rlSetUniformSampler method

  1. @override
void rlSetUniformSampler(
  1. num locIndex,
  2. num textureId
)
override

Implementation

@override
void rlSetUniformSampler(
  num locIndex,
  num textureId,
) => run(
  () => RaylibDebugLabels.rlSetUniformSampler(locIndex, textureId),
  () => rl.Rlgl.rlSetUniformSampler(
    locIndex.toInt(),
    textureId.toInt(),
  ),
);