spine_linked_mesh_create method
spine_linked_mesh
spine_linked_mesh_create(
- spine_mesh_attachment mesh,
- int skinIndex,
- int slotIndex,
- Pointer<
Char> parent, - bool inheritTimelines,
Implementation
spine_linked_mesh spine_linked_mesh_create(
spine_mesh_attachment mesh,
int skinIndex,
int slotIndex,
ffi.Pointer<ffi.Char> parent,
bool inheritTimelines,
) {
return _spine_linked_mesh_create(
mesh,
skinIndex,
slotIndex,
parent,
inheritTimelines,
);
}