rlCompileShader method
Implementation
int rlCompileShader(
String shaderCode,
RlShaderType type,
) => run(
() => 'rlCompileShader(shaderCode: ${shaderCode.length}, ${type.name})',
() => rl.Rlgl.rlCompileShader(
rl.Temp.String$.ValueOrNull(shaderCode),
type.value,
),
);