RaylibRlglD class
Methods
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debug(bool v)
→ void
-
Enables or disables debug logging for this module.
inherited
-
debugError(String message)
→ void
-
Logs
message at error level if debug is enabled and message passes all filters.
inherited
-
debugFilter(bool filter(String))
→ void
-
Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
-
debugInfo(String message)
→ void
-
Logs
message at info level if debug is enabled and message passes all filters.
inherited
-
debugTime(bool v)
→ void
-
Enables or disables per-call timing output alongside debug logs.
inherited
-
debugWarn(String message)
→ void
-
Logs
message at warn level if debug is enabled and message passes all filters.
inherited
-
disableSync<T>(T f())
→ T
-
Executes
f with RaylibTempBase syncing temporarily disabled,
restoring the previous sync state afterward.
inherited
-
dispose()
→ void
-
Calls all registered onDispose callbacks and clears them.
inherited
-
doLoad()
→ void
-
Ensures load is called exactly once, regardless of how many times doLoad is invoked.
inherited
-
load()
→ void
-
Override to perform one-time module initialization. Called by doLoad.
inherited
-
logError(Object? message)
→ void
-
inherited
-
logInfo(Object? message)
→ void
-
inherited
-
logWarn(Object? message)
→ void
-
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(void fn())
→ void
-
Registers
fn to be called when this module is disposed.
inherited
-
rlActiveDrawBuffers(num count)
→ void
-
override
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rlActiveTextureSlot(num slot)
→ void
-
override
-
rlBegin(RlDrawMode mode)
→ void
-
override
-
rlBindFramebuffer(num target, num framebuffer)
→ void
-
override
-
rlBindImageTexture(num id, num index, PixelFormat format, bool readonly)
→ void
-
override
-
rlBindShaderBuffer(num id, num index)
→ void
-
override
-
rlBlitFramebuffer(num srcX, num srcY, num srcWidth, num srcHeight, num dstX, num dstY, num dstWidth, num dstHeight, num bufferMask)
→ void
-
override
-
rlCheckErrors()
→ void
-
override
-
rlCheckRenderBatchLimit(num vCount)
→ bool
-
override
-
rlClearColor(num r, num g, num b, num a)
→ void
-
override
-
rlClearScreenBuffers()
→ void
-
override
-
rlColor3f(num x, num y, num z)
→ void
-
override
-
rlColor4f(num x, num y, num z, num w)
→ void
-
override
-
rlColor4ub(num r, num g, num b, num a)
→ void
-
override
-
rlColorMask(bool r, bool g, bool b, bool a)
→ void
-
override
-
rlCompileShader(String shaderCode, RlShaderType type)
→ int
-
override
-
rlComputeShaderDispatch(num groupX, num groupY, num groupZ)
→ void
-
override
-
rlCopyShaderBuffer(num destId, num srcId, num destOffset, num srcOffset, num count)
→ void
-
override
-
rlCubemapParameters(num id, num param, num value)
→ void
-
override
-
rlDisableBackfaceCulling()
→ void
-
override
-
rlDisableColorBlend()
→ void
-
override
-
rlDisableDepthMask()
→ void
-
override
-
rlDisableDepthTest()
→ void
-
override
-
rlDisableFramebuffer()
→ void
-
override
-
rlDisableScissorTest()
→ void
-
override
-
rlDisableShader()
→ void
-
override
-
rlDisableSmoothLines()
→ void
-
override
-
rlDisableStereoRender()
→ void
-
override
-
rlDisableTexture()
→ void
-
override
-
rlDisableTextureCubemap()
→ void
-
override
-
rlDisableVertexArray()
→ void
-
override
-
rlDisableVertexAttribute(num index)
→ void
-
override
-
rlDisableVertexBuffer()
→ void
-
override
-
rlDisableVertexBufferElement()
→ void
-
override
-
rlDisableWireMode()
→ void
-
override
-
rlDrawRenderBatch(RlRenderBatchD batch)
→ void
-
override
-
rlDrawRenderBatchActive()
→ void
-
override
-
rlDrawVertexArray(num offset, num count)
→ void
-
override
-
rlDrawVertexArrayElements(num offset, num count, Uint16List buffer)
→ void
-
override
-
rlDrawVertexArrayElementsInstanced(num offset, num count, Uint16List buffer, num instances)
→ void
-
override
-
rlDrawVertexArrayInstanced(num offset, num count, num instances)
→ void
-
override
-
rlEnableBackfaceCulling()
→ void
-
override
-
rlEnableColorBlend()
→ void
-
override
-
rlEnableDepthMask()
→ void
-
override
-
rlEnableDepthTest()
→ void
-
override
-
rlEnableFramebuffer(num id)
→ void
-
override
-
rlEnablePointMode()
→ void
-
override
-
rlEnableScissorTest()
→ void
-
override
-
rlEnableShader(num id)
→ void
-
override
-
rlEnableSmoothLines()
→ void
-
override
-
rlEnableStereoRender()
→ void
-
override
-
rlEnableTexture(num id)
→ void
-
override
-
rlEnableTextureCubemap(num id)
→ void
-
override
-
rlEnableVertexArray(num vaoId)
→ bool
-
override
-
rlEnableVertexAttribute(num index)
→ void
-
override
-
rlEnableVertexBuffer(num id)
→ void
-
override
-
rlEnableVertexBufferElement(num id)
→ void
-
override
-
rlEnableWireMode()
→ void
-
override
-
rlEnd()
→ void
-
override
-
rlFramebufferAttach(num fboId, num texId, RlFramebufferAttachType attachType, RlFramebufferAttachTextureType texType, num mipLevel)
→ void
-
override
-
rlFramebufferComplete(num id)
→ bool
-
override
-
rlFrustum(num left, num right, num bottom, num top, num znear, num zfar)
→ void
-
override
-
rlGenTextureMipmaps(num id, num width, num height, PixelFormat format)
→ int
-
override
-
rlGetActiveFramebuffer()
→ int
-
override
-
rlGetCullDistanceFar()
→ double
-
override
-
rlGetCullDistanceNear()
→ double
-
override
-
rlGetFramebufferHeight()
→ int
-
override
-
rlGetFramebufferWidth()
→ int
-
override
-
rlGetGlTextureFormats(PixelFormat format)
→ (int, int, int)
-
override
-
rlGetLineWidth()
→ double
-
override
-
rlGetLocationAttrib(num shaderId, String attribName)
→ int
-
override
-
rlGetLocationUniform(num shaderId, String uniformName)
→ int
-
override
-
rlGetMatrixModelview()
→ MatrixD
-
override
-
rlGetMatrixProjection()
→ MatrixD
-
override
-
rlGetMatrixProjectionStereo(num eye)
→ MatrixD
-
override
-
rlGetMatrixTransform()
→ MatrixD
-
override
-
rlGetMatrixViewOffsetStereo(num eye)
→ MatrixD
-
override
-
rlGetPixelFormatName(PixelFormat format)
→ String
-
override
-
rlGetShaderBufferSize(num id)
→ int
-
override
-
rlGetShaderIdDefault()
→ int
-
override
-
rlGetShaderLocsDefault()
→ List<int>
-
override
-
rlGetTextureIdDefault()
→ int
-
override
-
rlGetVersion()
→ int
-
override
-
rlglClose()
→ void
-
override
-
rlglInit(num width, num height)
→ void
-
override
-
rlIsStereoRenderEnabled()
→ bool
-
override
-
rlLoadComputeShaderProgram(num shaderId)
→ int
-
override
-
rlLoadDrawCube()
→ void
-
override
-
rlLoadDrawQuad()
→ void
-
override
-
rlLoadFramebuffer()
→ int
-
override
-
rlLoadIdentity()
→ void
-
override
-
rlLoadRenderBatch(num numBuffers, num bufferElements)
→ RlRenderBatchD
-
override
-
rlLoadShaderBuffer(num size, TypedDataList? data, RlUsageHint? usageHint)
→ int
-
override
-
rlLoadShaderCode(String? vsCode, String? fsCode)
→ int
-
override
-
rlLoadShaderProgram(num vShaderId, num fShaderId)
→ int
-
override
-
rlLoadTexture(Uint8List? data, num width, num height, PixelFormat format, num mipmapCount)
→ int
-
override
-
rlLoadTextureCubemap(Uint8List? data, num size, PixelFormat format, num mipmapCount)
→ int
-
override
-
rlLoadTextureDepth(num width, num height, bool useRenderBuffer)
→ int
-
override
-
rlLoadVertexArray()
→ int
-
override
-
rlLoadVertexBuffer(TypedDataList buffer, bool dynamic)
→ int
-
override
-
rlLoadVertexBufferElement(TypedDataList buffer, bool dynamic)
→ int
-
override
-
rlMatrixMode(RlMatrixMode mode)
→ void
-
override
-
rlMultMatrixf(List<double> matf)
→ void
-
override
-
rlNormal3f(num x, num y, num z)
→ void
-
override
-
rlOrtho(num left, num right, num bottom, num top, num znear, num zfar)
→ void
-
override
-
rlPopMatrix()
→ void
-
override
-
rlPushMatrix()
→ void
-
override
-
rlReadScreenPixels(num width, num height)
→ Uint8List
-
override
-
rlReadShaderBuffer(num id, num count, num offset)
→ Uint8List
-
override
-
rlReadTexturePixels(num id, num width, num height, PixelFormat format)
→ Uint8List
-
override
-
rlRotatef(num angle, num x, num y, num z)
→ void
-
override
-
rlScalef(num x, num y, num z)
→ void
-
override
-
rlScissor(num x, num y, num width, num height)
→ void
-
override
-
rlSetBlendFactors(num glSrcFactor, num glDstFactor, num glEquation)
→ void
-
override
-
override
-
rlSetBlendMode(BlendMode mode)
→ void
-
override
-
rlSetClipPlanes(num nearPlane, num farPlane)
→ void
-
override
-
rlSetCullFace(RlCullMode mode)
→ void
-
override
-
rlSetFramebufferHeight(num height)
→ void
-
override
-
rlSetFramebufferWidth(num width)
→ void
-
override
-
rlSetLineWidth(num width)
→ void
-
override
-
rlSetMatrixModelview(MatrixD view)
→ void
-
override
-
rlSetMatrixProjection(MatrixD proj)
→ void
-
override
-
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left)
→ void
-
override
-
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left)
→ void
-
override
-
rlSetRenderBatchActive(RlRenderBatchD batch)
→ void
-
override
-
rlSetShader(num id, List<int> locs)
→ void
-
override
-
rlSetTexture(num id)
→ void
-
override
-
rlSetUniform(num locIndex, TypedDataList value, RlShaderUniformDataType uniformType, num count)
→ void
-
override
-
rlSetUniformMatrices(num locIndex, List<MatrixD> mat)
→ void
-
override
-
rlSetUniformMatrix(num locIndex, MatrixD mat)
→ void
-
override
-
rlSetUniformSampler(num locIndex, num textureId)
→ void
-
override
-
rlSetVertexAttribute(num index, num compSize, num type, bool normalized, num stride, num offset)
→ void
-
override
-
rlSetVertexAttributeDefault(num locIndex, Float32List value, RlShaderAttributeDataType attribType)
→ void
-
override
-
rlSetVertexAttributeDivisor(num index, num divisor)
→ void
-
override
-
rlTexCoord2f(num x, num y)
→ void
-
override
-
rlTextureParameters(num id, num param, num value)
→ void
-
override
-
rlTranslatef(num x, num y, num z)
→ void
-
override
-
rlUnloadFramebuffer(num id)
→ void
-
override
-
rlUnloadRenderBatch(RlRenderBatchD batch)
→ void
-
override
-
rlUnloadShaderBuffer(num ssboId)
→ void
-
override
-
rlUnloadShaderProgram(num id)
→ void
-
override
-
rlUnloadTexture(num id)
→ void
-
override
-
rlUnloadVertexArray(num vaoId)
→ void
-
override
-
rlUnloadVertexBuffer(num vboId)
→ void
-
override
-
rlUpdateShaderBuffer(num id, TypedDataList data, num offset)
→ void
-
override
-
rlUpdateTexture(num id, num offsetX, num offsetY, num width, num height, PixelFormat format, Uint8List data)
→ void
-
override
-
rlUpdateVertexBuffer(num bufferId, TypedDataList data, num offset)
→ void
-
override
-
rlUpdateVertexBufferElements(num id, TypedDataList data, num offset)
→ void
-
override
-
rlVertex2f(num x, num y)
→ void
-
override
-
rlVertex2i(num x, num y)
→ void
-
override
-
rlVertex3f(num x, num y, num z)
→ void
-
override
-
rlViewport(num x, num y, num width, num height)
→ void
-
override
-
run<T>(String name(), T f())
→ T
-
Executes
f, logging its label (and optionally timing it) when debug is enabled
and the label passes all filters.
inherited
-
toString()
→ String
-
A string representation of this object.
inherited