spine_animation_state_apply method
Poses the skeleton using the track entry animations. The animation state is not changed, so can be applied to multiple skeletons to pose them identically.
@return True if any animations were applied.
Implementation
bool spine_animation_state_apply(
spine_animation_state self,
spine_skeleton skeleton,
) {
return _spine_animation_state_apply(
self,
skeleton,
);
}