rlReadShaderBuffer method
Implementation
Uint8List rlReadShaderBuffer(
num id,
num count,
num offset,
) => run(
() => 'rlReadShaderBuffer($id, $count, $offset)',
() {
final values = rl.Temp.Uint8$.Sized(count.toInt());
rl.Rlgl.rlReadShaderBuffer(
id.toInt(),
values.cast(),
count.toInt(),
offset.toInt(),
);
return .fromList(values.asTypedList(count.toInt()));
},
);