rlLoadShaderBuffer method
Implementation
@override
int rlLoadShaderBuffer(
num size,
TypedDataList? data,
RlUsageHint? usageHint,
) => run(
() => RaylibDebugLabels.rlLoadShaderBuffer(size, data, usageHint),
() => rl.Rlgl.rlLoadShaderBuffer(
size.toInt(),
data == null ? nullptr : rl.Temp.TypedDataList$.Array(data).cast(),
usageHint?.value ?? 0,
),
);