rlBindImageTexture method
Implementation
@override
void rlBindImageTexture(
num id,
num index,
PixelFormat format,
bool readonly,
) => run(
() => RaylibDebugLabels.rlBindImageTexture(id, index, format, readonly),
() => rl.Rlgl.rlBindImageTexture(
id.toInt(),
index.toInt(),
format.value,
readonly,
),
);