rlUpdateShaderBuffer method
Implementation
@override
void rlUpdateShaderBuffer(
num id,
TypedDataList data,
num offset,
) => run(
() => RaylibDebugLabels.rlUpdateShaderBuffer(id, data, offset),
() => rl.Rlgl.rlUpdateShaderBuffer(
id.toInt(),
rl.Temp.TypedDataList$.Array(data).cast(),
data.length,
offset.toInt(),
),
);