rlSetUniformSampler method
Implementation
@override
void rlSetUniformSampler(
num locIndex,
num textureId,
) => run(
() => RaylibDebugLabels.rlSetUniformSampler(locIndex, textureId),
() => rl.Rlgl.rlSetUniformSampler(
locIndex.toInt(),
textureId.toInt(),
),
);