spine_animation_state_apply method

bool spine_animation_state_apply(
  1. spine_animation_state self,
  2. spine_skeleton skeleton
)

Poses the skeleton using the track entry animations. The animation state is not changed, so can be applied to multiple skeletons to pose them identically.

@return True if any animations were applied.

Implementation

bool spine_animation_state_apply(
  spine_animation_state self,
  spine_skeleton skeleton,
) {
  return _spine_animation_state_apply(
    self,
    skeleton,
  );
}