spine_skeleton_get_position method

void spine_skeleton_get_position(
  1. spine_skeleton self,
  2. Pointer<Float> x,
  3. Pointer<Float> y
)

Implementation

void spine_skeleton_get_position(
  spine_skeleton self,
  ffi.Pointer<ffi.Float> x,
  ffi.Pointer<ffi.Float> y,
) {
  return _spine_skeleton_get_position(
    self,
    x,
    y,
  );
}