spine_skeleton_set_attachment method

void spine_skeleton_set_attachment(
  1. spine_skeleton self,
  2. Pointer<Char> slotName,
  3. Pointer<Char> attachmentName
)

@param attachmentName May be empty.

Implementation

void spine_skeleton_set_attachment(
  spine_skeleton self,
  ffi.Pointer<ffi.Char> slotName,
  ffi.Pointer<ffi.Char> attachmentName,
) {
  return _spine_skeleton_set_attachment(
    self,
    slotName,
    attachmentName,
  );
}