rlUpdateShaderBuffer method
Implementation
void rlUpdateShaderBuffer(
num id,
TypedData data,
num offset,
) => run(
() => 'rlUpdateShaderBuffer($id, data: ${data.lengthInBytes}, $offset)',
() {
final bytes = data.buffer.asUint8List(data.offsetInBytes, data.lengthInBytes);
rl.Rlgl.rlUpdateShaderBuffer(
id.toInt(),
rl.Temp.Uint8$.Array(bytes).cast(),
bytes.length,
offset.toInt(),
);
},
);