spine_linked_mesh_create2 method
spine_linked_mesh
spine_linked_mesh_create2(
- spine_mesh_attachment mesh,
- Pointer<
Char> skin, - int slotIndex,
- Pointer<
Char> parent, - bool inheritTimelines,
Implementation
spine_linked_mesh spine_linked_mesh_create2(
spine_mesh_attachment mesh,
ffi.Pointer<ffi.Char> skin,
int slotIndex,
ffi.Pointer<ffi.Char> parent,
bool inheritTimelines,
) {
return _spine_linked_mesh_create2(
mesh,
skin,
slotIndex,
parent,
inheritTimelines,
);
}