RaylibRlglD class

Inheritance
Mixed-in types

Constructors

RaylibRlglD(Raylib lib)

Properties

hashCode int
The hash code for this object.
no setterinherited
logger → Logger
no setterinherited
rl Raylib
finalinherited
RL_BLEND_COLOR int
no setterinherited
RL_BLEND_DST_ALPHA int
no setterinherited
RL_BLEND_DST_RGB int
no setterinherited
RL_BLEND_EQUATION int
no setterinherited
RL_BLEND_EQUATION_ALPHA int
no setterinherited
RL_BLEND_EQUATION_RGB int
no setterinherited
RL_BLEND_SRC_ALPHA int
no setterinherited
RL_BLEND_SRC_RGB int
no setterinherited
RL_COMPUTE_SHADER int
no setterinherited
RL_CONSTANT_ALPHA int
no setterinherited
RL_CONSTANT_COLOR int
no setterinherited
RL_CULL_DISTANCE_FAR double
no setterinherited
RL_CULL_DISTANCE_NEAR double
no setterinherited
RL_DEFAULT_BATCH_BUFFER_ELEMENTS int
no setterinherited
RL_DEFAULT_BATCH_BUFFERS int
no setterinherited
RL_DEFAULT_BATCH_DRAWCALLS int
no setterinherited
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD int
no setterinherited
RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 int
no setterinherited
RL_DRAW_FRAMEBUFFER int
no setterinherited
RL_DST_ALPHA int
no setterinherited
RL_DST_COLOR int
no setterinherited
RL_DYNAMIC_COPY int
no setterinherited
RL_DYNAMIC_DRAW int
no setterinherited
RL_DYNAMIC_READ int
no setterinherited
RL_FLOAT int
no setterinherited
RL_FRAGMENT_SHADER int
no setterinherited
RL_FUNC_ADD int
no setterinherited
RL_FUNC_REVERSE_SUBTRACT int
no setterinherited
RL_FUNC_SUBTRACT int
no setterinherited
RL_LINES int
no setterinherited
RL_MAX int
no setterinherited
RL_MAX_MATRIX_STACK_SIZE int
no setterinherited
RL_MAX_SHADER_LOCATIONS int
no setterinherited
RL_MIN int
no setterinherited
RL_MODELVIEW int
no setterinherited
RL_ONE int
no setterinherited
RL_ONE_MINUS_CONSTANT_ALPHA int
no setterinherited
RL_ONE_MINUS_CONSTANT_COLOR int
no setterinherited
RL_ONE_MINUS_DST_ALPHA int
no setterinherited
RL_ONE_MINUS_DST_COLOR int
no setterinherited
RL_ONE_MINUS_SRC_ALPHA int
no setterinherited
RL_ONE_MINUS_SRC_COLOR int
no setterinherited
RL_PROJECTION int
no setterinherited
RL_QUADS int
no setterinherited
RL_READ_FRAMEBUFFER int
no setterinherited
RL_SHADER_LOC_MAP_DIFFUSE int
no setterinherited
RL_SHADER_LOC_MAP_SPECULAR int
no setterinherited
RL_SRC_ALPHA int
no setterinherited
RL_SRC_ALPHA_SATURATE int
no setterinherited
RL_SRC_COLOR int
no setterinherited
RL_STATIC_COPY int
no setterinherited
RL_STATIC_DRAW int
no setterinherited
RL_STATIC_READ int
no setterinherited
RL_STREAM_COPY int
no setterinherited
RL_STREAM_DRAW int
no setterinherited
RL_STREAM_READ int
no setterinherited
RL_TEXTURE int
no setterinherited
RL_TEXTURE_FILTER_ANISOTROPIC int
no setterinherited
RL_TEXTURE_FILTER_LINEAR int
no setterinherited
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST int
no setterinherited
RL_TEXTURE_FILTER_MIP_LINEAR int
no setterinherited
RL_TEXTURE_FILTER_MIP_NEAREST int
no setterinherited
RL_TEXTURE_FILTER_NEAREST int
no setterinherited
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR int
no setterinherited
RL_TEXTURE_MAG_FILTER int
no setterinherited
RL_TEXTURE_MIN_FILTER int
no setterinherited
RL_TEXTURE_MIPMAP_BIAS_RATIO int
no setterinherited
RL_TEXTURE_WRAP_CLAMP int
no setterinherited
RL_TEXTURE_WRAP_MIRROR_CLAMP int
no setterinherited
RL_TEXTURE_WRAP_MIRROR_REPEAT int
no setterinherited
RL_TEXTURE_WRAP_REPEAT int
no setterinherited
RL_TEXTURE_WRAP_S int
no setterinherited
RL_TEXTURE_WRAP_T int
no setterinherited
RL_TRIANGLES int
no setterinherited
RL_UNSIGNED_BYTE int
no setterinherited
RL_VERTEX_SHADER int
no setterinherited
RL_ZERO int
no setterinherited
RLGL_VERSION String
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

debug(bool v) → void
inherited
debugFilter(bool filter(String)) → void
inherited
debugInfo(String message) → void
inherited
debugTime(bool v) → void
inherited
debugWarn(String message) → void
inherited
disableSync<T>(T f()) → T
inherited
dispose() → void
inherited
load() → void
inherited
logInfo(String message) → void
inherited
logWarn(String message) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDispose(void fn()) → void
inherited
rlActiveDrawBuffers(num count) → void
rlActiveTextureSlot(num slot) → void
rlBegin(RlDrawMode mode) → void
rlBindFramebuffer(num target, num framebuffer) → void
rlBindImageTexture(num id, num index, RlPixelFormat format, bool readonly) → void
rlBindShaderBuffer(num id, num index) → void
rlBlitFramebuffer(num srcX, num srcY, num srcWidth, num srcHeight, num dstX, num dstY, num dstWidth, num dstHeight, num bufferMask) → void
rlCheckErrors() → void
rlCheckRenderBatchLimit(num vCount) bool
rlClearColor(num r, num g, num b, num a) → void
rlClearScreenBuffers() → void
rlColor(ColorD color) → void
rlColor3f(num x, num y, num z) → void
rlColor4f(num x, num y, num z, num w) → void
rlColor4ub(num r, num g, num b, num a) → void
rlColorMask(bool r, bool g, bool b, bool a) → void
rlCompileShader(String shaderCode, RlShaderType type) int
rlComputeShaderDispatch(num groupX, num groupY, num groupZ) → void
rlCopyShaderBuffer(num destId, num srcId, num destOffset, num srcOffset, num count) → void
rlCubemapParameters(num id, num param, num value) → void
rlDisableBackfaceCulling() → void
rlDisableColorBlend() → void
rlDisableDepthMask() → void
rlDisableDepthTest() → void
rlDisableFramebuffer() → void
rlDisableScissorTest() → void
rlDisableShader() → void
rlDisableSmoothLines() → void
rlDisableStereoRender() → void
rlDisableTexture() → void
rlDisableTextureCubemap() → void
rlDisableVertexArray() → void
rlDisableVertexAttribute(num index) → void
rlDisableVertexBuffer() → void
rlDisableVertexBufferElement() → void
rlDisableWireMode() → void
rlDrawRenderBatch(RlRenderBatchD batch) → void
rlDrawRenderBatchActive() → void
rlDrawVertexArray(num offset, num count) → void
rlDrawVertexArrayElements(num offset, num count, Uint16List buffer) → void
rlDrawVertexArrayElementsInstanced(num offset, num count, Uint16List buffer, num instances) → void
rlDrawVertexArrayInstanced(num offset, num count, num instances) → void
rlEnableBackfaceCulling() → void
rlEnableColorBlend() → void
rlEnableDepthMask() → void
rlEnableDepthTest() → void
rlEnableFramebuffer(num id) → void
rlEnablePointMode() → void
rlEnableScissorTest() → void
rlEnableShader(num id) → void
rlEnableSmoothLines() → void
rlEnableStereoRender() → void
rlEnableTexture(num id) → void
rlEnableTextureCubemap(num id) → void
rlEnableVertexArray(num vaoId) bool
rlEnableVertexAttribute(num index) → void
rlEnableVertexBuffer(num id) → void
rlEnableVertexBufferElement(num id) → void
rlEnableWireMode() → void
rlEnd() → void
rlFramebufferAttach(num fboId, num texId, RlFramebufferAttachType attachType, RlFramebufferAttachTextureType texType, num mipLevel) → void
rlFramebufferComplete(num id) bool
rlFrustum(num left, num right, num bottom, num top, num znear, num zfar) → void
rlGenTextureMipmaps(num id, num width, num height, RlPixelFormat format) int
rlGetActiveFramebuffer() int
rlGetCullDistanceFar() double
rlGetCullDistanceNear() double
rlGetFramebufferHeight() int
rlGetFramebufferWidth() int
rlGetGlTextureFormats(RlPixelFormat format) → (int, int, int)
rlGetLineWidth() double
rlGetLocationAttrib(num shaderId, String attribName) int
rlGetLocationUniform(num shaderId, String uniformName) int
rlGetMatrixModelview() MatrixD
rlGetMatrixProjection() MatrixD
rlGetMatrixProjectionStereo(num eye) MatrixD
rlGetMatrixTransform() MatrixD
rlGetMatrixViewOffsetStereo(num eye) MatrixD
rlGetPixelDataSize(int width, int height, RlPixelFormat format) int
rlGetPixelFormatName(RlPixelFormat format) String
rlGetShaderBufferSize(num id) int
rlGetShaderIdDefault() int
rlGetShaderLocsDefault() List<int>
rlGetTextureIdDefault() int
rlGetVersion() int
rlglClose() → void
rlglInit(num width, num height) → void
rlIsStereoRenderEnabled() bool
rlLoadComputeShaderProgram(num shaderId) int
rlLoadDrawCube() → void
rlLoadDrawQuad() → void
rlLoadFramebuffer() int
rlLoadIdentity() → void
rlLoadRenderBatch(num numBuffers, num bufferElements) RlRenderBatchD
rlLoadShaderBuffer(num size, TypedData? data, RlUsageHint? usageHint) int
rlLoadShaderCode(String? vsCode, String? fsCode) int
rlLoadShaderProgram(num vShaderId, num fShaderId) int
rlLoadTexture(Uint8List? data, num width, num height, RlPixelFormat format, num mipmapCount) int
rlLoadTextureCubemap(Uint8List? data, num size, RlPixelFormat format, num mipmapCount) int
rlLoadTextureDepth(num width, num height, bool useRenderBuffer) int
rlLoadVertexArray() int
rlLoadVertexBuffer(TypedData buffer, bool dynamic) int
rlLoadVertexBufferElement(TypedData buffer, bool dynamic) int
rlMatrixMode(RlMatrixMode mode) → void
rlMultMatrixf(List<double> matf) → void
rlNormal3f(num x, num y, num z) → void
rlOrtho(num left, num right, num bottom, num top, num znear, num zfar) → void
rlPopMatrix() → void
rlPushMatrix() → void
rlReadScreenPixels(num width, num height) List<int>
rlReadShaderBuffer(num id, num count, num offset) Uint8List
rlReadTexturePixels(num id, num width, num height, RlPixelFormat format) Uint8List
rlRotatef(num angle, num x, num y, num z) → void
rlScalef(num x, num y, num z) → void
rlScissor(num x, num y, num width, num height) → void
rlSetBlendFactors(num glSrcFactor, num glDstFactor, num glEquation) → void
rlSetBlendFactorsSeparate(num glSrcRGB, num glDstRGB, num glSrcAlpha, num glDstAlpha, num glEqRGB, num glEqAlpha) → void
rlSetBlendMode(RlBlendMode mode) → void
rlSetClipPlanes(num nearPlane, num farPlane) → void
rlSetCullFace(RlCullMode mode) → void
rlSetFramebufferHeight(num height) → void
rlSetFramebufferWidth(num width) → void
rlSetLineWidth(num width) → void
rlSetMatrixModelview(MatrixD view) → void
rlSetMatrixProjection(MatrixD proj) → void
rlSetMatrixProjectionStereo(MatrixD right, MatrixD left) → void
rlSetMatrixViewOffsetStereo(MatrixD right, MatrixD left) → void
rlSetRenderBatchActive(RlRenderBatchD batch) → void
rlSetShader(num id, List<int> locs) → void
rlSetTexture(num id) → void
rlSetUniform(num locIndex, TypedData value, RlShaderUniformDataType uniformType, num count) → void
rlSetUniformMatrices(num locIndex, List<MatrixD> mat) → void
rlSetUniformMatrix(num locIndex, MatrixD mat) → void
rlSetUniformSampler(num locIndex, num textureId) → void
rlSetVertexAttribute(num index, num compSize, num type, bool normalized, num stride, num offset) → void
rlSetVertexAttributeDefault(num locIndex, Float32List value, RlShaderAttributeDataType attribType) → void
rlSetVertexAttributeDivisor(num index, num divisor) → void
rlTexCoord2f(num x, num y) → void
rlTextureParameters(num id, num param, num value) → void
rlTranslatef(num x, num y, num z) → void
rlUnloadFramebuffer(num id) → void
rlUnloadRenderBatch(RlRenderBatchD batch) → void
rlUnloadShaderBuffer(num ssboId) → void
rlUnloadShaderProgram(num id) → void
rlUnloadTexture(num id) → void
rlUnloadVertexArray(num vaoId) → void
rlUnloadVertexBuffer(num vboId) → void
rlUpdateShaderBuffer(num id, TypedData data, num offset) → void
rlUpdateTexture(num id, num offsetX, num offsetY, num width, num height, RlPixelFormat format, Uint8List data) → void
rlUpdateVertexBuffer(num bufferId, TypedData data, num offset) → void
rlUpdateVertexBufferElements(num id, TypedData data, num offset) → void
rlVertex2f(num x, num y) → void
rlVertex2i(num x, num y) → void
rlVertex3f(num x, num y, num z) → void
rlViewport(num x, num y, num width, num height) → void
run<T>(String name(), T f()) → T
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited