spine_animation_get_name method

Pointer<Char> spine_animation_get_name(
  1. spine_animation self
)

The animation's name, which is unique across all animations in the skeleton.

Implementation

ffi.Pointer<ffi.Char> spine_animation_get_name(
  spine_animation self,
) {
  return _spine_animation_get_name(
    self,
  );
}