_get_frame_count(
spine_path_constraint_position_timeline self) → int -
spine_path_constraint_position_timeline_get_frame_entries(
spine_path_constraint_position_timeline self) → int -
spine_path_constraint_position_timeline_get_frames(
spine_path_constraint_position_timeline self) → spine_array_float -
spine_path_constraint_position_timeline_get_property_ids(
spine_path_constraint_position_timeline self) → spine_array_property_id -
spine_path_constraint_position_timeline_get_relative_value(
spine_path_constraint_position_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_path_constraint_position_timeline_get_rtti(
spine_path_constraint_position_timeline self) → spine_rtti -
spine_path_constraint_position_timeline_get_scale_value(
spine_path_constraint_position_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_path_constraint_position_timeline_rtti(
) → spine_rtti -
spine_path_constraint_position_timeline_set_bezier(
spine_path_constraint_position_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_path_constraint_position_timeline_set_constraint_index(
spine_path_constraint_position_timeline self, int inValue) → void -
spine_path_constraint_position_timeline_set_frame(
spine_path_constraint_position_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_path_constraint_position_timeline_set_linear(
spine_path_constraint_position_timeline self, int frame) → void -
spine_path_constraint_position_timeline_set_stepped(
spine_path_constraint_position_timeline self, int frame) → void -
spine_path_constraint_reset_constrained(
spine_path_constraint self) → void -
spine_path_constraint_rtti(
) → spine_rtti -
spine_path_constraint_set_active(
spine_path_constraint self, bool active) → void -
spine_path_constraint_set_slot(
spine_path_constraint self, spine_slot slot) → void -
spine_path_constraint_sort(
spine_path_constraint self, spine_skeleton skeleton) → void -
spine_path_constraint_spacing_timeline_apply(
spine_path_constraint_spacing_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_path_constraint_spacing_timeline_cast_to_constraint_timeline(
spine_path_constraint_spacing_timeline obj) → spine_constraint_timeline -
spine_path_constraint_spacing_timeline_cast_to_constraint_timeline1(
spine_path_constraint_spacing_timeline obj) → spine_constraint_timeline1 -
spine_path_constraint_spacing_timeline_cast_to_curve_timeline(
spine_path_constraint_spacing_timeline obj) → spine_curve_timeline -
spine_path_constraint_spacing_timeline_cast_to_curve_timeline1(
spine_path_constraint_spacing_timeline obj) → spine_curve_timeline1 -
spine_path_constraint_spacing_timeline_cast_to_timeline(
spine_path_constraint_spacing_timeline obj) → spine_timeline -
spine_path_constraint_spacing_timeline_create(
int frameCount, int bezierCount, int constraintIndex) → spine_path_constraint_spacing_timeline -
spine_path_constraint_spacing_timeline_dispose(
spine_path_constraint_spacing_timeline self) → void -
spine_path_constraint_spacing_timeline_get_absolute_value_1(
spine_path_constraint_spacing_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_path_constraint_spacing_timeline_get_absolute_value_2(
spine_path_constraint_spacing_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_path_constraint_spacing_timeline_get_bezier_value(
spine_path_constraint_spacing_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_path_constraint_spacing_timeline_get_constraint_index(
spine_path_constraint_spacing_timeline self) → int -
spine_path_constraint_spacing_timeline_get_curve_value(
spine_path_constraint_spacing_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_path_constraint_spacing_timeline_get_curves(
spine_path_constraint_spacing_timeline self) → spine_array_float -
spine_path_constraint_spacing_timeline_get_duration(
spine_path_constraint_spacing_timeline self) → double -
spine_path_constraint_spacing_timeline_get_frame_count(
spine_path_constraint_spacing_timeline self) → int -
spine_path_constraint_spacing_timeline_get_frame_entries(
spine_path_constraint_spacing_timeline self) → int -
spine_path_constraint_spacing_timeline_get_frames(
spine_path_constraint_spacing_timeline self) → spine_array_float -
spine_path_constraint_spacing_timeline_get_property_ids(
spine_path_constraint_spacing_timeline self) → spine_array_property_id -
spine_path_constraint_spacing_timeline_get_relative_value(
spine_path_constraint_spacing_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_path_constraint_spacing_timeline_get_rtti(
spine_path_constraint_spacing_timeline self) → spine_rtti -
spine_path_constraint_spacing_timeline_get_scale_value(
spine_path_constraint_spacing_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_path_constraint_spacing_timeline_rtti(
) → spine_rtti -
spine_path_constraint_spacing_timeline_set_bezier(
spine_path_constraint_spacing_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_path_constraint_spacing_timeline_set_constraint_index(
spine_path_constraint_spacing_timeline self, int inValue) → void -
spine_path_constraint_spacing_timeline_set_frame(
spine_path_constraint_spacing_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_path_constraint_spacing_timeline_set_linear(
spine_path_constraint_spacing_timeline self, int frame) → void -
spine_path_constraint_spacing_timeline_set_stepped(
spine_path_constraint_spacing_timeline self, int frame) → void -
spine_path_constraint_update(
spine_path_constraint self, spine_skeleton skeleton, int physics) → void - Applies the constraint to the constrained bones.
-
spine_physics_constraint_base_cast_to_constraint(
spine_physics_constraint_base obj) → spine_constraint -
spine_physics_constraint_base_cast_to_physics_constraint(
spine_physics_constraint_base obj) → spine_physics_constraint -
spine_physics_constraint_base_cast_to_posed(
spine_physics_constraint_base obj) → spine_posed -
spine_physics_constraint_base_cast_to_posed_active(
spine_physics_constraint_base obj) → spine_posed_active -
spine_physics_constraint_base_cast_to_update(
spine_physics_constraint_base obj) → spine_update -
spine_physics_constraint_base_constrained(
spine_physics_constraint_base self) → void -
spine_physics_constraint_base_dispose(
spine_physics_constraint_base self) → void -
spine_physics_constraint_base_get_applied_pose(
spine_physics_constraint_base self) → spine_physics_constraint_pose -
spine_physics_constraint_base_get_data(
spine_physics_constraint_base self) → spine_physics_constraint_data -
spine_physics_constraint_base_get_pose(
spine_physics_constraint_base self) → spine_physics_constraint_pose -
spine_physics_constraint_base_get_rtti(
spine_physics_constraint_base self) → spine_rtti -
spine_physics_constraint_base_is_active(
spine_physics_constraint_base self) → bool -
spine_physics_constraint_base_is_pose_equal_to_applied(
spine_physics_constraint_base self) → bool -
spine_physics_constraint_base_is_source_active(
spine_physics_constraint_base self) → bool -
spine_physics_constraint_base_reset_constrained(
spine_physics_constraint_base self) → void -
spine_physics_constraint_base_rtti(
) → spine_rtti -
spine_physics_constraint_base_set_active(
spine_physics_constraint_base self, bool active) → void -
spine_physics_constraint_base_sort(
spine_physics_constraint_base self, spine_skeleton skeleton) → void -
spine_physics_constraint_base_update(
spine_physics_constraint_base self, spine_skeleton skeleton, int physics) → void - Inherited from Update
-
spine_physics_constraint_cast_to_constraint(
spine_physics_constraint obj) → spine_constraint -
spine_physics_constraint_cast_to_physics_constraint_base(
spine_physics_constraint obj) → spine_physics_constraint_base -
spine_physics_constraint_cast_to_posed(
spine_physics_constraint obj) → spine_posed -
spine_physics_constraint_cast_to_posed_active(
spine_physics_constraint obj) → spine_posed_active -
spine_physics_constraint_cast_to_update(
spine_physics_constraint obj) → spine_update -
spine_physics_constraint_constrained(
spine_physics_constraint self) → void -
spine_physics_constraint_copy(
spine_physics_constraint self, spine_skeleton skeleton) → spine_physics_constraint -
spine_physics_constraint_create(
spine_physics_constraint_data data, spine_skeleton skeleton) → spine_physics_constraint -
spine_physics_constraint_damping_timeline_apply(
spine_physics_constraint_damping_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_damping_timeline_cast_to_constraint_timeline(
spine_physics_constraint_damping_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_damping_timeline_cast_to_curve_timeline(
spine_physics_constraint_damping_timeline obj) → spine_curve_timeline -
spine_physics_constraint_damping_timeline_cast_to_curve_timeline1(
spine_physics_constraint_damping_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_damping_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_damping_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_damping_timeline_cast_to_timeline(
spine_physics_constraint_damping_timeline obj) → spine_timeline -
spine_physics_constraint_damping_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_damping_timeline -
spine_physics_constraint_damping_timeline_dispose(
spine_physics_constraint_damping_timeline self) → void -
spine_physics_constraint_damping_timeline_get_absolute_value_1(
spine_physics_constraint_damping_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_damping_timeline_get_absolute_value_2(
spine_physics_constraint_damping_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_damping_timeline_get_bezier_value(
spine_physics_constraint_damping_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_damping_timeline_get_constraint_index(
spine_physics_constraint_damping_timeline self) → int -
spine_physics_constraint_damping_timeline_get_curve_value(
spine_physics_constraint_damping_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_damping_timeline_get_curves(
spine_physics_constraint_damping_timeline self) → spine_array_float -
spine_physics_constraint_damping_timeline_get_duration(
spine_physics_constraint_damping_timeline self) → double -
spine_physics_constraint_damping_timeline_get_frame_count(
spine_physics_constraint_damping_timeline self) → int -
spine_physics_constraint_damping_timeline_get_frame_entries(
spine_physics_constraint_damping_timeline self) → int -
spine_physics_constraint_damping_timeline_get_frames(
spine_physics_constraint_damping_timeline self) → spine_array_float -
spine_physics_constraint_damping_timeline_get_property_ids(
spine_physics_constraint_damping_timeline self) → spine_array_property_id -
spine_physics_constraint_damping_timeline_get_relative_value(
spine_physics_constraint_damping_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_damping_timeline_get_rtti(
spine_physics_constraint_damping_timeline self) → spine_rtti -
spine_physics_constraint_damping_timeline_get_scale_value(
spine_physics_constraint_damping_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_damping_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_damping_timeline_set_bezier(
spine_physics_constraint_damping_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_damping_timeline_set_constraint_index(
spine_physics_constraint_damping_timeline self, int inValue) → void -
spine_physics_constraint_damping_timeline_set_frame(
spine_physics_constraint_damping_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_damping_timeline_set_linear(
spine_physics_constraint_damping_timeline self, int frame) → void -
spine_physics_constraint_damping_timeline_set_stepped(
spine_physics_constraint_damping_timeline self, int frame) → void -
spine_physics_constraint_data_cast_to_constraint_data(
spine_physics_constraint_data obj) → spine_constraint_data -
spine_physics_constraint_data_cast_to_posed_data(
spine_physics_constraint_data obj) → spine_posed_data -
spine_physics_constraint_data_create(
Pointer< Char> name) → spine_physics_constraint_data -
spine_physics_constraint_data_create_method(
spine_physics_constraint_data self, spine_skeleton skeleton) → spine_constraint -
spine_physics_constraint_data_dispose(
spine_physics_constraint_data self) → void -
spine_physics_constraint_data_get_bone(
spine_physics_constraint_data self) → spine_bone_data - The bone constrained by this physics constraint.
-
spine_physics_constraint_data_get_damping_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_gravity_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_inertia_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_limit(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_get_mass_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_mix_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_name(
spine_physics_constraint_data self) → Pointer< Char> - Resolve ambiguity by forwarding to PosedData's implementation
-
spine_physics_constraint_data_get_rotate(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_get_rtti(
spine_physics_constraint_data self) → spine_rtti -
spine_physics_constraint_data_get_scale_x(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_get_setup_pose(
spine_physics_constraint_data self) → spine_physics_constraint_pose -
spine_physics_constraint_data_get_shear_x(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_get_skin_required(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_step(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_get_strength_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_wind_global(
spine_physics_constraint_data self) → bool -
spine_physics_constraint_data_get_x(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_get_y(
spine_physics_constraint_data self) → double -
spine_physics_constraint_data_rtti(
) → spine_rtti -
spine_physics_constraint_data_set_bone(
spine_physics_constraint_data self, spine_bone_data bone) → void -
spine_physics_constraint_data_set_damping_global(
spine_physics_constraint_data self, bool dampingGlobal) → void -
spine_physics_constraint_data_set_gravity_global(
spine_physics_constraint_data self, bool gravityGlobal) → void -
spine_physics_constraint_data_set_inertia_global(
spine_physics_constraint_data self, bool inertiaGlobal) → void -
spine_physics_constraint_data_set_limit(
spine_physics_constraint_data self, double limit) → void -
spine_physics_constraint_data_set_mass_global(
spine_physics_constraint_data self, bool massGlobal) → void -
spine_physics_constraint_data_set_mix_global(
spine_physics_constraint_data self, bool mixGlobal) → void -
spine_physics_constraint_data_set_rotate(
spine_physics_constraint_data self, double rotate) → void -
spine_physics_constraint_data_set_scale_x(
spine_physics_constraint_data self, double scaleX) → void -
spine_physics_constraint_data_set_shear_x(
spine_physics_constraint_data self, double shearX) → void -
spine_physics_constraint_data_set_skin_required(
spine_physics_constraint_data self, bool skinRequired) → void -
spine_physics_constraint_data_set_step(
spine_physics_constraint_data self, double step) → void -
spine_physics_constraint_data_set_strength_global(
spine_physics_constraint_data self, bool strengthGlobal) → void -
spine_physics_constraint_data_set_wind_global(
spine_physics_constraint_data self, bool windGlobal) → void -
spine_physics_constraint_data_set_x(
spine_physics_constraint_data self, double x) → void -
spine_physics_constraint_data_set_y(
spine_physics_constraint_data self, double y) → void -
spine_physics_constraint_dispose(
spine_physics_constraint self) → void -
spine_physics_constraint_get_applied_pose(
spine_physics_constraint self) → spine_physics_constraint_pose -
spine_physics_constraint_get_bone(
spine_physics_constraint self) → spine_bone_pose - The bone constrained by this physics constraint.
-
spine_physics_constraint_get_data(
spine_physics_constraint self) → spine_physics_constraint_data -
spine_physics_constraint_get_pose(
spine_physics_constraint self) → spine_physics_constraint_pose -
spine_physics_constraint_get_rtti(
spine_physics_constraint self) → spine_rtti -
spine_physics_constraint_gravity_timeline_apply(
spine_physics_constraint_gravity_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_gravity_timeline_cast_to_constraint_timeline(
spine_physics_constraint_gravity_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_gravity_timeline_cast_to_curve_timeline(
spine_physics_constraint_gravity_timeline obj) → spine_curve_timeline -
spine_physics_constraint_gravity_timeline_cast_to_curve_timeline1(
spine_physics_constraint_gravity_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_gravity_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_gravity_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_gravity_timeline_cast_to_timeline(
spine_physics_constraint_gravity_timeline obj) → spine_timeline -
spine_physics_constraint_gravity_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_gravity_timeline -
spine_physics_constraint_gravity_timeline_dispose(
spine_physics_constraint_gravity_timeline self) → void -
spine_physics_constraint_gravity_timeline_get_absolute_value_1(
spine_physics_constraint_gravity_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_gravity_timeline_get_absolute_value_2(
spine_physics_constraint_gravity_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_gravity_timeline_get_bezier_value(
spine_physics_constraint_gravity_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_gravity_timeline_get_constraint_index(
spine_physics_constraint_gravity_timeline self) → int -
spine_physics_constraint_gravity_timeline_get_curve_value(
spine_physics_constraint_gravity_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_gravity_timeline_get_curves(
spine_physics_constraint_gravity_timeline self) → spine_array_float -
spine_physics_constraint_gravity_timeline_get_duration(
spine_physics_constraint_gravity_timeline self) → double -
spine_physics_constraint_gravity_timeline_get_frame_count(
spine_physics_constraint_gravity_timeline self) → int -
spine_physics_constraint_gravity_timeline_get_frame_entries(
spine_physics_constraint_gravity_timeline self) → int -
spine_physics_constraint_gravity_timeline_get_frames(
spine_physics_constraint_gravity_timeline self) → spine_array_float -
spine_physics_constraint_gravity_timeline_get_property_ids(
spine_physics_constraint_gravity_timeline self) → spine_array_property_id -
spine_physics_constraint_gravity_timeline_get_relative_value(
spine_physics_constraint_gravity_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_gravity_timeline_get_rtti(
spine_physics_constraint_gravity_timeline self) → spine_rtti -
spine_physics_constraint_gravity_timeline_get_scale_value(
spine_physics_constraint_gravity_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_gravity_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_gravity_timeline_set_bezier(
spine_physics_constraint_gravity_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_gravity_timeline_set_constraint_index(
spine_physics_constraint_gravity_timeline self, int inValue) → void -
spine_physics_constraint_gravity_timeline_set_frame(
spine_physics_constraint_gravity_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_gravity_timeline_set_linear(
spine_physics_constraint_gravity_timeline self, int frame) → void -
spine_physics_constraint_gravity_timeline_set_stepped(
spine_physics_constraint_gravity_timeline self, int frame) → void -
spine_physics_constraint_inertia_timeline_apply(
spine_physics_constraint_inertia_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_inertia_timeline_cast_to_constraint_timeline(
spine_physics_constraint_inertia_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_inertia_timeline_cast_to_curve_timeline(
spine_physics_constraint_inertia_timeline obj) → spine_curve_timeline -
spine_physics_constraint_inertia_timeline_cast_to_curve_timeline1(
spine_physics_constraint_inertia_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_inertia_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_inertia_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_inertia_timeline_cast_to_timeline(
spine_physics_constraint_inertia_timeline obj) → spine_timeline -
spine_physics_constraint_inertia_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_inertia_timeline -
spine_physics_constraint_inertia_timeline_dispose(
spine_physics_constraint_inertia_timeline self) → void -
spine_physics_constraint_inertia_timeline_get_absolute_value_1(
spine_physics_constraint_inertia_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_inertia_timeline_get_absolute_value_2(
spine_physics_constraint_inertia_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_inertia_timeline_get_bezier_value(
spine_physics_constraint_inertia_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_inertia_timeline_get_constraint_index(
spine_physics_constraint_inertia_timeline self) → int -
spine_physics_constraint_inertia_timeline_get_curve_value(
spine_physics_constraint_inertia_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_inertia_timeline_get_curves(
spine_physics_constraint_inertia_timeline self) → spine_array_float -
spine_physics_constraint_inertia_timeline_get_duration(
spine_physics_constraint_inertia_timeline self) → double -
spine_physics_constraint_inertia_timeline_get_frame_count(
spine_physics_constraint_inertia_timeline self) → int -
spine_physics_constraint_inertia_timeline_get_frame_entries(
spine_physics_constraint_inertia_timeline self) → int -
spine_physics_constraint_inertia_timeline_get_frames(
spine_physics_constraint_inertia_timeline self) → spine_array_float -
spine_physics_constraint_inertia_timeline_get_property_ids(
spine_physics_constraint_inertia_timeline self) → spine_array_property_id -
spine_physics_constraint_inertia_timeline_get_relative_value(
spine_physics_constraint_inertia_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_inertia_timeline_get_rtti(
spine_physics_constraint_inertia_timeline self) → spine_rtti -
spine_physics_constraint_inertia_timeline_get_scale_value(
spine_physics_constraint_inertia_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_inertia_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_inertia_timeline_set_bezier(
spine_physics_constraint_inertia_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_inertia_timeline_set_constraint_index(
spine_physics_constraint_inertia_timeline self, int inValue) → void -
spine_physics_constraint_inertia_timeline_set_frame(
spine_physics_constraint_inertia_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_inertia_timeline_set_linear(
spine_physics_constraint_inertia_timeline self, int frame) → void -
spine_physics_constraint_inertia_timeline_set_stepped(
spine_physics_constraint_inertia_timeline self, int frame) → void -
spine_physics_constraint_is_active(
spine_physics_constraint self) → bool -
spine_physics_constraint_is_pose_equal_to_applied(
spine_physics_constraint self) → bool -
spine_physics_constraint_is_source_active(
spine_physics_constraint self) → bool -
spine_physics_constraint_mass_timeline_apply(
spine_physics_constraint_mass_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_mass_timeline_cast_to_constraint_timeline(
spine_physics_constraint_mass_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_mass_timeline_cast_to_curve_timeline(
spine_physics_constraint_mass_timeline obj) → spine_curve_timeline -
spine_physics_constraint_mass_timeline_cast_to_curve_timeline1(
spine_physics_constraint_mass_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_mass_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_mass_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_mass_timeline_cast_to_timeline(
spine_physics_constraint_mass_timeline obj) → spine_timeline -
spine_physics_constraint_mass_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_mass_timeline -
spine_physics_constraint_mass_timeline_dispose(
spine_physics_constraint_mass_timeline self) → void -
spine_physics_constraint_mass_timeline_get_absolute_value_1(
spine_physics_constraint_mass_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_mass_timeline_get_absolute_value_2(
spine_physics_constraint_mass_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_mass_timeline_get_bezier_value(
spine_physics_constraint_mass_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_mass_timeline_get_constraint_index(
spine_physics_constraint_mass_timeline self) → int -
spine_physics_constraint_mass_timeline_get_curve_value(
spine_physics_constraint_mass_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_mass_timeline_get_curves(
spine_physics_constraint_mass_timeline self) → spine_array_float -
spine_physics_constraint_mass_timeline_get_duration(
spine_physics_constraint_mass_timeline self) → double -
spine_physics_constraint_mass_timeline_get_frame_count(
spine_physics_constraint_mass_timeline self) → int -
spine_physics_constraint_mass_timeline_get_frame_entries(
spine_physics_constraint_mass_timeline self) → int -
spine_physics_constraint_mass_timeline_get_frames(
spine_physics_constraint_mass_timeline self) → spine_array_float -
spine_physics_constraint_mass_timeline_get_property_ids(
spine_physics_constraint_mass_timeline self) → spine_array_property_id -
spine_physics_constraint_mass_timeline_get_relative_value(
spine_physics_constraint_mass_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_mass_timeline_get_rtti(
spine_physics_constraint_mass_timeline self) → spine_rtti -
spine_physics_constraint_mass_timeline_get_scale_value(
spine_physics_constraint_mass_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_mass_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_mass_timeline_set_bezier(
spine_physics_constraint_mass_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_mass_timeline_set_constraint_index(
spine_physics_constraint_mass_timeline self, int inValue) → void -
spine_physics_constraint_mass_timeline_set_frame(
spine_physics_constraint_mass_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_mass_timeline_set_linear(
spine_physics_constraint_mass_timeline self, int frame) → void -
spine_physics_constraint_mass_timeline_set_stepped(
spine_physics_constraint_mass_timeline self, int frame) → void -
spine_physics_constraint_mix_timeline_apply(
spine_physics_constraint_mix_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_mix_timeline_cast_to_constraint_timeline(
spine_physics_constraint_mix_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_mix_timeline_cast_to_curve_timeline(
spine_physics_constraint_mix_timeline obj) → spine_curve_timeline -
spine_physics_constraint_mix_timeline_cast_to_curve_timeline1(
spine_physics_constraint_mix_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_mix_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_mix_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_mix_timeline_cast_to_timeline(
spine_physics_constraint_mix_timeline obj) → spine_timeline -
spine_physics_constraint_mix_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_mix_timeline -
spine_physics_constraint_mix_timeline_dispose(
spine_physics_constraint_mix_timeline self) → void -
spine_physics_constraint_mix_timeline_get_absolute_value_1(
spine_physics_constraint_mix_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_mix_timeline_get_absolute_value_2(
spine_physics_constraint_mix_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_mix_timeline_get_bezier_value(
spine_physics_constraint_mix_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_mix_timeline_get_constraint_index(
spine_physics_constraint_mix_timeline self) → int -
spine_physics_constraint_mix_timeline_get_curve_value(
spine_physics_constraint_mix_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_mix_timeline_get_curves(
spine_physics_constraint_mix_timeline self) → spine_array_float -
spine_physics_constraint_mix_timeline_get_duration(
spine_physics_constraint_mix_timeline self) → double -
spine_physics_constraint_mix_timeline_get_frame_count(
spine_physics_constraint_mix_timeline self) → int -
spine_physics_constraint_mix_timeline_get_frame_entries(
spine_physics_constraint_mix_timeline self) → int -
spine_physics_constraint_mix_timeline_get_frames(
spine_physics_constraint_mix_timeline self) → spine_array_float -
spine_physics_constraint_mix_timeline_get_property_ids(
spine_physics_constraint_mix_timeline self) → spine_array_property_id -
spine_physics_constraint_mix_timeline_get_relative_value(
spine_physics_constraint_mix_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_mix_timeline_get_rtti(
spine_physics_constraint_mix_timeline self) → spine_rtti -
spine_physics_constraint_mix_timeline_get_scale_value(
spine_physics_constraint_mix_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_mix_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_mix_timeline_set_bezier(
spine_physics_constraint_mix_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_mix_timeline_set_constraint_index(
spine_physics_constraint_mix_timeline self, int inValue) → void -
spine_physics_constraint_mix_timeline_set_frame(
spine_physics_constraint_mix_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_mix_timeline_set_linear(
spine_physics_constraint_mix_timeline self, int frame) → void -
spine_physics_constraint_mix_timeline_set_stepped(
spine_physics_constraint_mix_timeline self, int frame) → void -
spine_physics_constraint_pose_create(
) → spine_physics_constraint_pose -
spine_physics_constraint_pose_dispose(
spine_physics_constraint_pose self) → void -
spine_physics_constraint_pose_get_damping(
spine_physics_constraint_pose self) → double -
spine_physics_constraint_pose_get_gravity(
spine_physics_constraint_pose self) → double -
spine_physics_constraint_pose_get_inertia(
spine_physics_constraint_pose self) → double -
spine_physics_constraint_pose_get_mass_inverse(
spine_physics_constraint_pose self) → double -
spine_physics_constraint_pose_get_mix(
spine_physics_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained poses.
-
spine_physics_constraint_pose_get_strength(
spine_physics_constraint_pose self) → double -
spine_physics_constraint_pose_get_wind(
spine_physics_constraint_pose self) → double -
spine_physics_constraint_pose_set(
spine_physics_constraint_pose self, spine_physics_constraint_pose pose) → void -
spine_physics_constraint_pose_set_damping(
spine_physics_constraint_pose self, double damping) → void -
spine_physics_constraint_pose_set_gravity(
spine_physics_constraint_pose self, double gravity) → void -
spine_physics_constraint_pose_set_inertia(
spine_physics_constraint_pose self, double inertia) → void -
spine_physics_constraint_pose_set_mass_inverse(
spine_physics_constraint_pose self, double massInverse) → void -
spine_physics_constraint_pose_set_mix(
spine_physics_constraint_pose self, double mix) → void -
spine_physics_constraint_pose_set_strength(
spine_physics_constraint_pose self, double strength) → void -
spine_physics_constraint_pose_set_wind(
spine_physics_constraint_pose self, double wind) → void -
spine_physics_constraint_reset(
spine_physics_constraint self, spine_skeleton skeleton) → void -
spine_physics_constraint_reset_constrained(
spine_physics_constraint self) → void -
spine_physics_constraint_reset_timeline_apply(
spine_physics_constraint_reset_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_reset_timeline_cast_to_constraint_timeline(
spine_physics_constraint_reset_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_reset_timeline_cast_to_timeline(
spine_physics_constraint_reset_timeline obj) → spine_timeline -
spine_physics_constraint_reset_timeline_create(
int frameCount, int constraintIndex) → spine_physics_constraint_reset_timeline - @param constraintIndex -1 for all physics constraints in the skeleton.
-
spine_physics_constraint_reset_timeline_dispose(
spine_physics_constraint_reset_timeline self) → void -
spine_physics_constraint_reset_timeline_get_constraint_index(
spine_physics_constraint_reset_timeline self) → int -
spine_physics_constraint_reset_timeline_get_duration(
spine_physics_constraint_reset_timeline self) → double -
spine_physics_constraint_reset_timeline_get_frame_count(
spine_physics_constraint_reset_timeline self) → int -
spine_physics_constraint_reset_timeline_get_frame_entries(
spine_physics_constraint_reset_timeline self) → int -
spine_physics_constraint_reset_timeline_get_frames(
spine_physics_constraint_reset_timeline self) → spine_array_float -
spine_physics_constraint_reset_timeline_get_property_ids(
spine_physics_constraint_reset_timeline self) → spine_array_property_id -
spine_physics_constraint_reset_timeline_get_rtti(
spine_physics_constraint_reset_timeline self) → spine_rtti -
spine_physics_constraint_reset_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_reset_timeline_set_constraint_index(
spine_physics_constraint_reset_timeline self, int inValue) → void -
spine_physics_constraint_reset_timeline_set_frame(
spine_physics_constraint_reset_timeline self, int frame, double time) → void - Sets the time for the specified frame.
-
spine_physics_constraint_rotate(
spine_physics_constraint self, double x, double y, double degrees) → void - Rotates the physics constraint so next update() forces are applied as if the bone rotated around the specified point in world space.
-
spine_physics_constraint_rtti(
) → spine_rtti -
spine_physics_constraint_set_active(
spine_physics_constraint self, bool active) → void -
spine_physics_constraint_set_bone(
spine_physics_constraint self, spine_bone_pose bone) → void -
spine_physics_constraint_sort(
spine_physics_constraint self, spine_skeleton skeleton) → void -
spine_physics_constraint_strength_timeline_apply(
spine_physics_constraint_strength_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_strength_timeline_cast_to_constraint_timeline(
spine_physics_constraint_strength_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_strength_timeline_cast_to_curve_timeline(
spine_physics_constraint_strength_timeline obj) → spine_curve_timeline -
spine_physics_constraint_strength_timeline_cast_to_curve_timeline1(
spine_physics_constraint_strength_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_strength_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_strength_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_strength_timeline_cast_to_timeline(
spine_physics_constraint_strength_timeline obj) → spine_timeline -
spine_physics_constraint_strength_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_strength_timeline -
spine_physics_constraint_strength_timeline_dispose(
spine_physics_constraint_strength_timeline self) → void -
spine_physics_constraint_strength_timeline_get_absolute_value_1(
spine_physics_constraint_strength_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_strength_timeline_get_absolute_value_2(
spine_physics_constraint_strength_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_strength_timeline_get_bezier_value(
spine_physics_constraint_strength_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_strength_timeline_get_constraint_index(
spine_physics_constraint_strength_timeline self) → int -
spine_physics_constraint_strength_timeline_get_curve_value(
spine_physics_constraint_strength_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_strength_timeline_get_curves(
spine_physics_constraint_strength_timeline self) → spine_array_float -
spine_physics_constraint_strength_timeline_get_duration(
spine_physics_constraint_strength_timeline self) → double -
spine_physics_constraint_strength_timeline_get_frame_count(
spine_physics_constraint_strength_timeline self) → int -
spine_physics_constraint_strength_timeline_get_frame_entries(
spine_physics_constraint_strength_timeline self) → int -
spine_physics_constraint_strength_timeline_get_frames(
spine_physics_constraint_strength_timeline self) → spine_array_float -
spine_physics_constraint_strength_timeline_get_property_ids(
spine_physics_constraint_strength_timeline self) → spine_array_property_id -
spine_physics_constraint_strength_timeline_get_relative_value(
spine_physics_constraint_strength_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_strength_timeline_get_rtti(
spine_physics_constraint_strength_timeline self) → spine_rtti -
spine_physics_constraint_strength_timeline_get_scale_value(
spine_physics_constraint_strength_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_strength_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_strength_timeline_set_bezier(
spine_physics_constraint_strength_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_strength_timeline_set_constraint_index(
spine_physics_constraint_strength_timeline self, int inValue) → void -
spine_physics_constraint_strength_timeline_set_frame(
spine_physics_constraint_strength_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_strength_timeline_set_linear(
spine_physics_constraint_strength_timeline self, int frame) → void -
spine_physics_constraint_strength_timeline_set_stepped(
spine_physics_constraint_strength_timeline self, int frame) → void -
spine_physics_constraint_timeline_apply(
spine_physics_constraint_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_timeline_cast_to_constraint_timeline(
spine_physics_constraint_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_timeline_cast_to_curve_timeline(
spine_physics_constraint_timeline obj) → spine_curve_timeline -
spine_physics_constraint_timeline_cast_to_curve_timeline1(
spine_physics_constraint_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_timeline_cast_to_physics_constraint_damping_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_damping_timeline -
spine_physics_constraint_timeline_cast_to_physics_constraint_gravity_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_gravity_timeline -
spine_physics_constraint_timeline_cast_to_physics_constraint_inertia_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_inertia_timeline -
spine_physics_constraint_timeline_cast_to_physics_constraint_mass_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_mass_timeline -
spine_physics_constraint_timeline_cast_to_physics_constraint_mix_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_mix_timeline -
spine_physics_constraint_timeline_cast_to_physics_constraint_strength_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_strength_timeline -
spine_physics_constraint_timeline_cast_to_physics_constraint_wind_timeline(
spine_physics_constraint_timeline obj) → spine_physics_constraint_wind_timeline -
spine_physics_constraint_timeline_cast_to_timeline(
spine_physics_constraint_timeline obj) → spine_timeline -
spine_physics_constraint_timeline_dispose(
spine_physics_constraint_timeline self) → void -
spine_physics_constraint_timeline_get_absolute_value_1(
spine_physics_constraint_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_timeline_get_absolute_value_2(
spine_physics_constraint_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_timeline_get_bezier_value(
spine_physics_constraint_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_timeline_get_constraint_index(
spine_physics_constraint_timeline self) → int -
spine_physics_constraint_timeline_get_curve_value(
spine_physics_constraint_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_timeline_get_curves(
spine_physics_constraint_timeline self) → spine_array_float -
spine_physics_constraint_timeline_get_duration(
spine_physics_constraint_timeline self) → double -
spine_physics_constraint_timeline_get_frame_count(
spine_physics_constraint_timeline self) → int -
spine_physics_constraint_timeline_get_frame_entries(
spine_physics_constraint_timeline self) → int -
spine_physics_constraint_timeline_get_frames(
spine_physics_constraint_timeline self) → spine_array_float -
spine_physics_constraint_timeline_get_property_ids(
spine_physics_constraint_timeline self) → spine_array_property_id -
spine_physics_constraint_timeline_get_relative_value(
spine_physics_constraint_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_timeline_get_rtti(
spine_physics_constraint_timeline self) → spine_rtti -
spine_physics_constraint_timeline_get_scale_value(
spine_physics_constraint_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_timeline_set_bezier(
spine_physics_constraint_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_timeline_set_constraint_index(
spine_physics_constraint_timeline self, int inValue) → void -
spine_physics_constraint_timeline_set_frame(
spine_physics_constraint_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_timeline_set_linear(
spine_physics_constraint_timeline self, int frame) → void -
spine_physics_constraint_timeline_set_stepped(
spine_physics_constraint_timeline self, int frame) → void -
spine_physics_constraint_translate(
spine_physics_constraint self, double x, double y) → void - Translates the physics constraint so next update() forces are applied as if the bone moved an additional amount in world space.
-
spine_physics_constraint_update(
spine_physics_constraint self, spine_skeleton skeleton, int physics) → void -
spine_physics_constraint_wind_timeline_apply(
spine_physics_constraint_wind_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_physics_constraint_wind_timeline_cast_to_constraint_timeline(
spine_physics_constraint_wind_timeline obj) → spine_constraint_timeline -
spine_physics_constraint_wind_timeline_cast_to_curve_timeline(
spine_physics_constraint_wind_timeline obj) → spine_curve_timeline -
spine_physics_constraint_wind_timeline_cast_to_curve_timeline1(
spine_physics_constraint_wind_timeline obj) → spine_curve_timeline1 -
spine_physics_constraint_wind_timeline_cast_to_physics_constraint_timeline(
spine_physics_constraint_wind_timeline obj) → spine_physics_constraint_timeline -
spine_physics_constraint_wind_timeline_cast_to_timeline(
spine_physics_constraint_wind_timeline obj) → spine_timeline -
spine_physics_constraint_wind_timeline_create(
int frameCount, int bezierCount, int physicsConstraintIndex) → spine_physics_constraint_wind_timeline -
spine_physics_constraint_wind_timeline_dispose(
spine_physics_constraint_wind_timeline self) → void -
spine_physics_constraint_wind_timeline_get_absolute_value_1(
spine_physics_constraint_wind_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_wind_timeline_get_absolute_value_2(
spine_physics_constraint_wind_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_physics_constraint_wind_timeline_get_bezier_value(
spine_physics_constraint_wind_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_physics_constraint_wind_timeline_get_constraint_index(
spine_physics_constraint_wind_timeline self) → int -
spine_physics_constraint_wind_timeline_get_curve_value(
spine_physics_constraint_wind_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_physics_constraint_wind_timeline_get_curves(
spine_physics_constraint_wind_timeline self) → spine_array_float -
spine_physics_constraint_wind_timeline_get_duration(
spine_physics_constraint_wind_timeline self) → double -
spine_physics_constraint_wind_timeline_get_frame_count(
spine_physics_constraint_wind_timeline self) → int -
spine_physics_constraint_wind_timeline_get_frame_entries(
spine_physics_constraint_wind_timeline self) → int -
spine_physics_constraint_wind_timeline_get_frames(
spine_physics_constraint_wind_timeline self) → spine_array_float -
spine_physics_constraint_wind_timeline_get_property_ids(
spine_physics_constraint_wind_timeline self) → spine_array_property_id -
spine_physics_constraint_wind_timeline_get_relative_value(
spine_physics_constraint_wind_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_physics_constraint_wind_timeline_get_rtti(
spine_physics_constraint_wind_timeline self) → spine_rtti -
spine_physics_constraint_wind_timeline_get_scale_value(
spine_physics_constraint_wind_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_physics_constraint_wind_timeline_rtti(
) → spine_rtti -
spine_physics_constraint_wind_timeline_set_bezier(
spine_physics_constraint_wind_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_physics_constraint_wind_timeline_set_constraint_index(
spine_physics_constraint_wind_timeline self, int inValue) → void -
spine_physics_constraint_wind_timeline_set_frame(
spine_physics_constraint_wind_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_physics_constraint_wind_timeline_set_linear(
spine_physics_constraint_wind_timeline self, int frame) → void -
spine_physics_constraint_wind_timeline_set_stepped(
spine_physics_constraint_wind_timeline self, int frame) → void -
spine_point_attachment_cast_to_attachment(
spine_point_attachment obj) → spine_attachment -
spine_point_attachment_compute_world_position(
spine_point_attachment self, spine_bone_pose bone, Pointer< Float> ox, Pointer<Float> oy) → void -
spine_point_attachment_compute_world_rotation(
spine_point_attachment self, spine_bone_pose bone) → double -
spine_point_attachment_copy(
spine_point_attachment self) → spine_attachment -
spine_point_attachment_create(
Pointer< Char> name) → spine_point_attachment -
spine_point_attachment_dereference(
spine_point_attachment self) → void -
spine_point_attachment_dispose(
spine_point_attachment self) → void -
spine_point_attachment_get_color(
spine_point_attachment self) → spine_color -
spine_point_attachment_get_name(
spine_point_attachment self) → Pointer< Char> -
spine_point_attachment_get_ref_count(
spine_point_attachment self) → int -
spine_point_attachment_get_rotation(
spine_point_attachment self) → double -
spine_point_attachment_get_rtti(
spine_point_attachment self) → spine_rtti -
spine_point_attachment_get_x(
spine_point_attachment self) → double -
spine_point_attachment_get_y(
spine_point_attachment self) → double -
spine_point_attachment_reference(
spine_point_attachment self) → void -
spine_point_attachment_rtti(
) → spine_rtti -
spine_point_attachment_set_rotation(
spine_point_attachment self, double inValue) → void -
spine_point_attachment_set_x(
spine_point_attachment self, double inValue) → void -
spine_point_attachment_set_y(
spine_point_attachment self, double inValue) → void -
spine_polygon_create(
) → spine_polygon -
spine_polygon_dispose(
spine_polygon self) → void -
spine_polygon_get__count(
spine_polygon self) → int -
spine_polygon_get__vertices(
spine_polygon self) → spine_array_float -
spine_polygon_set__count(
spine_polygon self, int value) → void -
spine_polygon_set__vertices(
spine_polygon self, spine_array_float value) → void -
spine_posed_active_cast_to_bone(
spine_posed_active obj) → spine_bone -
spine_posed_active_cast_to_ik_constraint(
spine_posed_active obj) → spine_ik_constraint -
spine_posed_active_cast_to_ik_constraint_base(
spine_posed_active obj) → spine_ik_constraint_base -
spine_posed_active_cast_to_path_constraint(
spine_posed_active obj) → spine_path_constraint -
spine_posed_active_cast_to_path_constraint_base(
spine_posed_active obj) → spine_path_constraint_base -
spine_posed_active_cast_to_physics_constraint(
spine_posed_active obj) → spine_physics_constraint -
spine_posed_active_cast_to_physics_constraint_base(
spine_posed_active obj) → spine_physics_constraint_base -
spine_posed_active_cast_to_slider(
spine_posed_active obj) → spine_slider -
spine_posed_active_cast_to_slider_base(
spine_posed_active obj) → spine_slider_base -
spine_posed_active_cast_to_transform_constraint(
spine_posed_active obj) → spine_transform_constraint -
spine_posed_active_cast_to_transform_constraint_base(
spine_posed_active obj) → spine_transform_constraint_base -
spine_posed_active_dispose(
spine_posed_active self) → void -
spine_posed_active_is_active(
spine_posed_active self) → bool -
spine_posed_active_set_active(
spine_posed_active self, bool active) → void -
spine_posed_cast_to_bone(
spine_posed obj) → spine_bone -
spine_posed_cast_to_ik_constraint(
spine_posed obj) → spine_ik_constraint -
spine_posed_cast_to_ik_constraint_base(
spine_posed obj) → spine_ik_constraint_base -
spine_posed_cast_to_path_constraint(
spine_posed obj) → spine_path_constraint -
spine_posed_cast_to_path_constraint_base(
spine_posed obj) → spine_path_constraint_base -
spine_posed_cast_to_physics_constraint(
spine_posed obj) → spine_physics_constraint -
spine_posed_cast_to_physics_constraint_base(
spine_posed obj) → spine_physics_constraint_base -
spine_posed_cast_to_slider(
spine_posed obj) → spine_slider -
spine_posed_cast_to_slider_base(
spine_posed obj) → spine_slider_base -
spine_posed_cast_to_slot(
spine_posed obj) → spine_slot -
spine_posed_cast_to_transform_constraint(
spine_posed obj) → spine_transform_constraint -
spine_posed_cast_to_transform_constraint_base(
spine_posed obj) → spine_transform_constraint_base -
spine_posed_constrained(
spine_posed self) → void -
spine_posed_data_cast_to_bone_data(
spine_posed_data obj) → spine_bone_data -
spine_posed_data_cast_to_ik_constraint_data(
spine_posed_data obj) → spine_ik_constraint_data -
spine_posed_data_cast_to_path_constraint_data(
spine_posed_data obj) → spine_path_constraint_data -
spine_posed_data_cast_to_physics_constraint_data(
spine_posed_data obj) → spine_physics_constraint_data -
spine_posed_data_cast_to_slider_data(
spine_posed_data obj) → spine_slider_data -
spine_posed_data_cast_to_slot_data(
spine_posed_data obj) → spine_slot_data -
spine_posed_data_cast_to_transform_constraint_data(
spine_posed_data obj) → spine_transform_constraint_data -
spine_posed_data_create(
Pointer< Char> name) → spine_posed_data -
spine_posed_data_dispose(
spine_posed_data self) → void -
spine_posed_data_get_name(
spine_posed_data self) → Pointer< Char> - The constraint's name, which is unique across all constraints in the skeleton of the same type.
-
spine_posed_data_get_skin_required(
spine_posed_data self) → bool - When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() contains this constraint.
-
spine_posed_data_set_skin_required(
spine_posed_data self, bool skinRequired) → void -
spine_posed_dispose(
spine_posed self) → void -
spine_posed_is_pose_equal_to_applied(
spine_posed self) → bool -
spine_posed_reset_constrained(
spine_posed self) → void -
spine_region_attachment_cast_to_attachment(
spine_region_attachment obj) → spine_attachment -
spine_region_attachment_compute_world_vertices_1(
spine_region_attachment self, spine_slot slot, Pointer< Float> worldVertices, int offset, int stride) → void - Transforms the attachment's four vertices to world coordinates.
-
spine_region_attachment_compute_world_vertices_2(
spine_region_attachment self, spine_slot slot, spine_array_float worldVertices, int offset, int stride) → void -
spine_region_attachment_copy(
spine_region_attachment self) → spine_attachment -
spine_region_attachment_create(
Pointer< Char> name) → spine_region_attachment -
spine_region_attachment_dereference(
spine_region_attachment self) → void -
spine_region_attachment_dispose(
spine_region_attachment self) → void -
spine_region_attachment_get_color(
spine_region_attachment self) → spine_color -
spine_region_attachment_get_height(
spine_region_attachment self) → double -
spine_region_attachment_get_name(
spine_region_attachment self) → Pointer< Char> -
spine_region_attachment_get_offset(
spine_region_attachment self) → spine_array_float -
spine_region_attachment_get_path(
spine_region_attachment self) → Pointer< Char> -
spine_region_attachment_get_ref_count(
spine_region_attachment self) → int -
spine_region_attachment_get_region(
spine_region_attachment self) → spine_texture_region -
spine_region_attachment_get_rotation(
spine_region_attachment self) → double -
spine_region_attachment_get_rtti(
spine_region_attachment self) → spine_rtti -
spine_region_attachment_get_scale_x(
spine_region_attachment self) → double -
spine_region_attachment_get_scale_y(
spine_region_attachment self) → double -
spine_region_attachment_get_sequence(
spine_region_attachment self) → spine_sequence -
spine_region_attachment_get_u_vs(
spine_region_attachment self) → spine_array_float -
spine_region_attachment_get_width(
spine_region_attachment self) → double -
spine_region_attachment_get_x(
spine_region_attachment self) → double -
spine_region_attachment_get_y(
spine_region_attachment self) → double -
spine_region_attachment_reference(
spine_region_attachment self) → void -
spine_region_attachment_rtti(
) → spine_rtti -
spine_region_attachment_set_height(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_set_path(
spine_region_attachment self, Pointer< Char> inValue) → void -
spine_region_attachment_set_region(
spine_region_attachment self, spine_texture_region region) → void -
spine_region_attachment_set_rotation(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_set_scale_x(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_set_scale_y(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_set_sequence(
spine_region_attachment self, spine_sequence sequence) → void -
spine_region_attachment_set_width(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_set_x(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_set_y(
spine_region_attachment self, double inValue) → void -
spine_region_attachment_update_region(
spine_region_attachment self) → void -
spine_render_command_dispose(
spine_render_command self) → void -
spine_render_command_get_blend_mode(
spine_render_command self) → int -
spine_render_command_get_colors(
spine_render_command self) → Pointer< Uint32> -
spine_render_command_get_dark_colors(
spine_render_command self) → Pointer< Uint32> -
spine_render_command_get_indices(
spine_render_command self) → Pointer< Uint16> -
spine_render_command_get_next(
spine_render_command self) → spine_render_command -
spine_render_command_get_num_indices(
spine_render_command self) → int -
spine_render_command_get_num_vertices(
spine_render_command self) → int -
spine_render_command_get_positions(
spine_render_command self) → Pointer< Float> -
spine_render_command_get_texture(
spine_render_command self) → Pointer< Void> -
spine_render_command_get_uvs(
spine_render_command self) → Pointer< Float> -
spine_report_leaks(
) → void -
spine_rgb2_timeline_apply(
spine_rgb2_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_rgb2_timeline_cast_to_curve_timeline(
spine_rgb2_timeline obj) → spine_curve_timeline -
spine_rgb2_timeline_cast_to_slot_curve_timeline(
spine_rgb2_timeline obj) → spine_slot_curve_timeline -
spine_rgb2_timeline_cast_to_slot_timeline(
spine_rgb2_timeline obj) → spine_slot_timeline -
spine_rgb2_timeline_cast_to_timeline(
spine_rgb2_timeline obj) → spine_timeline -
spine_rgb2_timeline_create(
int frameCount, int bezierCount, int slotIndex) → spine_rgb2_timeline -
spine_rgb2_timeline_dispose(
spine_rgb2_timeline self) → void -
spine_rgb2_timeline_get_bezier_value(
spine_rgb2_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_rgb2_timeline_get_curves(
spine_rgb2_timeline self) → spine_array_float -
spine_rgb2_timeline_get_duration(
spine_rgb2_timeline self) → double -
spine_rgb2_timeline_get_frame_count(
spine_rgb2_timeline self) → int -
spine_rgb2_timeline_get_frame_entries(
spine_rgb2_timeline self) → int -
spine_rgb2_timeline_get_frames(
spine_rgb2_timeline self) → spine_array_float -
spine_rgb2_timeline_get_property_ids(
spine_rgb2_timeline self) → spine_array_property_id -
spine_rgb2_timeline_get_rtti(
spine_rgb2_timeline self) → spine_rtti -
spine_rgb2_timeline_get_slot_index(
spine_rgb2_timeline self) → int -
spine_rgb2_timeline_rtti(
) → spine_rtti -
spine_rgb2_timeline_set_bezier(
spine_rgb2_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_rgb2_timeline_set_frame(
spine_rgb2_timeline self, int frame, double time, double r, double g, double b, double r2, double g2, double b2) → void - Sets the time, light color, and dark color for the specified frame.
-
spine_rgb2_timeline_set_linear(
spine_rgb2_timeline self, int frame) → void -
spine_rgb2_timeline_set_slot_index(
spine_rgb2_timeline self, int inValue) → void -
spine_rgb2_timeline_set_stepped(
spine_rgb2_timeline self, int frame) → void -
spine_rgb_timeline_apply(
spine_rgb_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_rgb_timeline_cast_to_curve_timeline(
spine_rgb_timeline obj) → spine_curve_timeline -
spine_rgb_timeline_cast_to_slot_curve_timeline(
spine_rgb_timeline obj) → spine_slot_curve_timeline -
spine_rgb_timeline_cast_to_slot_timeline(
spine_rgb_timeline obj) → spine_slot_timeline -
spine_rgb_timeline_cast_to_timeline(
spine_rgb_timeline obj) → spine_timeline -
spine_rgb_timeline_create(
int frameCount, int bezierCount, int slotIndex) → spine_rgb_timeline -
spine_rgb_timeline_dispose(
spine_rgb_timeline self) → void -
spine_rgb_timeline_get_bezier_value(
spine_rgb_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_rgb_timeline_get_curves(
spine_rgb_timeline self) → spine_array_float -
spine_rgb_timeline_get_duration(
spine_rgb_timeline self) → double -
spine_rgb_timeline_get_frame_count(
spine_rgb_timeline self) → int -
spine_rgb_timeline_get_frame_entries(
spine_rgb_timeline self) → int -
spine_rgb_timeline_get_frames(
spine_rgb_timeline self) → spine_array_float -
spine_rgb_timeline_get_property_ids(
spine_rgb_timeline self) → spine_array_property_id -
spine_rgb_timeline_get_rtti(
spine_rgb_timeline self) → spine_rtti -
spine_rgb_timeline_get_slot_index(
spine_rgb_timeline self) → int -
spine_rgb_timeline_rtti(
) → spine_rtti -
spine_rgb_timeline_set_bezier(
spine_rgb_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_rgb_timeline_set_frame(
spine_rgb_timeline self, int frame, double time, double r, double g, double b) → void - Sets the time and color for the specified frame.
-
spine_rgb_timeline_set_linear(
spine_rgb_timeline self, int frame) → void -
spine_rgb_timeline_set_slot_index(
spine_rgb_timeline self, int inValue) → void -
spine_rgb_timeline_set_stepped(
spine_rgb_timeline self, int frame) → void -
spine_rgba2_timeline_apply(
spine_rgba2_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_rgba2_timeline_cast_to_curve_timeline(
spine_rgba2_timeline obj) → spine_curve_timeline -
spine_rgba2_timeline_cast_to_slot_curve_timeline(
spine_rgba2_timeline obj) → spine_slot_curve_timeline -
spine_rgba2_timeline_cast_to_slot_timeline(
spine_rgba2_timeline obj) → spine_slot_timeline -
spine_rgba2_timeline_cast_to_timeline(
spine_rgba2_timeline obj) → spine_timeline -
spine_rgba2_timeline_create(
int frameCount, int bezierCount, int slotIndex) → spine_rgba2_timeline -
spine_rgba2_timeline_dispose(
spine_rgba2_timeline self) → void -
spine_rgba2_timeline_get_bezier_value(
spine_rgba2_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_rgba2_timeline_get_curves(
spine_rgba2_timeline self) → spine_array_float -
spine_rgba2_timeline_get_duration(
spine_rgba2_timeline self) → double -
spine_rgba2_timeline_get_frame_count(
spine_rgba2_timeline self) → int -
spine_rgba2_timeline_get_frame_entries(
spine_rgba2_timeline self) → int -
spine_rgba2_timeline_get_frames(
spine_rgba2_timeline self) → spine_array_float -
spine_rgba2_timeline_get_property_ids(
spine_rgba2_timeline self) → spine_array_property_id -
spine_rgba2_timeline_get_rtti(
spine_rgba2_timeline self) → spine_rtti -
spine_rgba2_timeline_get_slot_index(
spine_rgba2_timeline self) → int -
spine_rgba2_timeline_rtti(
) → spine_rtti -
spine_rgba2_timeline_set_bezier(
spine_rgba2_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_rgba2_timeline_set_frame(
spine_rgba2_timeline self, int frame, double time, double r, double g, double b, double a, double r2, double g2, double b2) → void - Sets the time, light color, and dark color for the specified frame.
-
spine_rgba2_timeline_set_linear(
spine_rgba2_timeline self, int frame) → void -
spine_rgba2_timeline_set_slot_index(
spine_rgba2_timeline self, int inValue) → void -
spine_rgba2_timeline_set_stepped(
spine_rgba2_timeline self, int frame) → void -
spine_rgba_timeline_apply(
spine_rgba_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_rgba_timeline_cast_to_curve_timeline(
spine_rgba_timeline obj) → spine_curve_timeline -
spine_rgba_timeline_cast_to_slot_curve_timeline(
spine_rgba_timeline obj) → spine_slot_curve_timeline -
spine_rgba_timeline_cast_to_slot_timeline(
spine_rgba_timeline obj) → spine_slot_timeline -
spine_rgba_timeline_cast_to_timeline(
spine_rgba_timeline obj) → spine_timeline -
spine_rgba_timeline_create(
int frameCount, int bezierCount, int slotIndex) → spine_rgba_timeline -
spine_rgba_timeline_dispose(
spine_rgba_timeline self) → void -
spine_rgba_timeline_get_bezier_value(
spine_rgba_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_rgba_timeline_get_curves(
spine_rgba_timeline self) → spine_array_float -
spine_rgba_timeline_get_duration(
spine_rgba_timeline self) → double -
spine_rgba_timeline_get_frame_count(
spine_rgba_timeline self) → int -
spine_rgba_timeline_get_frame_entries(
spine_rgba_timeline self) → int -
spine_rgba_timeline_get_frames(
spine_rgba_timeline self) → spine_array_float -
spine_rgba_timeline_get_property_ids(
spine_rgba_timeline self) → spine_array_property_id -
spine_rgba_timeline_get_rtti(
spine_rgba_timeline self) → spine_rtti -
spine_rgba_timeline_get_slot_index(
spine_rgba_timeline self) → int -
spine_rgba_timeline_rtti(
) → spine_rtti -
spine_rgba_timeline_set_bezier(
spine_rgba_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_rgba_timeline_set_frame(
spine_rgba_timeline self, int frame, double time, double r, double g, double b, double a) → void - Sets the time and color for the specified frame.
-
spine_rgba_timeline_set_linear(
spine_rgba_timeline self, int frame) → void -
spine_rgba_timeline_set_slot_index(
spine_rgba_timeline self, int inValue) → void -
spine_rgba_timeline_set_stepped(
spine_rgba_timeline self, int frame) → void -
spine_rotate_timeline_apply(
spine_rotate_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_rotate_timeline_cast_to_bone_timeline(
spine_rotate_timeline obj) → spine_bone_timeline -
spine_rotate_timeline_cast_to_bone_timeline1(
spine_rotate_timeline obj) → spine_bone_timeline1 -
spine_rotate_timeline_cast_to_curve_timeline(
spine_rotate_timeline obj) → spine_curve_timeline -
spine_rotate_timeline_cast_to_curve_timeline1(
spine_rotate_timeline obj) → spine_curve_timeline1 -
spine_rotate_timeline_cast_to_timeline(
spine_rotate_timeline obj) → spine_timeline -
spine_rotate_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_rotate_timeline -
spine_rotate_timeline_dispose(
spine_rotate_timeline self) → void -
spine_rotate_timeline_get_absolute_value_1(
spine_rotate_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_rotate_timeline_get_absolute_value_2(
spine_rotate_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_rotate_timeline_get_bezier_value(
spine_rotate_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_rotate_timeline_get_bone_index(
spine_rotate_timeline self) → int -
spine_rotate_timeline_get_curve_value(
spine_rotate_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_rotate_timeline_get_curves(
spine_rotate_timeline self) → spine_array_float -
spine_rotate_timeline_get_duration(
spine_rotate_timeline self) → double -
spine_rotate_timeline_get_frame_count(
spine_rotate_timeline self) → int -
spine_rotate_timeline_get_frame_entries(
spine_rotate_timeline self) → int -
spine_rotate_timeline_get_frames(
spine_rotate_timeline self) → spine_array_float -
spine_rotate_timeline_get_property_ids(
spine_rotate_timeline self) → spine_array_property_id -
spine_rotate_timeline_get_relative_value(
spine_rotate_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_rotate_timeline_get_rtti(
spine_rotate_timeline self) → spine_rtti -
spine_rotate_timeline_get_scale_value(
spine_rotate_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_rotate_timeline_rtti(
) → spine_rtti -
spine_rotate_timeline_set_bezier(
spine_rotate_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_rotate_timeline_set_bone_index(
spine_rotate_timeline self, int inValue) → void -
spine_rotate_timeline_set_frame(
spine_rotate_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_rotate_timeline_set_linear(
spine_rotate_timeline self, int frame) → void -
spine_rotate_timeline_set_stepped(
spine_rotate_timeline self, int frame) → void -
spine_rtti_dispose(
spine_rtti self) → void -
spine_rtti_get_class_name(
spine_rtti self) → Pointer< Char> -
spine_rtti_instance_of(
spine_rtti self, spine_rtti rtti) → bool -
spine_rtti_is_exactly(
spine_rtti self, spine_rtti rtti) → bool -
spine_scale_timeline_apply(
spine_scale_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_scale_timeline_cast_to_bone_timeline(
spine_scale_timeline obj) → spine_bone_timeline -
spine_scale_timeline_cast_to_bone_timeline2(
spine_scale_timeline obj) → spine_bone_timeline2 -
spine_scale_timeline_cast_to_curve_timeline(
spine_scale_timeline obj) → spine_curve_timeline -
spine_scale_timeline_cast_to_timeline(
spine_scale_timeline obj) → spine_timeline -
spine_scale_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_scale_timeline -
spine_scale_timeline_dispose(
spine_scale_timeline self) → void -
spine_scale_timeline_get_bezier_value(
spine_scale_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_scale_timeline_get_bone_index(
spine_scale_timeline self) → int -
spine_scale_timeline_get_curves(
spine_scale_timeline self) → spine_array_float -
spine_scale_timeline_get_duration(
spine_scale_timeline self) → double -
spine_scale_timeline_get_frame_count(
spine_scale_timeline self) → int -
spine_scale_timeline_get_frame_entries(
spine_scale_timeline self) → int -
spine_scale_timeline_get_frames(
spine_scale_timeline self) → spine_array_float -
spine_scale_timeline_get_property_ids(
spine_scale_timeline self) → spine_array_property_id -
spine_scale_timeline_get_rtti(
spine_scale_timeline self) → spine_rtti -
spine_scale_timeline_rtti(
) → spine_rtti -
spine_scale_timeline_set_bezier(
spine_scale_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_scale_timeline_set_bone_index(
spine_scale_timeline self, int inValue) → void -
spine_scale_timeline_set_frame(
spine_scale_timeline self, int frame, double time, double value1, double value2) → void -
spine_scale_timeline_set_linear(
spine_scale_timeline self, int frame) → void -
spine_scale_timeline_set_stepped(
spine_scale_timeline self, int frame) → void -
spine_scale_x_timeline_apply(
spine_scale_x_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_scale_x_timeline_cast_to_bone_timeline(
spine_scale_x_timeline obj) → spine_bone_timeline -
spine_scale_x_timeline_cast_to_bone_timeline1(
spine_scale_x_timeline obj) → spine_bone_timeline1 -
spine_scale_x_timeline_cast_to_curve_timeline(
spine_scale_x_timeline obj) → spine_curve_timeline -
spine_scale_x_timeline_cast_to_curve_timeline1(
spine_scale_x_timeline obj) → spine_curve_timeline1 -
spine_scale_x_timeline_cast_to_timeline(
spine_scale_x_timeline obj) → spine_timeline -
spine_scale_x_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_scale_x_timeline -
spine_scale_x_timeline_dispose(
spine_scale_x_timeline self) → void -
spine_scale_x_timeline_get_absolute_value_1(
spine_scale_x_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_scale_x_timeline_get_absolute_value_2(
spine_scale_x_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_scale_x_timeline_get_bezier_value(
spine_scale_x_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_scale_x_timeline_get_bone_index(
spine_scale_x_timeline self) → int -
spine_scale_x_timeline_get_curve_value(
spine_scale_x_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_scale_x_timeline_get_curves(
spine_scale_x_timeline self) → spine_array_float -
spine_scale_x_timeline_get_duration(
spine_scale_x_timeline self) → double -
spine_scale_x_timeline_get_frame_count(
spine_scale_x_timeline self) → int -
spine_scale_x_timeline_get_frame_entries(
spine_scale_x_timeline self) → int -
spine_scale_x_timeline_get_frames(
spine_scale_x_timeline self) → spine_array_float -
spine_scale_x_timeline_get_property_ids(
spine_scale_x_timeline self) → spine_array_property_id -
spine_scale_x_timeline_get_relative_value(
spine_scale_x_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_scale_x_timeline_get_rtti(
spine_scale_x_timeline self) → spine_rtti -
spine_scale_x_timeline_get_scale_value(
spine_scale_x_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_scale_x_timeline_rtti(
) → spine_rtti -
spine_scale_x_timeline_set_bezier(
spine_scale_x_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_scale_x_timeline_set_bone_index(
spine_scale_x_timeline self, int inValue) → void -
spine_scale_x_timeline_set_frame(
spine_scale_x_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_scale_x_timeline_set_linear(
spine_scale_x_timeline self, int frame) → void -
spine_scale_x_timeline_set_stepped(
spine_scale_x_timeline self, int frame) → void -
spine_scale_y_timeline_apply(
spine_scale_y_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_scale_y_timeline_cast_to_bone_timeline(
spine_scale_y_timeline obj) → spine_bone_timeline -
spine_scale_y_timeline_cast_to_bone_timeline1(
spine_scale_y_timeline obj) → spine_bone_timeline1 -
spine_scale_y_timeline_cast_to_curve_timeline(
spine_scale_y_timeline obj) → spine_curve_timeline -
spine_scale_y_timeline_cast_to_curve_timeline1(
spine_scale_y_timeline obj) → spine_curve_timeline1 -
spine_scale_y_timeline_cast_to_timeline(
spine_scale_y_timeline obj) → spine_timeline -
spine_scale_y_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_scale_y_timeline -
spine_scale_y_timeline_dispose(
spine_scale_y_timeline self) → void -
spine_scale_y_timeline_get_absolute_value_1(
spine_scale_y_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_scale_y_timeline_get_absolute_value_2(
spine_scale_y_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_scale_y_timeline_get_bezier_value(
spine_scale_y_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_scale_y_timeline_get_bone_index(
spine_scale_y_timeline self) → int -
spine_scale_y_timeline_get_curve_value(
spine_scale_y_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_scale_y_timeline_get_curves(
spine_scale_y_timeline self) → spine_array_float -
spine_scale_y_timeline_get_duration(
spine_scale_y_timeline self) → double -
spine_scale_y_timeline_get_frame_count(
spine_scale_y_timeline self) → int -
spine_scale_y_timeline_get_frame_entries(
spine_scale_y_timeline self) → int -
spine_scale_y_timeline_get_frames(
spine_scale_y_timeline self) → spine_array_float -
spine_scale_y_timeline_get_property_ids(
spine_scale_y_timeline self) → spine_array_property_id -
spine_scale_y_timeline_get_relative_value(
spine_scale_y_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_scale_y_timeline_get_rtti(
spine_scale_y_timeline self) → spine_rtti -
spine_scale_y_timeline_get_scale_value(
spine_scale_y_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_scale_y_timeline_rtti(
) → spine_rtti -
spine_scale_y_timeline_set_bezier(
spine_scale_y_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_scale_y_timeline_set_bone_index(
spine_scale_y_timeline self, int inValue) → void -
spine_scale_y_timeline_set_frame(
spine_scale_y_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_scale_y_timeline_set_linear(
spine_scale_y_timeline self, int frame) → void -
spine_scale_y_timeline_set_stepped(
spine_scale_y_timeline self, int frame) → void -
spine_sequence_apply(
spine_sequence self, spine_slot_pose slot, spine_attachment attachment) → void -
spine_sequence_copy(
spine_sequence self) → spine_sequence -
spine_sequence_create(
int count) → spine_sequence -
spine_sequence_dispose(
spine_sequence self) → void -
spine_sequence_get_digits(
spine_sequence self) → int -
spine_sequence_get_id(
spine_sequence self) → int - Returns a unique ID for this attachment.
-
spine_sequence_get_path(
spine_sequence self, Pointer< Char> basePath, int index) → Pointer<Char> -
spine_sequence_get_regions(
spine_sequence self) → spine_array_texture_region -
spine_sequence_get_setup_index(
spine_sequence self) → int - The index of the region to show for the setup pose.
-
spine_sequence_get_start(
spine_sequence self) → int -
spine_sequence_set_digits(
spine_sequence self, int digits) → void -
spine_sequence_set_id(
spine_sequence self, int id) → void -
spine_sequence_set_setup_index(
spine_sequence self, int setupIndex) → void -
spine_sequence_set_start(
spine_sequence self, int start) → void -
spine_sequence_timeline_apply(
spine_sequence_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_sequence_timeline_cast_to_slot_timeline(
spine_sequence_timeline obj) → spine_slot_timeline -
spine_sequence_timeline_cast_to_timeline(
spine_sequence_timeline obj) → spine_timeline -
spine_sequence_timeline_create(
int frameCount, int slotIndex, spine_attachment attachment) → spine_sequence_timeline -
spine_sequence_timeline_dispose(
spine_sequence_timeline self) → void -
spine_sequence_timeline_get_attachment(
spine_sequence_timeline self) → spine_attachment -
spine_sequence_timeline_get_duration(
spine_sequence_timeline self) → double -
spine_sequence_timeline_get_frame_count(
spine_sequence_timeline self) → int -
spine_sequence_timeline_get_frame_entries(
spine_sequence_timeline self) → int -
spine_sequence_timeline_get_frames(
spine_sequence_timeline self) → spine_array_float -
spine_sequence_timeline_get_property_ids(
spine_sequence_timeline self) → spine_array_property_id -
spine_sequence_timeline_get_rtti(
spine_sequence_timeline self) → spine_rtti -
spine_sequence_timeline_get_slot_index(
spine_sequence_timeline self) → int -
spine_sequence_timeline_rtti(
) → spine_rtti -
spine_sequence_timeline_set_frame(
spine_sequence_timeline self, int frame, double time, int mode, int index, double delay) → void - Sets the time, mode, index, and frame time for the specified frame.
-
spine_sequence_timeline_set_slot_index(
spine_sequence_timeline self, int inValue) → void -
spine_shear_timeline_apply(
spine_shear_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_shear_timeline_cast_to_bone_timeline(
spine_shear_timeline obj) → spine_bone_timeline -
spine_shear_timeline_cast_to_bone_timeline2(
spine_shear_timeline obj) → spine_bone_timeline2 -
spine_shear_timeline_cast_to_curve_timeline(
spine_shear_timeline obj) → spine_curve_timeline -
spine_shear_timeline_cast_to_timeline(
spine_shear_timeline obj) → spine_timeline -
spine_shear_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_shear_timeline -
spine_shear_timeline_dispose(
spine_shear_timeline self) → void -
spine_shear_timeline_get_bezier_value(
spine_shear_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_shear_timeline_get_bone_index(
spine_shear_timeline self) → int -
spine_shear_timeline_get_curves(
spine_shear_timeline self) → spine_array_float -
spine_shear_timeline_get_duration(
spine_shear_timeline self) → double -
spine_shear_timeline_get_frame_count(
spine_shear_timeline self) → int -
spine_shear_timeline_get_frame_entries(
spine_shear_timeline self) → int -
spine_shear_timeline_get_frames(
spine_shear_timeline self) → spine_array_float -
spine_shear_timeline_get_property_ids(
spine_shear_timeline self) → spine_array_property_id -
spine_shear_timeline_get_rtti(
spine_shear_timeline self) → spine_rtti -
spine_shear_timeline_rtti(
) → spine_rtti -
spine_shear_timeline_set_bezier(
spine_shear_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_shear_timeline_set_bone_index(
spine_shear_timeline self, int inValue) → void -
spine_shear_timeline_set_frame(
spine_shear_timeline self, int frame, double time, double value1, double value2) → void -
spine_shear_timeline_set_linear(
spine_shear_timeline self, int frame) → void -
spine_shear_timeline_set_stepped(
spine_shear_timeline self, int frame) → void -
spine_shear_x_timeline_apply(
spine_shear_x_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_shear_x_timeline_cast_to_bone_timeline(
spine_shear_x_timeline obj) → spine_bone_timeline -
spine_shear_x_timeline_cast_to_bone_timeline1(
spine_shear_x_timeline obj) → spine_bone_timeline1 -
spine_shear_x_timeline_cast_to_curve_timeline(
spine_shear_x_timeline obj) → spine_curve_timeline -
spine_shear_x_timeline_cast_to_curve_timeline1(
spine_shear_x_timeline obj) → spine_curve_timeline1 -
spine_shear_x_timeline_cast_to_timeline(
spine_shear_x_timeline obj) → spine_timeline -
spine_shear_x_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_shear_x_timeline -
spine_shear_x_timeline_dispose(
spine_shear_x_timeline self) → void -
spine_shear_x_timeline_get_absolute_value_1(
spine_shear_x_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_shear_x_timeline_get_absolute_value_2(
spine_shear_x_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_shear_x_timeline_get_bezier_value(
spine_shear_x_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_shear_x_timeline_get_bone_index(
spine_shear_x_timeline self) → int -
spine_shear_x_timeline_get_curve_value(
spine_shear_x_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_shear_x_timeline_get_curves(
spine_shear_x_timeline self) → spine_array_float -
spine_shear_x_timeline_get_duration(
spine_shear_x_timeline self) → double -
spine_shear_x_timeline_get_frame_count(
spine_shear_x_timeline self) → int -
spine_shear_x_timeline_get_frame_entries(
spine_shear_x_timeline self) → int -
spine_shear_x_timeline_get_frames(
spine_shear_x_timeline self) → spine_array_float -
spine_shear_x_timeline_get_property_ids(
spine_shear_x_timeline self) → spine_array_property_id -
spine_shear_x_timeline_get_relative_value(
spine_shear_x_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_shear_x_timeline_get_rtti(
spine_shear_x_timeline self) → spine_rtti -
spine_shear_x_timeline_get_scale_value(
spine_shear_x_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_shear_x_timeline_rtti(
) → spine_rtti -
spine_shear_x_timeline_set_bezier(
spine_shear_x_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_shear_x_timeline_set_bone_index(
spine_shear_x_timeline self, int inValue) → void -
spine_shear_x_timeline_set_frame(
spine_shear_x_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_shear_x_timeline_set_linear(
spine_shear_x_timeline self, int frame) → void -
spine_shear_x_timeline_set_stepped(
spine_shear_x_timeline self, int frame) → void -
spine_shear_y_timeline_apply(
spine_shear_y_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_shear_y_timeline_cast_to_bone_timeline(
spine_shear_y_timeline obj) → spine_bone_timeline -
spine_shear_y_timeline_cast_to_bone_timeline1(
spine_shear_y_timeline obj) → spine_bone_timeline1 -
spine_shear_y_timeline_cast_to_curve_timeline(
spine_shear_y_timeline obj) → spine_curve_timeline -
spine_shear_y_timeline_cast_to_curve_timeline1(
spine_shear_y_timeline obj) → spine_curve_timeline1 -
spine_shear_y_timeline_cast_to_timeline(
spine_shear_y_timeline obj) → spine_timeline -
spine_shear_y_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_shear_y_timeline -
spine_shear_y_timeline_dispose(
spine_shear_y_timeline self) → void -
spine_shear_y_timeline_get_absolute_value_1(
spine_shear_y_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_shear_y_timeline_get_absolute_value_2(
spine_shear_y_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_shear_y_timeline_get_bezier_value(
spine_shear_y_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_shear_y_timeline_get_bone_index(
spine_shear_y_timeline self) → int -
spine_shear_y_timeline_get_curve_value(
spine_shear_y_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_shear_y_timeline_get_curves(
spine_shear_y_timeline self) → spine_array_float -
spine_shear_y_timeline_get_duration(
spine_shear_y_timeline self) → double -
spine_shear_y_timeline_get_frame_count(
spine_shear_y_timeline self) → int -
spine_shear_y_timeline_get_frame_entries(
spine_shear_y_timeline self) → int -
spine_shear_y_timeline_get_frames(
spine_shear_y_timeline self) → spine_array_float -
spine_shear_y_timeline_get_property_ids(
spine_shear_y_timeline self) → spine_array_property_id -
spine_shear_y_timeline_get_relative_value(
spine_shear_y_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_shear_y_timeline_get_rtti(
spine_shear_y_timeline self) → spine_rtti -
spine_shear_y_timeline_get_scale_value(
spine_shear_y_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_shear_y_timeline_rtti(
) → spine_rtti -
spine_shear_y_timeline_set_bezier(
spine_shear_y_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_shear_y_timeline_set_bone_index(
spine_shear_y_timeline self, int inValue) → void -
spine_shear_y_timeline_set_frame(
spine_shear_y_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_shear_y_timeline_set_linear(
spine_shear_y_timeline self, int frame) → void -
spine_shear_y_timeline_set_stepped(
spine_shear_y_timeline self, int frame) → void -
spine_skeleton_binary_create(
spine_atlas atlas) → spine_skeleton_binary -
spine_skeleton_binary_create2(
spine_attachment_loader attachmentLoader, bool ownsLoader) → spine_skeleton_binary -
spine_skeleton_binary_dispose(
spine_skeleton_binary self) → void -
spine_skeleton_binary_get_error(
spine_skeleton_binary self) → Pointer< Char> -
spine_skeleton_binary_read_skeleton_data(
spine_skeleton_binary self, Pointer< UnsignedChar> binary, int length) → spine_skeleton_data -
spine_skeleton_binary_read_skeleton_data_file(
spine_skeleton_binary self, Pointer< Char> path) → spine_skeleton_data -
spine_skeleton_binary_set_scale(
spine_skeleton_binary self, double scale) → void -
spine_skeleton_bounds_aabb_contains_point(
spine_skeleton_bounds self, double x, double y) → bool - Returns true if the axis aligned bounding box contains the point.
-
spine_skeleton_bounds_aabb_intersects_segment(
spine_skeleton_bounds self, double x1, double y1, double x2, double y2) → bool - Returns true if the axis aligned bounding box intersects the line segment.
-
spine_skeleton_bounds_aabb_intersects_skeleton(
spine_skeleton_bounds self, spine_skeleton_bounds bounds) → bool - Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds.
-
spine_skeleton_bounds_contains_point_1(
spine_skeleton_bounds self, spine_polygon polygon, double x, double y) → bool - Returns true if the polygon contains the point.
-
spine_skeleton_bounds_contains_point_2(
spine_skeleton_bounds self, double x, double y) → spine_bounding_box_attachment -
spine_skeleton_bounds_create(
) → spine_skeleton_bounds -
spine_skeleton_bounds_dispose(
spine_skeleton_bounds self) → void -
spine_skeleton_bounds_get_bounding_box(
spine_skeleton_bounds self, spine_polygon polygon) → spine_bounding_box_attachment -
spine_skeleton_bounds_get_bounding_boxes(
spine_skeleton_bounds self) → spine_array_bounding_box_attachment - Returns all bounding boxes. Requires a call to update() first.
-
spine_skeleton_bounds_get_height(
spine_skeleton_bounds self) → double - The height of the axis aligned bounding box.
-
spine_skeleton_bounds_get_max_x(
spine_skeleton_bounds self) → double - The right edge of the axis aligned bounding box.
-
spine_skeleton_bounds_get_max_y(
spine_skeleton_bounds self) → double - The top edge of the axis aligned bounding box.
-
spine_skeleton_bounds_get_min_x(
spine_skeleton_bounds self) → double - The left edge of the axis aligned bounding box.
-
spine_skeleton_bounds_get_min_y(
spine_skeleton_bounds self) → double - The bottom edge of the axis aligned bounding box.
-
spine_skeleton_bounds_get_polygon(
spine_skeleton_bounds self, spine_bounding_box_attachment attachment) → spine_polygon -
spine_skeleton_bounds_get_polygons(
spine_skeleton_bounds self) → spine_array_polygon - Returns all polygons or an empty array. Requires a call to update() first.
-
spine_skeleton_bounds_get_width(
spine_skeleton_bounds self) → double - The width of the axis aligned bounding box.
-
spine_skeleton_bounds_intersects_segment_1(
spine_skeleton_bounds self, double x1, double y1, double x2, double y2) → spine_bounding_box_attachment -
spine_skeleton_bounds_intersects_segment_2(
spine_skeleton_bounds self, spine_polygon polygon, double x1, double y1, double x2, double y2) → bool - Returns true if the polygon contains any part of the line segment.
-
spine_skeleton_bounds_update(
spine_skeleton_bounds self, spine_skeleton skeleton, bool updateAabb) → void - Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding box's polygon.
-
spine_skeleton_clipping_clip_end_1(
spine_skeleton_clipping self, spine_slot slot) → void -
spine_skeleton_clipping_clip_end_2(
spine_skeleton_clipping self) → void -
spine_skeleton_clipping_clip_start(
spine_skeleton_clipping self, spine_skeleton skeleton, spine_slot slot, spine_clipping_attachment clip) → int -
spine_skeleton_clipping_clip_triangles_1(
spine_skeleton_clipping self, Pointer< Float> vertices, Pointer<UnsignedShort> triangles, int trianglesLength) → bool -
spine_skeleton_clipping_clip_triangles_2(
spine_skeleton_clipping self, Pointer< Float> vertices, Pointer<UnsignedShort> triangles, int trianglesLength, Pointer<Float> uvs, int stride) → bool -
spine_skeleton_clipping_clip_triangles_3(
spine_skeleton_clipping self, spine_array_float vertices, spine_array_unsigned_short triangles, spine_array_float uvs, int stride) → bool -
spine_skeleton_clipping_create(
) → spine_skeleton_clipping -
spine_skeleton_clipping_dispose(
spine_skeleton_clipping self) → void -
spine_skeleton_clipping_get_clipped_triangles(
spine_skeleton_clipping self) → spine_array_unsigned_short -
spine_skeleton_clipping_get_clipped_u_vs(
spine_skeleton_clipping self) → spine_array_float -
spine_skeleton_clipping_get_clipped_vertices(
spine_skeleton_clipping self) → spine_array_float -
spine_skeleton_clipping_is_clipping(
spine_skeleton_clipping self) → bool -
spine_skeleton_constrained(
spine_skeleton self, spine_posed object) → void -
spine_skeleton_create(
spine_skeleton_data skeletonData) → spine_skeleton -
spine_skeleton_data_create(
) → spine_skeleton_data -
spine_skeleton_data_dispose(
spine_skeleton_data self) → void -
spine_skeleton_data_find_animation(
spine_skeleton_data self, Pointer< Char> animationName) → spine_animation -
spine_skeleton_data_find_bone(
spine_skeleton_data self, Pointer< Char> boneName) → spine_bone_data -
spine_skeleton_data_find_event(
spine_skeleton_data self, Pointer< Char> eventDataName) → spine_event_data -
spine_skeleton_data_find_skin(
spine_skeleton_data self, Pointer< Char> skinName) → spine_skin -
spine_skeleton_data_find_slot(
spine_skeleton_data self, Pointer< Char> slotName) → spine_slot_data -
spine_skeleton_data_get_animations(
spine_skeleton_data self) → spine_array_animation - The skeleton's animations.
-
spine_skeleton_data_get_audio_path(
spine_skeleton_data self) → Pointer< Char> - The path to the audio directory as defined in Spine, or null if nonessential data was not exported.
-
spine_skeleton_data_get_bones(
spine_skeleton_data self) → spine_array_bone_data - The skeleton's bones, sorted parent first. The root bone is always the first bone.
-
spine_skeleton_data_get_constraints(
spine_skeleton_data self) → spine_array_constraint_data - The skeleton's constraints.
-
spine_skeleton_data_get_default_skin(
spine_skeleton_data self) → spine_skin -
spine_skeleton_data_get_events(
spine_skeleton_data self) → spine_array_event_data - The skeleton's events.
-
spine_skeleton_data_get_fps(
spine_skeleton_data self) → double - The dopesheet FPS in Spine. Available only when nonessential data was exported.
-
spine_skeleton_data_get_hash(
spine_skeleton_data self) → Pointer< Char> - The skeleton data hash. This value will change if any of the skeleton data has changed.
-
spine_skeleton_data_get_height(
spine_skeleton_data self) → double - The height of the skeleton's axis aligned bounding box in the setup pose.
-
spine_skeleton_data_get_images_path(
spine_skeleton_data self) → Pointer< Char> - The path to the images directory as defined in Spine, or null if nonessential data was not exported.
-
spine_skeleton_data_get_name(
spine_skeleton_data self) → Pointer< Char> - The skeleton's name, which by default is the name of the skeleton data file when possible, or null when a name hasn't been set.
-
spine_skeleton_data_get_reference_scale(
spine_skeleton_data self) → double - Baseline scale factor for applying physics and other effects based on distance to non-scalable properties, such as angle or scale. Default is 100.
-
spine_skeleton_data_get_skins(
spine_skeleton_data self) → spine_array_skin - All skins, including the default skin.
-
spine_skeleton_data_get_slots(
spine_skeleton_data self) → spine_array_slot_data - The skeleton's slots in the setup pose draw order.
-
spine_skeleton_data_get_version(
spine_skeleton_data self) → Pointer< Char> - The Spine version used to export this data, or NULL.
-
spine_skeleton_data_get_width(
spine_skeleton_data self) → double - The width of the skeleton's axis aligned bounding box in the setup pose.
-
spine_skeleton_data_get_x(
spine_skeleton_data self) → double - The X coordinate of the skeleton's axis aligned bounding box in the setup pose.
-
spine_skeleton_data_get_y(
spine_skeleton_data self) → double - The Y coordinate of the skeleton's axis aligned bounding box in the setup pose.
-
spine_skeleton_data_load_binary(
spine_atlas atlas, Pointer< Uint8> skeletonData, int length, Pointer<Char> path) → spine_skeleton_data_result -
spine_skeleton_data_load_json(
spine_atlas atlas, Pointer< Char> skeletonData, Pointer<Char> path) → spine_skeleton_data_result - Skeleton data functions
-
spine_skeleton_data_result_dispose(
spine_skeleton_data_result result) → void -
spine_skeleton_data_result_get_data(
spine_skeleton_data_result result) → spine_skeleton_data -
spine_skeleton_data_result_get_error(
spine_skeleton_data_result result) → Pointer< Char> -
spine_skeleton_data_set_audio_path(
spine_skeleton_data self, Pointer< Char> inValue) → void -
spine_skeleton_data_set_default_skin(
spine_skeleton_data self, spine_skin inValue) → void -
spine_skeleton_data_set_fps(
spine_skeleton_data self, double inValue) → void -
spine_skeleton_data_set_hash(
spine_skeleton_data self, Pointer< Char> inValue) → void -
spine_skeleton_data_set_height(
spine_skeleton_data self, double inValue) → void -
spine_skeleton_data_set_images_path(
spine_skeleton_data self, Pointer< Char> inValue) → void -
spine_skeleton_data_set_name(
spine_skeleton_data self, Pointer< Char> inValue) → void -
spine_skeleton_data_set_reference_scale(
spine_skeleton_data self, double inValue) → void -
spine_skeleton_data_set_version(
spine_skeleton_data self, Pointer< Char> inValue) → void -
spine_skeleton_data_set_width(
spine_skeleton_data self, double inValue) → void -
spine_skeleton_data_set_x(
spine_skeleton_data self, double inValue) → void -
spine_skeleton_data_set_y(
spine_skeleton_data self, double inValue) → void -
spine_skeleton_dispose(
spine_skeleton self) → void -
spine_skeleton_drawable_create(
spine_skeleton_data skeletonData) → spine_skeleton_drawable - Skeleton drawable functionsp
-
spine_skeleton_drawable_dispose(
spine_skeleton_drawable drawable) → void -
spine_skeleton_drawable_get_animation_state(
spine_skeleton_drawable drawable) → spine_animation_state -
spine_skeleton_drawable_get_animation_state_data(
spine_skeleton_drawable drawable) → spine_animation_state_data -
spine_skeleton_drawable_get_animation_state_events(
spine_skeleton_drawable drawable) → spine_animation_state_events -
spine_skeleton_drawable_get_skeleton(
spine_skeleton_drawable drawable) → spine_skeleton -
spine_skeleton_drawable_render(
spine_skeleton_drawable drawable) → spine_render_command -
spine_skeleton_drawable_update(
spine_skeleton_drawable drawable, double delta) → void -
spine_skeleton_find_bone(
spine_skeleton self, Pointer< Char> boneName) → spine_bone -
spine_skeleton_find_slot(
spine_skeleton self, Pointer< Char> slotName) → spine_slot -
spine_skeleton_get_attachment_1(
spine_skeleton self, Pointer< Char> slotName, Pointer<Char> attachmentName) → spine_attachment -
spine_skeleton_get_attachment_2(
spine_skeleton self, int slotIndex, Pointer< Char> attachmentName) → spine_attachment -
spine_skeleton_get_bones(
spine_skeleton self) → spine_array_bone -
spine_skeleton_get_bounds(
spine_skeleton skeleton, spine_array_float output) → void - Skeleton functions
-
spine_skeleton_get_bounds_1(
spine_skeleton self, Pointer< Float> outX, Pointer<Float> outY, Pointer<Float> outWidth, Pointer<Float> outHeight) → void - Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose.
-
spine_skeleton_get_bounds_2(
spine_skeleton self, Pointer< Float> outX, Pointer<Float> outY, Pointer<Float> outWidth, Pointer<Float> outHeight, spine_array_float outVertexBuffer, spine_skeleton_clipping clipping) → void - Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose.
-
spine_skeleton_get_color(
spine_skeleton self) → spine_color -
spine_skeleton_get_constraints(
spine_skeleton self) → spine_array_constraint -
spine_skeleton_get_data(
spine_skeleton self) → spine_skeleton_data -
spine_skeleton_get_draw_order(
spine_skeleton self) → spine_array_slot -
spine_skeleton_get_gravity_x(
spine_skeleton self) → double -
spine_skeleton_get_gravity_y(
spine_skeleton self) → double -
spine_skeleton_get_physics_constraints(
spine_skeleton self) → spine_array_physics_constraint -
spine_skeleton_get_position(
spine_skeleton self, Pointer< Float> x, Pointer<Float> y) → void -
spine_skeleton_get_position_v(
spine_skeleton skeleton, spine_array_float output) → void -
spine_skeleton_get_root_bone(
spine_skeleton self) → spine_bone -
spine_skeleton_get_scale_x(
spine_skeleton self) → double -
spine_skeleton_get_scale_y(
spine_skeleton self) → double -
spine_skeleton_get_skin(
spine_skeleton self) → spine_skin -
spine_skeleton_get_slots(
spine_skeleton self) → spine_array_slot -
spine_skeleton_get_time(
spine_skeleton self) → double -
spine_skeleton_get_update_cache(
spine_skeleton self) → spine_array_update -
spine_skeleton_get_wind_x(
spine_skeleton self) → double -
spine_skeleton_get_wind_y(
spine_skeleton self) → double -
spine_skeleton_get_x(
spine_skeleton self) → double -
spine_skeleton_get_y(
spine_skeleton self) → double -
spine_skeleton_json_create(
spine_atlas atlas) → spine_skeleton_json -
spine_skeleton_json_create2(
spine_attachment_loader attachmentLoader, bool ownsLoader) → spine_skeleton_json -
spine_skeleton_json_dispose(
spine_skeleton_json self) → void -
spine_skeleton_json_get_error(
spine_skeleton_json self) → Pointer< Char> -
spine_skeleton_json_read_skeleton_data(
spine_skeleton_json self, Pointer< Char> json) → spine_skeleton_data -
spine_skeleton_json_read_skeleton_data_file(
spine_skeleton_json self, Pointer< Char> path) → spine_skeleton_data -
spine_skeleton_json_set_scale(
spine_skeleton_json self, double scale) → void -
spine_skeleton_physics_rotate(
spine_skeleton self, double x, double y, double degrees) → void - Calls {
-
spine_skeleton_physics_translate(
spine_skeleton self, double x, double y) → void - Rotates the physics constraint so next {
-
spine_skeleton_print_update_cache(
spine_skeleton self) → void -
spine_skeleton_renderer_create(
) → spine_skeleton_renderer -
spine_skeleton_renderer_dispose(
spine_skeleton_renderer self) → void -
spine_skeleton_renderer_render(
spine_skeleton_renderer self, spine_skeleton skeleton) → spine_render_command -
spine_skeleton_set_attachment(
spine_skeleton self, Pointer< Char> slotName, Pointer<Char> attachmentName) → void - @param attachmentName May be empty.
-
spine_skeleton_set_color_1(
spine_skeleton self, spine_color color) → void -
spine_skeleton_set_color_2(
spine_skeleton self, double r, double g, double b, double a) → void -
spine_skeleton_set_gravity_x(
spine_skeleton self, double gravityX) → void -
spine_skeleton_set_gravity_y(
spine_skeleton self, double gravityY) → void -
spine_skeleton_set_position(
spine_skeleton self, double x, double y) → void -
spine_skeleton_set_scale(
spine_skeleton self, double scaleX, double scaleY) → void -
spine_skeleton_set_scale_x(
spine_skeleton self, double inValue) → void -
spine_skeleton_set_scale_y(
spine_skeleton self, double inValue) → void -
spine_skeleton_set_skin_1(
spine_skeleton self, Pointer< Char> skinName) → void - Sets a skin by name (see setSkin).
-
spine_skeleton_set_skin_2(
spine_skeleton self, spine_skin newSkin) → void - Attachments from the new skin are attached if the corresponding attachment from the old skin was attached. If there was no old skin, each slot's setup mode attachment is attached from the new skin. After changing the skin, the visible attachments can be reset to those attached in the setup pose by calling See Skeleton::setSlotsToSetupPose() Also, often AnimationState::apply(Skeleton & ) is called before the next time the skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin.
-
spine_skeleton_set_time(
spine_skeleton self, double time) → void -
spine_skeleton_set_wind_x(
spine_skeleton self, double windX) → void -
spine_skeleton_set_wind_y(
spine_skeleton self, double windY) → void -
spine_skeleton_set_x(
spine_skeleton self, double inValue) → void -
spine_skeleton_set_y(
spine_skeleton self, double inValue) → void -
spine_skeleton_setup_pose(
spine_skeleton self) → void - Sets the bones, constraints, and slots to their setup pose values.
-
spine_skeleton_setup_pose_bones(
spine_skeleton self) → void - Sets the bones and constraints to their setup pose values.
-
spine_skeleton_setup_pose_slots(
spine_skeleton self) → void -
spine_skeleton_sort_bone(
spine_skeleton self, spine_bone bone) → void -
spine_skeleton_sort_reset(
spine_array_bone bones) → void -
spine_skeleton_update(
spine_skeleton self, double delta) → void -
spine_skeleton_update_cache(
spine_skeleton self) → void - Caches information about bones and constraints. Must be called if bones, constraints or weighted path attachments are added or removed.
-
spine_skeleton_update_world_transform(
spine_skeleton self, int physics) → void - Updates the world transform for each bone and applies all constraints.
-
spine_skin_add_skin(
spine_skin self, spine_skin other) → void - Adds all attachments, bones, and constraints from the specified skin to this skin.
-
spine_skin_copy_skin(
spine_skin self, spine_skin other) → void - Adds all attachments, bones, and constraints from the specified skin to this skin. Attachments are deep copied.
-
spine_skin_create(
Pointer< Char> name) → spine_skin -
spine_skin_dispose(
spine_skin self) → void -
spine_skin_entries_dispose(
spine_skin_entries entries) → void - Skin entries functions
-
spine_skin_entries_get_entry(
spine_skin_entries entries, int index) → spine_skin_entry -
spine_skin_entries_get_num_entries(
spine_skin_entries entries) → int -
spine_skin_entry_get_attachment(
spine_skin_entry entry) → spine_attachment -
spine_skin_entry_get_name(
spine_skin_entry entry) → Pointer< Char> -
spine_skin_entry_get_slot_index(
spine_skin_entry entry) → int - Skin entry functions
-
spine_skin_find_attachments_for_slot(
spine_skin self, int slotIndex, spine_array_attachment attachments) → void - Finds the attachments for a given slot. The results are added to the passed array of Attachments.
-
spine_skin_get_attachment(
spine_skin self, int slotIndex, Pointer< Char> name) → spine_attachment -
spine_skin_get_bones(
spine_skin self) → spine_array_bone_data -
spine_skin_get_color(
spine_skin self) → spine_color -
spine_skin_get_constraints(
spine_skin self) → spine_array_constraint_data -
spine_skin_get_entries(
spine_skin skin) → spine_skin_entries - Skin functions
-
spine_skin_get_name(
spine_skin self) → Pointer< Char> -
spine_skin_remove_attachment(
spine_skin self, int slotIndex, Pointer< Char> name) → void - Removes the attachment from the skin.
-
spine_skin_set_attachment(
spine_skin self, int slotIndex, Pointer< Char> name, spine_attachment attachment) → void - Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.
-
spine_slider_base_cast_to_constraint(
spine_slider_base obj) → spine_constraint -
spine_slider_base_cast_to_posed(
spine_slider_base obj) → spine_posed -
spine_slider_base_cast_to_posed_active(
spine_slider_base obj) → spine_posed_active -
spine_slider_base_cast_to_slider(
spine_slider_base obj) → spine_slider -
spine_slider_base_cast_to_update(
spine_slider_base obj) → spine_update -
spine_slider_base_constrained(
spine_slider_base self) → void -
spine_slider_base_dispose(
spine_slider_base self) → void -
spine_slider_base_get_applied_pose(
spine_slider_base self) → spine_slider_pose -
spine_slider_base_get_data(
spine_slider_base self) → spine_slider_data -
spine_slider_base_get_pose(
spine_slider_base self) → spine_slider_pose -
spine_slider_base_get_rtti(
spine_slider_base self) → spine_rtti -
spine_slider_base_is_active(
spine_slider_base self) → bool -
spine_slider_base_is_pose_equal_to_applied(
spine_slider_base self) → bool -
spine_slider_base_is_source_active(
spine_slider_base self) → bool -
spine_slider_base_reset_constrained(
spine_slider_base self) → void -
spine_slider_base_rtti(
) → spine_rtti -
spine_slider_base_set_active(
spine_slider_base self, bool active) → void -
spine_slider_base_sort(
spine_slider_base self, spine_skeleton skeleton) → void -
spine_slider_base_update(
spine_slider_base self, spine_skeleton skeleton, int physics) → void - Inherited from Update
-
spine_slider_cast_to_constraint(
spine_slider obj) → spine_constraint -
spine_slider_cast_to_posed(
spine_slider obj) → spine_posed -
spine_slider_cast_to_posed_active(
spine_slider obj) → spine_posed_active -
spine_slider_cast_to_slider_base(
spine_slider obj) → spine_slider_base -
spine_slider_cast_to_update(
spine_slider obj) → spine_update -
spine_slider_constrained(
spine_slider self) → void -
spine_slider_copy(
spine_slider self, spine_skeleton skeleton) → spine_slider -
spine_slider_create(
spine_slider_data data, spine_skeleton skeleton) → spine_slider -
spine_slider_data_cast_to_constraint_data(
spine_slider_data obj) → spine_constraint_data -
spine_slider_data_cast_to_posed_data(
spine_slider_data obj) → spine_posed_data -
spine_slider_data_create(
Pointer< Char> name) → spine_slider_data -
spine_slider_data_create_method(
spine_slider_data self, spine_skeleton skeleton) → spine_constraint - Creates a slider instance.
-
spine_slider_data_dispose(
spine_slider_data self) → void -
spine_slider_data_get_additive(
spine_slider_data self) → bool -
spine_slider_data_get_animation(
spine_slider_data self) → spine_animation -
spine_slider_data_get_bone(
spine_slider_data self) → spine_bone_data -
spine_slider_data_get_local(
spine_slider_data self) → bool -
spine_slider_data_get_loop(
spine_slider_data self) → bool -
spine_slider_data_get_name(
spine_slider_data self) → Pointer< Char> - Resolve ambiguity by forwarding to PosedData's implementation
-
spine_slider_data_get_offset(
spine_slider_data self) → double -
spine_slider_data_get_property(
spine_slider_data self) → spine_from_property -
spine_slider_data_get_rtti(
spine_slider_data self) → spine_rtti -
spine_slider_data_get_scale(
spine_slider_data self) → double -
spine_slider_data_get_setup_pose(
spine_slider_data self) → spine_slider_pose -
spine_slider_data_get_skin_required(
spine_slider_data self) → bool -
spine_slider_data_rtti(
) → spine_rtti -
spine_slider_data_set_additive(
spine_slider_data self, bool additive) → void -
spine_slider_data_set_animation(
spine_slider_data self, spine_animation animation) → void -
spine_slider_data_set_bone(
spine_slider_data self, spine_bone_data bone) → void -
spine_slider_data_set_local(
spine_slider_data self, bool local) → void -
spine_slider_data_set_loop(
spine_slider_data self, bool loop) → void -
spine_slider_data_set_offset(
spine_slider_data self, double offset) → void -
spine_slider_data_set_property(
spine_slider_data self, spine_from_property property) → void -
spine_slider_data_set_scale(
spine_slider_data self, double scale) → void -
spine_slider_data_set_skin_required(
spine_slider_data self, bool skinRequired) → void -
spine_slider_dispose(
spine_slider self) → void -
spine_slider_get_applied_pose(
spine_slider self) → spine_slider_pose -
spine_slider_get_bone(
spine_slider self) → spine_bone -
spine_slider_get_data(
spine_slider self) → spine_slider_data -
spine_slider_get_pose(
spine_slider self) → spine_slider_pose -
spine_slider_get_rtti(
spine_slider self) → spine_rtti -
spine_slider_is_active(
spine_slider self) → bool -
spine_slider_is_pose_equal_to_applied(
spine_slider self) → bool -
spine_slider_is_source_active(
spine_slider self) → bool -
spine_slider_mix_timeline_apply(
spine_slider_mix_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_slider_mix_timeline_cast_to_constraint_timeline(
spine_slider_mix_timeline obj) → spine_constraint_timeline -
spine_slider_mix_timeline_cast_to_constraint_timeline1(
spine_slider_mix_timeline obj) → spine_constraint_timeline1 -
spine_slider_mix_timeline_cast_to_curve_timeline(
spine_slider_mix_timeline obj) → spine_curve_timeline -
spine_slider_mix_timeline_cast_to_curve_timeline1(
spine_slider_mix_timeline obj) → spine_curve_timeline1 -
spine_slider_mix_timeline_cast_to_timeline(
spine_slider_mix_timeline obj) → spine_timeline -
spine_slider_mix_timeline_create(
int frameCount, int bezierCount, int sliderIndex) → spine_slider_mix_timeline -
spine_slider_mix_timeline_dispose(
spine_slider_mix_timeline self) → void -
spine_slider_mix_timeline_get_absolute_value_1(
spine_slider_mix_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_slider_mix_timeline_get_absolute_value_2(
spine_slider_mix_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_slider_mix_timeline_get_bezier_value(
spine_slider_mix_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_slider_mix_timeline_get_constraint_index(
spine_slider_mix_timeline self) → int -
spine_slider_mix_timeline_get_curve_value(
spine_slider_mix_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_slider_mix_timeline_get_curves(
spine_slider_mix_timeline self) → spine_array_float -
spine_slider_mix_timeline_get_duration(
spine_slider_mix_timeline self) → double -
spine_slider_mix_timeline_get_frame_count(
spine_slider_mix_timeline self) → int -
spine_slider_mix_timeline_get_frame_entries(
spine_slider_mix_timeline self) → int -
spine_slider_mix_timeline_get_frames(
spine_slider_mix_timeline self) → spine_array_float -
spine_slider_mix_timeline_get_property_ids(
spine_slider_mix_timeline self) → spine_array_property_id -
spine_slider_mix_timeline_get_relative_value(
spine_slider_mix_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_slider_mix_timeline_get_rtti(
spine_slider_mix_timeline self) → spine_rtti -
spine_slider_mix_timeline_get_scale_value(
spine_slider_mix_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_slider_mix_timeline_rtti(
) → spine_rtti -
spine_slider_mix_timeline_set_bezier(
spine_slider_mix_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_slider_mix_timeline_set_constraint_index(
spine_slider_mix_timeline self, int inValue) → void -
spine_slider_mix_timeline_set_frame(
spine_slider_mix_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_slider_mix_timeline_set_linear(
spine_slider_mix_timeline self, int frame) → void -
spine_slider_mix_timeline_set_stepped(
spine_slider_mix_timeline self, int frame) → void -
spine_slider_pose_create(
) → spine_slider_pose -
spine_slider_pose_dispose(
spine_slider_pose self) → void -
spine_slider_pose_get_mix(
spine_slider_pose self) → double -
spine_slider_pose_get_time(
spine_slider_pose self) → double -
spine_slider_pose_set(
spine_slider_pose self, spine_slider_pose pose) → void -
spine_slider_pose_set_mix(
spine_slider_pose self, double mix) → void -
spine_slider_pose_set_time(
spine_slider_pose self, double time) → void -
spine_slider_reset_constrained(
spine_slider self) → void -
spine_slider_rtti(
) → spine_rtti -
spine_slider_set_active(
spine_slider self, bool active) → void -
spine_slider_set_bone(
spine_slider self, spine_bone bone) → void -
spine_slider_sort(
spine_slider self, spine_skeleton skeleton) → void -
spine_slider_timeline_apply(
spine_slider_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_slider_timeline_cast_to_constraint_timeline(
spine_slider_timeline obj) → spine_constraint_timeline -
spine_slider_timeline_cast_to_constraint_timeline1(
spine_slider_timeline obj) → spine_constraint_timeline1 -
spine_slider_timeline_cast_to_curve_timeline(
spine_slider_timeline obj) → spine_curve_timeline -
spine_slider_timeline_cast_to_curve_timeline1(
spine_slider_timeline obj) → spine_curve_timeline1 -
spine_slider_timeline_cast_to_timeline(
spine_slider_timeline obj) → spine_timeline -
spine_slider_timeline_create(
int frameCount, int bezierCount, int sliderIndex) → spine_slider_timeline -
spine_slider_timeline_dispose(
spine_slider_timeline self) → void -
spine_slider_timeline_get_absolute_value_1(
spine_slider_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_slider_timeline_get_absolute_value_2(
spine_slider_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_slider_timeline_get_bezier_value(
spine_slider_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_slider_timeline_get_constraint_index(
spine_slider_timeline self) → int -
spine_slider_timeline_get_curve_value(
spine_slider_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_slider_timeline_get_curves(
spine_slider_timeline self) → spine_array_float -
spine_slider_timeline_get_duration(
spine_slider_timeline self) → double -
spine_slider_timeline_get_frame_count(
spine_slider_timeline self) → int -
spine_slider_timeline_get_frame_entries(
spine_slider_timeline self) → int -
spine_slider_timeline_get_frames(
spine_slider_timeline self) → spine_array_float -
spine_slider_timeline_get_property_ids(
spine_slider_timeline self) → spine_array_property_id -
spine_slider_timeline_get_relative_value(
spine_slider_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_slider_timeline_get_rtti(
spine_slider_timeline self) → spine_rtti -
spine_slider_timeline_get_scale_value(
spine_slider_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_slider_timeline_rtti(
) → spine_rtti -
spine_slider_timeline_set_bezier(
spine_slider_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_slider_timeline_set_constraint_index(
spine_slider_timeline self, int inValue) → void -
spine_slider_timeline_set_frame(
spine_slider_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_slider_timeline_set_linear(
spine_slider_timeline self, int frame) → void -
spine_slider_timeline_set_stepped(
spine_slider_timeline self, int frame) → void -
spine_slider_update(
spine_slider self, spine_skeleton skeleton, int physics) → void -
spine_slot_cast_to_posed(
spine_slot obj) → spine_posed -
spine_slot_constrained(
spine_slot self) → void -
spine_slot_create(
spine_slot_data data, spine_skeleton skeleton) → spine_slot -
spine_slot_curve_timeline_apply(
spine_slot_curve_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_slot_curve_timeline_cast_to_curve_timeline(
spine_slot_curve_timeline obj) → spine_curve_timeline -
spine_slot_curve_timeline_cast_to_deform_timeline(
spine_slot_curve_timeline obj) → spine_deform_timeline -
spine_slot_curve_timeline_cast_to_rgb2_timeline(
spine_slot_curve_timeline obj) → spine_rgb2_timeline -
spine_slot_curve_timeline_cast_to_rgb_timeline(
spine_slot_curve_timeline obj) → spine_rgb_timeline -
spine_slot_curve_timeline_cast_to_rgba2_timeline(
spine_slot_curve_timeline obj) → spine_rgba2_timeline -
spine_slot_curve_timeline_cast_to_rgba_timeline(
spine_slot_curve_timeline obj) → spine_rgba_timeline -
spine_slot_curve_timeline_cast_to_slot_timeline(
spine_slot_curve_timeline obj) → spine_slot_timeline -
spine_slot_curve_timeline_cast_to_timeline(
spine_slot_curve_timeline obj) → spine_timeline -
spine_slot_curve_timeline_dispose(
spine_slot_curve_timeline self) → void -
spine_slot_curve_timeline_get_bezier_value(
spine_slot_curve_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_slot_curve_timeline_get_curves(
spine_slot_curve_timeline self) → spine_array_float -
spine_slot_curve_timeline_get_duration(
spine_slot_curve_timeline self) → double -
spine_slot_curve_timeline_get_frame_count(
spine_slot_curve_timeline self) → int -
spine_slot_curve_timeline_get_frame_entries(
spine_slot_curve_timeline self) → int -
spine_slot_curve_timeline_get_frames(
spine_slot_curve_timeline self) → spine_array_float -
spine_slot_curve_timeline_get_property_ids(
spine_slot_curve_timeline self) → spine_array_property_id -
spine_slot_curve_timeline_get_rtti(
spine_slot_curve_timeline self) → spine_rtti -
spine_slot_curve_timeline_get_slot_index(
spine_slot_curve_timeline self) → int -
spine_slot_curve_timeline_rtti(
) → spine_rtti -
spine_slot_curve_timeline_set_bezier(
spine_slot_curve_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_slot_curve_timeline_set_linear(
spine_slot_curve_timeline self, int frame) → void -
spine_slot_curve_timeline_set_slot_index(
spine_slot_curve_timeline self, int inValue) → void -
spine_slot_curve_timeline_set_stepped(
spine_slot_curve_timeline self, int frame) → void -
spine_slot_data_cast_to_posed_data(
spine_slot_data obj) → spine_posed_data -
spine_slot_data_create(
int index, Pointer< Char> name, spine_bone_data boneData) → spine_slot_data -
spine_slot_data_dispose(
spine_slot_data self) → void -
spine_slot_data_get_attachment_name(
spine_slot_data self) → Pointer< Char> - The name of the attachment that is visible for this slot in the setup pose, or empty if no attachment is visible.
-
spine_slot_data_get_blend_mode(
spine_slot_data self) → int - The blend mode for drawing the slot's attachment.
-
spine_slot_data_get_bone_data(
spine_slot_data self) → spine_bone_data - The bone this slot belongs to.
-
spine_slot_data_get_index(
spine_slot_data self) → int - The index of the slot in Skeleton::getSlots().
-
spine_slot_data_get_name(
spine_slot_data self) → Pointer< Char> - The constraint's name, which is unique across all constraints in the skeleton of the same type.
-
spine_slot_data_get_setup_pose(
spine_slot_data self) → spine_slot_pose -
spine_slot_data_get_skin_required(
spine_slot_data self) → bool - When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin() contains this constraint.
-
spine_slot_data_get_visible(
spine_slot_data self) → bool - False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering.
-
spine_slot_data_set_attachment_name(
spine_slot_data self, Pointer< Char> attachmentName) → void -
spine_slot_data_set_blend_mode(
spine_slot_data self, int blendMode) → void -
spine_slot_data_set_skin_required(
spine_slot_data self, bool skinRequired) → void -
spine_slot_data_set_visible(
spine_slot_data self, bool visible) → void -
spine_slot_dispose(
spine_slot self) → void -
spine_slot_get_applied_pose(
spine_slot self) → spine_slot_pose -
spine_slot_get_bone(
spine_slot self) → spine_bone - The bone this slot belongs to.
-
spine_slot_get_data(
spine_slot self) → spine_slot_data - The constraint's setup pose data.
-
spine_slot_get_pose(
spine_slot self) → spine_slot_pose -
spine_slot_is_pose_equal_to_applied(
spine_slot self) → bool -
spine_slot_pose_create(
) → spine_slot_pose -
spine_slot_pose_dispose(
spine_slot_pose self) → void -
spine_slot_pose_get_attachment(
spine_slot_pose self) → spine_attachment -
spine_slot_pose_get_color(
spine_slot_pose self) → spine_color - The color used to tint the slot's attachment. If getDarkColor() is set, this is used as the light color for two color tinting.
-
spine_slot_pose_get_dark_color(
spine_slot_pose self) → spine_color - The dark color used to tint the slot's attachment for two color tinting. The dark color's alpha is not used.
-
spine_slot_pose_get_deform(
spine_slot_pose self) → spine_array_float - Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
-
spine_slot_pose_get_sequence_index(
spine_slot_pose self) → int - The index of the texture region to display when the slot's attachment has a Sequence. -1 represents the Sequence::getSetupIndex().
-
spine_slot_pose_has_dark_color(
spine_slot_pose self) → bool - Returns true if this slot has a dark color.
-
spine_slot_pose_set(
spine_slot_pose self, spine_slot_pose pose) → void -
spine_slot_pose_set_attachment(
spine_slot_pose self, spine_attachment attachment) → void - Sets the slot's attachment and, if the attachment changed, resets sequenceIndex and clears the deform. The deform is not cleared if the old attachment has the same VertexAttachment::getTimelineAttachment() as the specified attachment.
-
spine_slot_pose_set_has_dark_color(
spine_slot_pose self, bool hasDarkColor) → void -
spine_slot_pose_set_sequence_index(
spine_slot_pose self, int sequenceIndex) → void -
spine_slot_reset_constrained(
spine_slot self) → void -
spine_slot_setup_pose(
spine_slot self) → void -
spine_slot_timeline_cast_to_alpha_timeline(
spine_slot_timeline obj) → spine_alpha_timeline -
spine_slot_timeline_cast_to_attachment_timeline(
spine_slot_timeline obj) → spine_attachment_timeline -
spine_slot_timeline_cast_to_deform_timeline(
spine_slot_timeline obj) → spine_deform_timeline -
spine_slot_timeline_cast_to_rgb2_timeline(
spine_slot_timeline obj) → spine_rgb2_timeline -
spine_slot_timeline_cast_to_rgb_timeline(
spine_slot_timeline obj) → spine_rgb_timeline -
spine_slot_timeline_cast_to_rgba2_timeline(
spine_slot_timeline obj) → spine_rgba2_timeline -
spine_slot_timeline_cast_to_rgba_timeline(
spine_slot_timeline obj) → spine_rgba_timeline -
spine_slot_timeline_cast_to_sequence_timeline(
spine_slot_timeline obj) → spine_sequence_timeline -
spine_slot_timeline_cast_to_slot_curve_timeline(
spine_slot_timeline obj) → spine_slot_curve_timeline -
spine_slot_timeline_dispose(
spine_slot_timeline self) → void -
spine_slot_timeline_get_rtti(
spine_slot_timeline self) → spine_rtti -
spine_slot_timeline_get_slot_index(
spine_slot_timeline self) → int - The index of the slot in Skeleton::getSlots() that will be changed when this timeline is applied.
-
spine_slot_timeline_rtti(
) → spine_rtti -
spine_slot_timeline_set_slot_index(
spine_slot_timeline self, int inValue) → void -
spine_texture_region_cast_to_atlas_region(
spine_texture_region obj) → spine_atlas_region -
spine_texture_region_create(
) → spine_texture_region -
spine_texture_region_dispose(
spine_texture_region self) → void -
spine_texture_region_get_region_height(
spine_texture_region self) → int -
spine_texture_region_get_region_width(
spine_texture_region self) → int -
spine_texture_region_get_renderer_object(
spine_texture_region self) → Pointer< Void> -
spine_texture_region_get_rtti(
spine_texture_region self) → spine_rtti -
spine_texture_region_get_u(
spine_texture_region self) → double -
spine_texture_region_get_u2(
spine_texture_region self) → double -
spine_texture_region_get_v(
spine_texture_region self) → double -
spine_texture_region_get_v2(
spine_texture_region self) → double -
spine_texture_region_rtti(
) → spine_rtti -
spine_texture_region_set_region_height(
spine_texture_region self, int value) → void -
spine_texture_region_set_region_width(
spine_texture_region self, int value) → void -
spine_texture_region_set_renderer_object(
spine_texture_region self, Pointer< Void> value) → void -
spine_texture_region_set_u(
spine_texture_region self, double value) → void -
spine_texture_region_set_u2(
spine_texture_region self, double value) → void -
spine_texture_region_set_v(
spine_texture_region self, double value) → void -
spine_texture_region_set_v2(
spine_texture_region self, double value) → void -
spine_timeline_apply(
spine_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void - Sets the value(s) for the specified time.
-
spine_timeline_cast_to_alpha_timeline(
spine_timeline obj) → spine_alpha_timeline -
spine_timeline_cast_to_attachment_timeline(
spine_timeline obj) → spine_attachment_timeline -
spine_timeline_cast_to_bone_timeline1(
spine_timeline obj) → spine_bone_timeline1 -
spine_timeline_cast_to_bone_timeline2(
spine_timeline obj) → spine_bone_timeline2 -
spine_timeline_cast_to_constraint_timeline1(
spine_timeline obj) → spine_constraint_timeline1 -
spine_timeline_cast_to_curve_timeline(
spine_timeline obj) → spine_curve_timeline -
spine_timeline_cast_to_curve_timeline1(
spine_timeline obj) → spine_curve_timeline1 -
spine_timeline_cast_to_deform_timeline(
spine_timeline obj) → spine_deform_timeline -
spine_timeline_cast_to_draw_order_timeline(
spine_timeline obj) → spine_draw_order_timeline -
spine_timeline_cast_to_event_timeline(
spine_timeline obj) → spine_event_timeline -
spine_timeline_cast_to_ik_constraint_timeline(
spine_timeline obj) → spine_ik_constraint_timeline -
spine_timeline_cast_to_inherit_timeline(
spine_timeline obj) → spine_inherit_timeline -
spine_timeline_cast_to_path_constraint_mix_timeline(
spine_timeline obj) → spine_path_constraint_mix_timeline -
spine_timeline_cast_to_path_constraint_position_timeline(
spine_timeline obj) → spine_path_constraint_position_timeline -
spine_timeline_cast_to_path_constraint_spacing_timeline(
spine_timeline obj) → spine_path_constraint_spacing_timeline -
spine_timeline_cast_to_physics_constraint_damping_timeline(
spine_timeline obj) → spine_physics_constraint_damping_timeline -
spine_timeline_cast_to_physics_constraint_gravity_timeline(
spine_timeline obj) → spine_physics_constraint_gravity_timeline -
spine_timeline_cast_to_physics_constraint_inertia_timeline(
spine_timeline obj) → spine_physics_constraint_inertia_timeline -
spine_timeline_cast_to_physics_constraint_mass_timeline(
spine_timeline obj) → spine_physics_constraint_mass_timeline -
spine_timeline_cast_to_physics_constraint_mix_timeline(
spine_timeline obj) → spine_physics_constraint_mix_timeline -
spine_timeline_cast_to_physics_constraint_reset_timeline(
spine_timeline obj) → spine_physics_constraint_reset_timeline -
spine_timeline_cast_to_physics_constraint_strength_timeline(
spine_timeline obj) → spine_physics_constraint_strength_timeline -
spine_timeline_cast_to_physics_constraint_timeline(
spine_timeline obj) → spine_physics_constraint_timeline -
spine_timeline_cast_to_physics_constraint_wind_timeline(
spine_timeline obj) → spine_physics_constraint_wind_timeline -
spine_timeline_cast_to_rgb2_timeline(
spine_timeline obj) → spine_rgb2_timeline -
spine_timeline_cast_to_rgb_timeline(
spine_timeline obj) → spine_rgb_timeline -
spine_timeline_cast_to_rgba2_timeline(
spine_timeline obj) → spine_rgba2_timeline -
spine_timeline_cast_to_rgba_timeline(
spine_timeline obj) → spine_rgba_timeline -
spine_timeline_cast_to_rotate_timeline(
spine_timeline obj) → spine_rotate_timeline -
spine_timeline_cast_to_scale_timeline(
spine_timeline obj) → spine_scale_timeline -
spine_timeline_cast_to_scale_x_timeline(
spine_timeline obj) → spine_scale_x_timeline -
spine_timeline_cast_to_scale_y_timeline(
spine_timeline obj) → spine_scale_y_timeline -
spine_timeline_cast_to_sequence_timeline(
spine_timeline obj) → spine_sequence_timeline -
spine_timeline_cast_to_shear_timeline(
spine_timeline obj) → spine_shear_timeline -
spine_timeline_cast_to_shear_x_timeline(
spine_timeline obj) → spine_shear_x_timeline -
spine_timeline_cast_to_shear_y_timeline(
spine_timeline obj) → spine_shear_y_timeline -
spine_timeline_cast_to_slider_mix_timeline(
spine_timeline obj) → spine_slider_mix_timeline -
spine_timeline_cast_to_slider_timeline(
spine_timeline obj) → spine_slider_timeline -
spine_timeline_cast_to_slot_curve_timeline(
spine_timeline obj) → spine_slot_curve_timeline -
spine_timeline_cast_to_transform_constraint_timeline(
spine_timeline obj) → spine_transform_constraint_timeline -
spine_timeline_cast_to_translate_timeline(
spine_timeline obj) → spine_translate_timeline -
spine_timeline_cast_to_translate_x_timeline(
spine_timeline obj) → spine_translate_x_timeline -
spine_timeline_cast_to_translate_y_timeline(
spine_timeline obj) → spine_translate_y_timeline -
spine_timeline_dispose(
spine_timeline self) → void -
spine_timeline_get_duration(
spine_timeline self) → double -
spine_timeline_get_frame_count(
spine_timeline self) → int -
spine_timeline_get_frame_entries(
spine_timeline self) → int -
spine_timeline_get_frames(
spine_timeline self) → spine_array_float -
spine_timeline_get_property_ids(
spine_timeline self) → spine_array_property_id -
spine_timeline_get_rtti(
spine_timeline self) → spine_rtti -
spine_timeline_rtti(
) → spine_rtti -
spine_to_property_apply(
spine_to_property self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void - Applies the value to this property.
-
spine_to_property_cast_to_to_rotate(
spine_to_property obj) → spine_to_rotate -
spine_to_property_cast_to_to_scale_x(
spine_to_property obj) → spine_to_scale_x -
spine_to_property_cast_to_to_scale_y(
spine_to_property obj) → spine_to_scale_y -
spine_to_property_cast_to_to_shear_y(
spine_to_property obj) → spine_to_shear_y -
spine_to_property_cast_to_to_x(
spine_to_property obj) → spine_to_x -
spine_to_property_cast_to_to_y(
spine_to_property obj) → spine_to_y -
spine_to_property_dispose(
spine_to_property self) → void -
spine_to_property_get__max(
spine_to_property self) → double -
spine_to_property_get__offset(
spine_to_property self) → double -
spine_to_property_get__scale(
spine_to_property self) → double -
spine_to_property_get_rtti(
spine_to_property self) → spine_rtti -
spine_to_property_mix(
spine_to_property self, spine_transform_constraint_pose pose) → double - Reads the mix for this property from the specified pose.
-
spine_to_property_rtti(
) → spine_rtti -
spine_to_property_set__max(
spine_to_property self, double value) → void -
spine_to_property_set__offset(
spine_to_property self, double value) → void -
spine_to_property_set__scale(
spine_to_property self, double value) → void -
spine_to_rotate_apply(
spine_to_rotate self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void -
spine_to_rotate_cast_to_to_property(
spine_to_rotate obj) → spine_to_property -
spine_to_rotate_create(
) → spine_to_rotate -
spine_to_rotate_dispose(
spine_to_rotate self) → void -
spine_to_rotate_get_rtti(
spine_to_rotate self) → spine_rtti -
spine_to_rotate_mix(
spine_to_rotate self, spine_transform_constraint_pose pose) → double -
spine_to_rotate_rtti(
) → spine_rtti -
spine_to_scale_x_apply(
spine_to_scale_x self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void -
spine_to_scale_x_cast_to_to_property(
spine_to_scale_x obj) → spine_to_property -
spine_to_scale_x_create(
) → spine_to_scale_x -
spine_to_scale_x_dispose(
spine_to_scale_x self) → void -
spine_to_scale_x_get_rtti(
spine_to_scale_x self) → spine_rtti -
spine_to_scale_x_mix(
spine_to_scale_x self, spine_transform_constraint_pose pose) → double -
spine_to_scale_x_rtti(
) → spine_rtti -
spine_to_scale_y_apply(
spine_to_scale_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void -
spine_to_scale_y_cast_to_to_property(
spine_to_scale_y obj) → spine_to_property -
spine_to_scale_y_create(
) → spine_to_scale_y -
spine_to_scale_y_dispose(
spine_to_scale_y self) → void -
spine_to_scale_y_get_rtti(
spine_to_scale_y self) → spine_rtti -
spine_to_scale_y_mix(
spine_to_scale_y self, spine_transform_constraint_pose pose) → double -
spine_to_scale_y_rtti(
) → spine_rtti -
spine_to_shear_y_apply(
spine_to_shear_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void -
spine_to_shear_y_cast_to_to_property(
spine_to_shear_y obj) → spine_to_property -
spine_to_shear_y_create(
) → spine_to_shear_y -
spine_to_shear_y_dispose(
spine_to_shear_y self) → void -
spine_to_shear_y_get_rtti(
spine_to_shear_y self) → spine_rtti -
spine_to_shear_y_mix(
spine_to_shear_y self, spine_transform_constraint_pose pose) → double -
spine_to_shear_y_rtti(
) → spine_rtti -
spine_to_x_apply(
spine_to_x self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void -
spine_to_x_cast_to_to_property(
spine_to_x obj) → spine_to_property -
spine_to_x_create(
) → spine_to_x -
spine_to_x_dispose(
spine_to_x self) → void -
spine_to_x_get_rtti(
spine_to_x self) → spine_rtti -
spine_to_x_mix(
spine_to_x self, spine_transform_constraint_pose pose) → double -
spine_to_x_rtti(
) → spine_rtti -
spine_to_y_apply(
spine_to_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, double value, bool local, bool additive) → void -
spine_to_y_cast_to_to_property(
spine_to_y obj) → spine_to_property -
spine_to_y_create(
) → spine_to_y -
spine_to_y_dispose(
spine_to_y self) → void -
spine_to_y_get_rtti(
spine_to_y self) → spine_rtti -
spine_to_y_mix(
spine_to_y self, spine_transform_constraint_pose pose) → double -
spine_to_y_rtti(
) → spine_rtti -
spine_track_entry_create(
) → spine_track_entry -
spine_track_entry_dispose(
spine_track_entry self) → void -
spine_track_entry_get_alpha(
spine_track_entry self) → double - Values less than 1 mix this animation with the last skeleton pose. Defaults to 1, which overwrites the last skeleton pose with this animation.
-
spine_track_entry_get_alpha_attachment_threshold(
spine_track_entry self) → double - When getAlpha() is greater than alphaAttachmentThreshold, attachment timelines are applied. Defaults to 0, so attachment timelines are always applied.
-
spine_track_entry_get_animation(
spine_track_entry self) → spine_animation - The animation to apply for this track entry.
-
spine_track_entry_get_animation_end(
spine_track_entry self) → double - Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will loop back to TrackEntry.AnimationStart at this time. Defaults to the animation duration.
-
spine_track_entry_get_animation_last(
spine_track_entry self) → double - The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this animation is applied, event timelines will fire all events between the animation last time (exclusive) and animation time (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation is applied.
-
spine_track_entry_get_animation_start(
spine_track_entry self) → double - Seconds when this animation starts, both initially and after looping. Defaults to 0.
-
spine_track_entry_get_animation_state(
spine_track_entry self) → spine_animation_state -
spine_track_entry_get_animation_time(
spine_track_entry self) → double - Uses getTrackTime() to compute the animationTime. When the trackTime is 0, the animationTime is equal to the animationStart time.
-
spine_track_entry_get_delay(
spine_track_entry self) → double - Seconds to postpone playing the animation. Must be >= 0. When this track entry is the current track entry, delay postpones incrementing the getTrackTime(). When this track entry is queued, delay is the time from the start of the previous animation to when this track entry will become the current track entry (ie when the previous track entry getTrackTime() >= this track entry's delay).
-
spine_track_entry_get_event_threshold(
spine_track_entry self) → double - When the mix percentage (mix time / mix duration) is less than the event threshold, event timelines for the animation being mixed out will be applied. Defaults to 0, so event timelines are not applied for an animation being mixed out.
-
spine_track_entry_get_hold_previous(
spine_track_entry self) → bool - If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead of being mixed out.
-
spine_track_entry_get_loop(
spine_track_entry self) → bool - If true, the animation will repeat. If false, it will not, instead its last frame is applied if played beyond its duration.
-
spine_track_entry_get_mix_attachment_threshold(
spine_track_entry self) → double - When the mix percentage (mix time / mix duration) is less than the attachment threshold, attachment timelines for the animation being mixed out will be applied. Defaults to 0, so attachment timelines are not applied for an animation being mixed out.
-
spine_track_entry_get_mix_blend(
spine_track_entry self) → int -
spine_track_entry_get_mix_draw_order_threshold(
spine_track_entry self) → double - When the mix percentage (mix time / mix duration) is less than the draw order threshold, draw order timelines for the animation being mixed out will be applied. Defaults to 0, so draw order timelines are not applied for an animation being mixed out.
-
spine_track_entry_get_mix_duration(
spine_track_entry self) → double - Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData based on the animation before this animation (if any).
-
spine_track_entry_get_mix_time(
spine_track_entry self) → double - Seconds from 0 to the mix duration when mixing from the previous animation to this animation. May be slightly more than TrackEntry.MixDuration when the mix is complete.
-
spine_track_entry_get_mixing_from(
spine_track_entry self) → spine_track_entry -
spine_track_entry_get_mixing_to(
spine_track_entry self) → spine_track_entry -
spine_track_entry_get_next(
spine_track_entry self) → spine_track_entry -
spine_track_entry_get_previous(
spine_track_entry self) → spine_track_entry -
spine_track_entry_get_renderer_object(
spine_track_entry self) → Pointer< Void> -
spine_track_entry_get_reverse(
spine_track_entry self) → bool -
spine_track_entry_get_shortest_rotation(
spine_track_entry self) → bool -
spine_track_entry_get_time_scale(
spine_track_entry self) → double - Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or faster. Defaults to 1.
-
spine_track_entry_get_track_complete(
spine_track_entry self) → double -
spine_track_entry_get_track_end(
spine_track_entry self) → double - The track time in seconds when this animation will be removed from the track. Defaults to the highest possible float value, meaning the animation will be applied until a new animation is set or the track is cleared. If the track end time is reached, no other animations are queued for playback, and mixing from any previous animations is complete, then the properties keyed by the animation are set to the setup pose and the track is cleared.
-
spine_track_entry_get_track_index(
spine_track_entry self) → int - The index of the track where this entry is either current or queued.
-
spine_track_entry_get_track_time(
spine_track_entry self) → double - Current time in seconds this track entry has been the current track entry. The track time determines getAnimationTime(). The track time can be set to start the animation at a time other than 0, without affecting looping.
-
spine_track_entry_is_complete(
spine_track_entry self) → bool - Returns true if at least one loop has been completed.
-
spine_track_entry_is_empty_animation(
spine_track_entry self) → bool - Returns true if this entry is for the empty animation.
-
spine_track_entry_is_next_ready(
spine_track_entry self) → bool - Returns true if there is a getNext() track entry that is ready to become the current track entry during the next AnimationState::update(float)}
-
spine_track_entry_reset_rotation_directions(
spine_track_entry self) → void - Resets the rotation directions for mixing this entry's rotate timelines. This can be useful to avoid bones rotating the long way around when using alpha and starting animations on other tracks.
-
spine_track_entry_set_alpha(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_alpha_attachment_threshold(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_animation(
spine_track_entry self, spine_animation animation) → void - Sets the animation for this track entry.
-
spine_track_entry_set_animation_end(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_animation_last(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_animation_start(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_animation_state(
spine_track_entry self, spine_animation_state state) → void -
spine_track_entry_set_delay(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_event_threshold(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_hold_previous(
spine_track_entry self, bool inValue) → void -
spine_track_entry_set_listener(
spine_track_entry entry, spine_animation_state_listener listener, Pointer< Void> user_data) → void -
spine_track_entry_set_loop(
spine_track_entry self, bool inValue) → void -
spine_track_entry_set_mix_attachment_threshold(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_mix_blend(
spine_track_entry self, int blend) → void -
spine_track_entry_set_mix_draw_order_threshold(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_mix_duration_1(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_mix_duration_2(
spine_track_entry self, double mixDuration, double delay) → void - Sets both getMixDuration() and getDelay().
-
spine_track_entry_set_mix_time(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_reverse(
spine_track_entry self, bool inValue) → void -
spine_track_entry_set_shortest_rotation(
spine_track_entry self, bool inValue) → void -
spine_track_entry_set_time_scale(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_track_end(
spine_track_entry self, double inValue) → void -
spine_track_entry_set_track_time(
spine_track_entry self, double inValue) → void -
spine_track_entry_was_applied(
spine_track_entry self) → bool - Returns true if this track entry has been applied at least once.
-
spine_transform_constraint_base_cast_to_constraint(
spine_transform_constraint_base obj) → spine_constraint -
spine_transform_constraint_base_cast_to_posed(
spine_transform_constraint_base obj) → spine_posed -
spine_transform_constraint_base_cast_to_posed_active(
spine_transform_constraint_base obj) → spine_posed_active -
spine_transform_constraint_base_cast_to_transform_constraint(
spine_transform_constraint_base obj) → spine_transform_constraint -
spine_transform_constraint_base_cast_to_update(
spine_transform_constraint_base obj) → spine_update -
spine_transform_constraint_base_constrained(
spine_transform_constraint_base self) → void -
spine_transform_constraint_base_dispose(
spine_transform_constraint_base self) → void -
spine_transform_constraint_base_get_applied_pose(
spine_transform_constraint_base self) → spine_transform_constraint_pose -
spine_transform_constraint_base_get_data(
spine_transform_constraint_base self) → spine_transform_constraint_data -
spine_transform_constraint_base_get_pose(
spine_transform_constraint_base self) → spine_transform_constraint_pose -
spine_transform_constraint_base_get_rtti(
spine_transform_constraint_base self) → spine_rtti -
spine_transform_constraint_base_is_active(
spine_transform_constraint_base self) → bool -
spine_transform_constraint_base_is_pose_equal_to_applied(
spine_transform_constraint_base self) → bool -
spine_transform_constraint_base_is_source_active(
spine_transform_constraint_base self) → bool -
spine_transform_constraint_base_reset_constrained(
spine_transform_constraint_base self) → void -
spine_transform_constraint_base_rtti(
) → spine_rtti -
spine_transform_constraint_base_set_active(
spine_transform_constraint_base self, bool active) → void -
spine_transform_constraint_base_sort(
spine_transform_constraint_base self, spine_skeleton skeleton) → void -
spine_transform_constraint_base_update(
spine_transform_constraint_base self, spine_skeleton skeleton, int physics) → void - Inherited from Update
-
spine_transform_constraint_cast_to_constraint(
spine_transform_constraint obj) → spine_constraint -
spine_transform_constraint_cast_to_posed(
spine_transform_constraint obj) → spine_posed -
spine_transform_constraint_cast_to_posed_active(
spine_transform_constraint obj) → spine_posed_active -
spine_transform_constraint_cast_to_transform_constraint_base(
spine_transform_constraint obj) → spine_transform_constraint_base -
spine_transform_constraint_cast_to_update(
spine_transform_constraint obj) → spine_update -
spine_transform_constraint_constrained(
spine_transform_constraint self) → void -
spine_transform_constraint_copy(
spine_transform_constraint self, spine_skeleton skeleton) → spine_transform_constraint -
spine_transform_constraint_create(
spine_transform_constraint_data data, spine_skeleton skeleton) → spine_transform_constraint -
spine_transform_constraint_data_cast_to_constraint_data(
spine_transform_constraint_data obj) → spine_constraint_data -
spine_transform_constraint_data_cast_to_posed_data(
spine_transform_constraint_data obj) → spine_posed_data -
spine_transform_constraint_data_create(
Pointer< Char> name) → spine_transform_constraint_data -
spine_transform_constraint_data_create_method(
spine_transform_constraint_data self, spine_skeleton skeleton) → spine_constraint -
spine_transform_constraint_data_dispose(
spine_transform_constraint_data self) → void -
spine_transform_constraint_data_get_additive(
spine_transform_constraint_data self) → bool - Adds the source bone transform to the constrained bones instead of setting it absolutely.
-
spine_transform_constraint_data_get_bones(
spine_transform_constraint_data self) → spine_array_bone_data - The bones that will be modified by this transform constraint.
-
spine_transform_constraint_data_get_clamp(
spine_transform_constraint_data self) → bool - Prevents constrained bones from exceeding the ranged defined by offset and max.
-
spine_transform_constraint_data_get_local_source(
spine_transform_constraint_data self) → bool - Reads the source bone's local transform instead of its world transform.
-
spine_transform_constraint_data_get_local_target(
spine_transform_constraint_data self) → bool - Sets the constrained bones' local transforms instead of their world transforms.
-
spine_transform_constraint_data_get_name(
spine_transform_constraint_data self) → Pointer< Char> - Resolve ambiguity by forwarding to PosedData's implementation
-
spine_transform_constraint_data_get_offset_rotation(
spine_transform_constraint_data self) → double - An offset added to the constrained bone rotation.
-
spine_transform_constraint_data_get_offset_scale_x(
spine_transform_constraint_data self) → double - An offset added to the constrained bone scaleX.
-
spine_transform_constraint_data_get_offset_scale_y(
spine_transform_constraint_data self) → double - An offset added to the constrained bone scaleY.
-
spine_transform_constraint_data_get_offset_shear_y(
spine_transform_constraint_data self) → double - An offset added to the constrained bone shearY.
-
spine_transform_constraint_data_get_offset_x(
spine_transform_constraint_data self) → double - An offset added to the constrained bone X translation.
-
spine_transform_constraint_data_get_offset_y(
spine_transform_constraint_data self) → double - An offset added to the constrained bone Y translation.
-
spine_transform_constraint_data_get_properties(
spine_transform_constraint_data self) → spine_array_from_property - The mapping of transform properties to other transform properties.
-
spine_transform_constraint_data_get_rtti(
spine_transform_constraint_data self) → spine_rtti -
spine_transform_constraint_data_get_setup_pose(
spine_transform_constraint_data self) → spine_transform_constraint_pose -
spine_transform_constraint_data_get_skin_required(
spine_transform_constraint_data self) → bool -
spine_transform_constraint_data_get_source(
spine_transform_constraint_data self) → spine_bone_data - The bone whose world transform will be copied to the constrained bones.
-
spine_transform_constraint_data_rtti(
) → spine_rtti -
spine_transform_constraint_data_set_additive(
spine_transform_constraint_data self, bool additive) → void -
spine_transform_constraint_data_set_clamp(
spine_transform_constraint_data self, bool clamp) → void -
spine_transform_constraint_data_set_local_source(
spine_transform_constraint_data self, bool localSource) → void -
spine_transform_constraint_data_set_local_target(
spine_transform_constraint_data self, bool localTarget) → void -
spine_transform_constraint_data_set_offset_rotation(
spine_transform_constraint_data self, double offsetRotation) → void -
spine_transform_constraint_data_set_offset_scale_x(
spine_transform_constraint_data self, double offsetScaleX) → void -
spine_transform_constraint_data_set_offset_scale_y(
spine_transform_constraint_data self, double offsetScaleY) → void -
spine_transform_constraint_data_set_offset_shear_y(
spine_transform_constraint_data self, double offsetShearY) → void -
spine_transform_constraint_data_set_offset_x(
spine_transform_constraint_data self, double offsetX) → void -
spine_transform_constraint_data_set_offset_y(
spine_transform_constraint_data self, double offsetY) → void -
spine_transform_constraint_data_set_skin_required(
spine_transform_constraint_data self, bool skinRequired) → void -
spine_transform_constraint_data_set_source(
spine_transform_constraint_data self, spine_bone_data source) → void -
spine_transform_constraint_dispose(
spine_transform_constraint self) → void -
spine_transform_constraint_get_applied_pose(
spine_transform_constraint self) → spine_transform_constraint_pose -
spine_transform_constraint_get_bones(
spine_transform_constraint self) → spine_array_bone_pose - The bones that will be modified by this transform constraint.
-
spine_transform_constraint_get_data(
spine_transform_constraint self) → spine_transform_constraint_data -
spine_transform_constraint_get_pose(
spine_transform_constraint self) → spine_transform_constraint_pose -
spine_transform_constraint_get_rtti(
spine_transform_constraint self) → spine_rtti -
spine_transform_constraint_get_source(
spine_transform_constraint self) → spine_bone - The bone whose world transform will be copied to the constrained bones.
-
spine_transform_constraint_is_active(
spine_transform_constraint self) → bool -
spine_transform_constraint_is_pose_equal_to_applied(
spine_transform_constraint self) → bool -
spine_transform_constraint_is_source_active(
spine_transform_constraint self) → bool -
spine_transform_constraint_pose_create(
) → spine_transform_constraint_pose -
spine_transform_constraint_pose_dispose(
spine_transform_constraint_pose self) → void -
spine_transform_constraint_pose_get_mix_rotate(
spine_transform_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
-
spine_transform_constraint_pose_get_mix_scale_x(
spine_transform_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
-
spine_transform_constraint_pose_get_mix_scale_y(
spine_transform_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
-
spine_transform_constraint_pose_get_mix_shear_y(
spine_transform_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
-
spine_transform_constraint_pose_get_mix_x(
spine_transform_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
-
spine_transform_constraint_pose_get_mix_y(
spine_transform_constraint_pose self) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
-
spine_transform_constraint_pose_set(
spine_transform_constraint_pose self, spine_transform_constraint_pose pose) → void -
spine_transform_constraint_pose_set_mix_rotate(
spine_transform_constraint_pose self, double mixRotate) → void -
spine_transform_constraint_pose_set_mix_scale_x(
spine_transform_constraint_pose self, double mixScaleX) → void -
spine_transform_constraint_pose_set_mix_scale_y(
spine_transform_constraint_pose self, double mixScaleY) → void -
spine_transform_constraint_pose_set_mix_shear_y(
spine_transform_constraint_pose self, double mixShearY) → void -
spine_transform_constraint_pose_set_mix_x(
spine_transform_constraint_pose self, double mixX) → void -
spine_transform_constraint_pose_set_mix_y(
spine_transform_constraint_pose self, double mixY) → void -
spine_transform_constraint_reset_constrained(
spine_transform_constraint self) → void -
spine_transform_constraint_rtti(
) → spine_rtti -
spine_transform_constraint_set_active(
spine_transform_constraint self, bool active) → void -
spine_transform_constraint_set_source(
spine_transform_constraint self, spine_bone source) → void -
spine_transform_constraint_sort(
spine_transform_constraint self, spine_skeleton skeleton) → void -
spine_transform_constraint_timeline_apply(
spine_transform_constraint_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_transform_constraint_timeline_cast_to_constraint_timeline(
spine_transform_constraint_timeline obj) → spine_constraint_timeline -
spine_transform_constraint_timeline_cast_to_curve_timeline(
spine_transform_constraint_timeline obj) → spine_curve_timeline -
spine_transform_constraint_timeline_cast_to_timeline(
spine_transform_constraint_timeline obj) → spine_timeline -
spine_transform_constraint_timeline_create(
int frameCount, int bezierCount, int transformConstraintIndex) → spine_transform_constraint_timeline -
spine_transform_constraint_timeline_dispose(
spine_transform_constraint_timeline self) → void -
spine_transform_constraint_timeline_get_bezier_value(
spine_transform_constraint_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_transform_constraint_timeline_get_constraint_index(
spine_transform_constraint_timeline self) → int -
spine_transform_constraint_timeline_get_curves(
spine_transform_constraint_timeline self) → spine_array_float -
spine_transform_constraint_timeline_get_duration(
spine_transform_constraint_timeline self) → double -
spine_transform_constraint_timeline_get_frame_count(
spine_transform_constraint_timeline self) → int -
spine_transform_constraint_timeline_get_frame_entries(
spine_transform_constraint_timeline self) → int -
spine_transform_constraint_timeline_get_frames(
spine_transform_constraint_timeline self) → spine_array_float -
spine_transform_constraint_timeline_get_property_ids(
spine_transform_constraint_timeline self) → spine_array_property_id -
spine_transform_constraint_timeline_get_rtti(
spine_transform_constraint_timeline self) → spine_rtti -
spine_transform_constraint_timeline_rtti(
) → spine_rtti -
spine_transform_constraint_timeline_set_bezier(
spine_transform_constraint_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_transform_constraint_timeline_set_constraint_index(
spine_transform_constraint_timeline self, int inValue) → void -
spine_transform_constraint_timeline_set_frame(
spine_transform_constraint_timeline self, int frame, double time, double mixRotate, double mixX, double mixY, double mixScaleX, double mixScaleY, double mixShearY) → void - Sets the time, rotate mix, translate mix, scale mix, and shear mix for the specified frame.
-
spine_transform_constraint_timeline_set_linear(
spine_transform_constraint_timeline self, int frame) → void -
spine_transform_constraint_timeline_set_stepped(
spine_transform_constraint_timeline self, int frame) → void -
spine_transform_constraint_update(
spine_transform_constraint self, spine_skeleton skeleton, int physics) → void - Applies the constraint to the constrained bones.
-
spine_translate_timeline_apply(
spine_translate_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_translate_timeline_cast_to_bone_timeline(
spine_translate_timeline obj) → spine_bone_timeline -
spine_translate_timeline_cast_to_bone_timeline2(
spine_translate_timeline obj) → spine_bone_timeline2 -
spine_translate_timeline_cast_to_curve_timeline(
spine_translate_timeline obj) → spine_curve_timeline -
spine_translate_timeline_cast_to_timeline(
spine_translate_timeline obj) → spine_timeline -
spine_translate_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_translate_timeline -
spine_translate_timeline_dispose(
spine_translate_timeline self) → void -
spine_translate_timeline_get_bezier_value(
spine_translate_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_translate_timeline_get_bone_index(
spine_translate_timeline self) → int -
spine_translate_timeline_get_curves(
spine_translate_timeline self) → spine_array_float -
spine_translate_timeline_get_duration(
spine_translate_timeline self) → double -
spine_translate_timeline_get_frame_count(
spine_translate_timeline self) → int -
spine_translate_timeline_get_frame_entries(
spine_translate_timeline self) → int -
spine_translate_timeline_get_frames(
spine_translate_timeline self) → spine_array_float -
spine_translate_timeline_get_property_ids(
spine_translate_timeline self) → spine_array_property_id -
spine_translate_timeline_get_rtti(
spine_translate_timeline self) → spine_rtti -
spine_translate_timeline_rtti(
) → spine_rtti -
spine_translate_timeline_set_bezier(
spine_translate_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_translate_timeline_set_bone_index(
spine_translate_timeline self, int inValue) → void -
spine_translate_timeline_set_frame(
spine_translate_timeline self, int frame, double time, double value1, double value2) → void -
spine_translate_timeline_set_linear(
spine_translate_timeline self, int frame) → void -
spine_translate_timeline_set_stepped(
spine_translate_timeline self, int frame) → void -
spine_translate_x_timeline_apply(
spine_translate_x_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_translate_x_timeline_cast_to_bone_timeline(
spine_translate_x_timeline obj) → spine_bone_timeline -
spine_translate_x_timeline_cast_to_bone_timeline1(
spine_translate_x_timeline obj) → spine_bone_timeline1 -
spine_translate_x_timeline_cast_to_curve_timeline(
spine_translate_x_timeline obj) → spine_curve_timeline -
spine_translate_x_timeline_cast_to_curve_timeline1(
spine_translate_x_timeline obj) → spine_curve_timeline1 -
spine_translate_x_timeline_cast_to_timeline(
spine_translate_x_timeline obj) → spine_timeline -
spine_translate_x_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_translate_x_timeline -
spine_translate_x_timeline_dispose(
spine_translate_x_timeline self) → void -
spine_translate_x_timeline_get_absolute_value_1(
spine_translate_x_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_translate_x_timeline_get_absolute_value_2(
spine_translate_x_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_translate_x_timeline_get_bezier_value(
spine_translate_x_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_translate_x_timeline_get_bone_index(
spine_translate_x_timeline self) → int -
spine_translate_x_timeline_get_curve_value(
spine_translate_x_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_translate_x_timeline_get_curves(
spine_translate_x_timeline self) → spine_array_float -
spine_translate_x_timeline_get_duration(
spine_translate_x_timeline self) → double -
spine_translate_x_timeline_get_frame_count(
spine_translate_x_timeline self) → int -
spine_translate_x_timeline_get_frame_entries(
spine_translate_x_timeline self) → int -
spine_translate_x_timeline_get_frames(
spine_translate_x_timeline self) → spine_array_float -
spine_translate_x_timeline_get_property_ids(
spine_translate_x_timeline self) → spine_array_property_id -
spine_translate_x_timeline_get_relative_value(
spine_translate_x_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_translate_x_timeline_get_rtti(
spine_translate_x_timeline self) → spine_rtti -
spine_translate_x_timeline_get_scale_value(
spine_translate_x_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_translate_x_timeline_rtti(
) → spine_rtti -
spine_translate_x_timeline_set_bezier(
spine_translate_x_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_translate_x_timeline_set_bone_index(
spine_translate_x_timeline self, int inValue) → void -
spine_translate_x_timeline_set_frame(
spine_translate_x_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_translate_x_timeline_set_linear(
spine_translate_x_timeline self, int frame) → void -
spine_translate_x_timeline_set_stepped(
spine_translate_x_timeline self, int frame) → void -
spine_translate_y_timeline_apply(
spine_translate_y_timeline self, spine_skeleton skeleton, double lastTime, double time, spine_array_event events, double alpha, int blend, int direction, bool appliedPose) → void -
spine_translate_y_timeline_cast_to_bone_timeline(
spine_translate_y_timeline obj) → spine_bone_timeline -
spine_translate_y_timeline_cast_to_bone_timeline1(
spine_translate_y_timeline obj) → spine_bone_timeline1 -
spine_translate_y_timeline_cast_to_curve_timeline(
spine_translate_y_timeline obj) → spine_curve_timeline -
spine_translate_y_timeline_cast_to_curve_timeline1(
spine_translate_y_timeline obj) → spine_curve_timeline1 -
spine_translate_y_timeline_cast_to_timeline(
spine_translate_y_timeline obj) → spine_timeline -
spine_translate_y_timeline_create(
int frameCount, int bezierCount, int boneIndex) → spine_translate_y_timeline -
spine_translate_y_timeline_dispose(
spine_translate_y_timeline self) → void -
spine_translate_y_timeline_get_absolute_value_1(
spine_translate_y_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_translate_y_timeline_get_absolute_value_2(
spine_translate_y_timeline self, double time, double alpha, int blend, double current, double setup, double value) → double -
spine_translate_y_timeline_get_bezier_value(
spine_translate_y_timeline self, double time, int frame, int valueOffset, int i) → double -
spine_translate_y_timeline_get_bone_index(
spine_translate_y_timeline self) → int -
spine_translate_y_timeline_get_curve_value(
spine_translate_y_timeline self, double time) → double - Returns the interpolated value for the specified time.
-
spine_translate_y_timeline_get_curves(
spine_translate_y_timeline self) → spine_array_float -
spine_translate_y_timeline_get_duration(
spine_translate_y_timeline self) → double -
spine_translate_y_timeline_get_frame_count(
spine_translate_y_timeline self) → int -
spine_translate_y_timeline_get_frame_entries(
spine_translate_y_timeline self) → int -
spine_translate_y_timeline_get_frames(
spine_translate_y_timeline self) → spine_array_float -
spine_translate_y_timeline_get_property_ids(
spine_translate_y_timeline self) → spine_array_property_id -
spine_translate_y_timeline_get_relative_value(
spine_translate_y_timeline self, double time, double alpha, int blend, double current, double setup) → double -
spine_translate_y_timeline_get_rtti(
spine_translate_y_timeline self) → spine_rtti -
spine_translate_y_timeline_get_scale_value(
spine_translate_y_timeline self, double time, double alpha, int blend, int direction, double current, double setup) → double -
spine_translate_y_timeline_rtti(
) → spine_rtti -
spine_translate_y_timeline_set_bezier(
spine_translate_y_timeline self, int bezier, int frame, double value, double time1, double value1, double cx1, double cy1, double cx2, double cy2, double time2, double value2) → void -
spine_translate_y_timeline_set_bone_index(
spine_translate_y_timeline self, int inValue) → void -
spine_translate_y_timeline_set_frame(
spine_translate_y_timeline self, int frame, double time, double value) → void - Sets the time and value for the specified frame.
-
spine_translate_y_timeline_set_linear(
spine_translate_y_timeline self, int frame) → void -
spine_translate_y_timeline_set_stepped(
spine_translate_y_timeline self, int frame) → void -
spine_update_cast_to_bone(
spine_update obj) → spine_bone -
spine_update_cast_to_bone_pose(
spine_update obj) → spine_bone_pose -
spine_update_cast_to_constraint(
spine_update obj) → spine_constraint -
spine_update_cast_to_ik_constraint(
spine_update obj) → spine_ik_constraint -
spine_update_cast_to_ik_constraint_base(
spine_update obj) → spine_ik_constraint_base -
spine_update_cast_to_path_constraint(
spine_update obj) → spine_path_constraint -
spine_update_cast_to_path_constraint_base(
spine_update obj) → spine_path_constraint_base -
spine_update_cast_to_physics_constraint(
spine_update obj) → spine_physics_constraint -
spine_update_cast_to_physics_constraint_base(
spine_update obj) → spine_physics_constraint_base -
spine_update_cast_to_slider(
spine_update obj) → spine_slider -
spine_update_cast_to_slider_base(
spine_update obj) → spine_slider_base -
spine_update_cast_to_transform_constraint(
spine_update obj) → spine_transform_constraint -
spine_update_cast_to_transform_constraint_base(
spine_update obj) → spine_transform_constraint_base -
spine_update_dispose(
spine_update self) → void -
spine_update_get_rtti(
spine_update self) → spine_rtti -
spine_update_rtti(
) → spine_rtti -
spine_update_update(
spine_update self, spine_skeleton skeleton, int physics) → void - @param physics Determines how physics and other non-deterministic updates are applied.
-
spine_vertex_attachment_cast_to_attachment(
spine_vertex_attachment obj) → spine_attachment -
spine_vertex_attachment_cast_to_bounding_box_attachment(
spine_vertex_attachment obj) → spine_bounding_box_attachment -
spine_vertex_attachment_cast_to_clipping_attachment(
spine_vertex_attachment obj) → spine_clipping_attachment -
spine_vertex_attachment_cast_to_mesh_attachment(
spine_vertex_attachment obj) → spine_mesh_attachment -
spine_vertex_attachment_cast_to_path_attachment(
spine_vertex_attachment obj) → spine_path_attachment -
spine_vertex_attachment_compute_world_vertices_1(
spine_vertex_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, Pointer< Float> worldVertices, int offset, int stride) → void - Transforms the attachment's local vertices to world coordinates. If the slot's SlotPose::getDeform() is not empty, it is used to deform the vertices.
-
spine_vertex_attachment_compute_world_vertices_2(
spine_vertex_attachment self, spine_skeleton skeleton, spine_slot slot, int start, int count, spine_array_float worldVertices, int offset, int stride) → void -
spine_vertex_attachment_copy(
spine_vertex_attachment self) → spine_attachment -
spine_vertex_attachment_copy_to(
spine_vertex_attachment self, spine_vertex_attachment other) → void -
spine_vertex_attachment_dereference(
spine_vertex_attachment self) → void -
spine_vertex_attachment_dispose(
spine_vertex_attachment self) → void -
spine_vertex_attachment_get_bones(
spine_vertex_attachment self) → spine_array_int -
spine_vertex_attachment_get_id(
spine_vertex_attachment self) → int - Gets a unique ID for this attachment.
-
spine_vertex_attachment_get_name(
spine_vertex_attachment self) → Pointer< Char> -
spine_vertex_attachment_get_ref_count(
spine_vertex_attachment self) → int -
spine_vertex_attachment_get_rtti(
spine_vertex_attachment self) → spine_rtti -
spine_vertex_attachment_get_timeline_attachment(
spine_vertex_attachment self) → spine_attachment -
spine_vertex_attachment_get_vertices(
spine_vertex_attachment self) → spine_array_float -
spine_vertex_attachment_get_world_vertices_length(
spine_vertex_attachment self) → int -
spine_vertex_attachment_reference(
spine_vertex_attachment self) → void -
spine_vertex_attachment_rtti(
) → spine_rtti -
spine_vertex_attachment_set_bones(
spine_vertex_attachment self, spine_array_int bones) → void -
spine_vertex_attachment_set_timeline_attachment(
spine_vertex_attachment self, spine_attachment attachment) → void -
spine_vertex_attachment_set_vertices(
spine_vertex_attachment self, spine_array_float vertices) → void -
spine_vertex_attachment_set_world_vertices_length(
spine_vertex_attachment self, int inValue) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited