rlComputeShaderDispatch method

void rlComputeShaderDispatch(
  1. num groupX,
  2. num groupY,
  3. num groupZ
)

Implementation

void rlComputeShaderDispatch(
  num groupX,
  num groupY,
  num groupZ,
) => run(
  () => 'rlComputeShaderDispatch($groupX, $groupY, $groupZ)',
  () => rl.Rlgl.rlComputeShaderDispatch(
    groupX.toInt(),
    groupY.toInt(),
    groupZ.toInt(),
  ),
);