rlActiveTextureSlot method

  1. @override
void rlActiveTextureSlot(
  1. num slot
)
override

Implementation

@override
void rlActiveTextureSlot(
  num slot,
) => run(
  () => RaylibDebugLabels.rlActiveTextureSlot(slot),
  () => rl.Rlgl.rlActiveTextureSlot(slot.toInt()),
);