rlCompileShader method
Implementation
@override
int rlCompileShader(
String shaderCode,
RlShaderType type,
) => run(
() => RaylibDebugLabels.rlCompileShader(shaderCode, type),
() => rl.Rlgl.rlCompileShader(
rl.Temp.String$.ValueOrNull(shaderCode),
type.value,
),
);