spine_physics_constraint_rotate method

void spine_physics_constraint_rotate(
  1. spine_physics_constraint self,
  2. double x,
  3. double y,
  4. double degrees,
)

Rotates the physics constraint so next update() forces are applied as if the bone rotated around the specified point in world space.

Implementation

void spine_physics_constraint_rotate(
  spine_physics_constraint self,
  double x,
  double y,
  double degrees,
) {
  return _spine_physics_constraint_rotate(
    self,
    x,
    y,
    degrees,
  );
}