rlGetLocationUniform method

int rlGetLocationUniform(
  1. num shaderId,
  2. String uniformName
)

Implementation

int rlGetLocationUniform(
  num shaderId,
  String uniformName,
) => run(
  () => 'rlGetLocationUniform($shaderId, $uniformName)',
  () => rl.Rlgl.rlGetLocationUniform(
    shaderId.toInt(),
    rl.Temp.String$.ValueOrNull(uniformName),
  ),
);