rlComputeShaderDispatch method

  1. @override
void rlComputeShaderDispatch(
  1. num groupX,
  2. num groupY,
  3. num groupZ
)
override

Implementation

@override
void rlComputeShaderDispatch(
  num groupX,
  num groupY,
  num groupZ,
) => run(
  () => RaylibDebugLabels.rlComputeShaderDispatch(groupX, groupY, groupZ),
  () => rl.Rlgl.rlComputeShaderDispatch(
    groupX.toInt(),
    groupY.toInt(),
    groupZ.toInt(),
  ),
);