rlCompileShader method

int rlCompileShader(
  1. String shaderCode,
  2. RlShaderType type
)

Implementation

int rlCompileShader(
  String shaderCode,
  RlShaderType type,
) => run(
  () => 'rlCompileShader(shaderCode: ${shaderCode.length}, ${type.name})',
  () => rl.Rlgl.rlCompileShader(
    rl.Temp.String$.ValueOrNull(shaderCode),
    type.value,
  ),
);