rlCopyShaderBuffer method

void rlCopyShaderBuffer(
  1. num destId,
  2. num srcId,
  3. num destOffset,
  4. num srcOffset,
  5. num count,
)

Implementation

void rlCopyShaderBuffer(
  num destId,
  num srcId,
  num destOffset,
  num srcOffset,
  num count,
) => run(
  () => 'rlCopyShaderBuffer($destId, $srcId, $destOffset, $srcOffset, $count)',
  () => rl.Rlgl.rlCopyShaderBuffer(
    destId.toInt(),
    srcId.toInt(),
    destOffset.toInt(),
    srcOffset.toInt(),
    count.toInt(),
  ),
);