spine_bone_pose_update method

void spine_bone_pose_update(
  1. spine_bone_pose self,
  2. spine_skeleton skeleton,
  3. int physics
)

Called by Skeleton::updateCache() to compute the world transform, if needed.

Implementation

void spine_bone_pose_update(
  spine_bone_pose self,
  spine_skeleton skeleton,
  int physics,
) {
  return _spine_bone_pose_update(
    self,
    skeleton,
    physics,
  );
}