spine_skeleton_bounds_update method
void
spine_skeleton_bounds_update(
- spine_skeleton_bounds self,
- spine_skeleton skeleton,
- bool updateAabb
Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding box's polygon.
@param skeleton The skeleton. @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the SkeletonBounds AABB methods will always return true.
Implementation
void spine_skeleton_bounds_update(
spine_skeleton_bounds self,
spine_skeleton skeleton,
bool updateAabb,
) {
return _spine_skeleton_bounds_update(
self,
skeleton,
updateAabb,
);
}