rlComputeShaderDispatch method
Implementation
@override
void rlComputeShaderDispatch(
num groupX,
num groupY,
num groupZ,
) => run(
() => RaylibDebugLabels.rlComputeShaderDispatch(groupX, groupY, groupZ),
() => rl.Rlgl.rlComputeShaderDispatch(
groupX.toInt(),
groupY.toInt(),
groupZ.toInt(),
),
);