rlCopyShaderBuffer method
Implementation
void rlCopyShaderBuffer(
num destId,
num srcId,
num destOffset,
num srcOffset,
num count,
) => run(
() => 'rlCopyShaderBuffer($destId, $srcId, $destOffset, $srcOffset, $count)',
() => rl.Rlgl.rlCopyShaderBuffer(
destId.toInt(),
srcId.toInt(),
destOffset.toInt(),
srcOffset.toInt(),
count.toInt(),
),
);