spine_skeleton_bounds_update method

void spine_skeleton_bounds_update(
  1. spine_skeleton_bounds self,
  2. spine_skeleton skeleton,
  3. bool updateAabb
)

Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding box's polygon.

@param skeleton The skeleton. @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the SkeletonBounds AABB methods will always return true.

Implementation

void spine_skeleton_bounds_update(
  spine_skeleton_bounds self,
  spine_skeleton skeleton,
  bool updateAabb,
) {
  return _spine_skeleton_bounds_update(
    self,
    skeleton,
    updateAabb,
  );
}