rlLoadShaderCode method

  1. @override
int rlLoadShaderCode(
  1. String? vsCode,
  2. String? fsCode
)
override

Implementation

@override
int rlLoadShaderCode(
  String? vsCode,
  String? fsCode,
) => run(
  () => RaylibDebugLabels.rlLoadShaderCode(vsCode, fsCode),
  () => rl.Rlgl.rlLoadShaderCode(
    rl.Temp.String$.ValueOrNull(vsCode),
    rl.Temp.String$.ValueOrNull(fsCode),
  ),
);