WebGLRenderingContextBase class
- Implementers
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
- @anonymous
Constructors
-
WebGLRenderingContextBase({PredefinedColorSpace? drawingBufferColorSpace, num? drawingBufferHeight, num? drawingBufferWidth, num? depthBufferBit, num? stencilBufferBit, num? colorBufferBit, num? points, num? lines, num? lineLoop, num? lineStrip, num? triangles, num? triangleStrip, num? triangleFan, num? zero, num? one, num? srcColor, num? oneMinusSrcColor, num? srcAlpha, num? oneMinusSrcAlpha, num? dstAlpha, num? oneMinusDstAlpha, num? dstColor, num? oneMinusDstColor, num? srcAlphaSaturate, num? funcAdd, num? blendEquation$, num? blendEquationRgb, num? blendEquationAlpha, num? funcSubtract, num? funcReverseSubtract, num? blendDstRgb, num? blendSrcRgb, num? blendDstAlpha, num? blendSrcAlpha, num? constantColor, num? oneMinusConstantColor, num? constantAlpha, num? oneMinusConstantAlpha, num? blendColor$, num? arrayBuffer, num? elementArrayBuffer, num? arrayBufferBinding, num? elementArrayBufferBinding, num? streamDraw, num? staticDraw, num? dynamicDraw, num? bufferSize, num? bufferUsage, num? currentVertexAttrib, num? front, num? back, num? frontAndBack, num? cullFace$, num? blend, num? dither, num? stencilTest, num? depthTest, num? scissorTest, num? polygonOffsetFill, num? sampleAlphaToCoverage, num? sampleCoverage$, num? noError, num? invalidEnum, num? invalidValue, num? invalidOperation, num? outOfMemory, num? cw, num? ccw, num? lineWidth$, num? aliasedPointSizeRange, num? aliasedLineWidthRange, num? cullFaceMode, num? frontFace$, num? depthRange$, num? depthWritemask, num? depthClearValue, num? depthFunc$, num? stencilClearValue, num? stencilFunc$, num? stencilFail, num? stencilPassDepthFail, num? stencilPassDepthPass, num? stencilRef, num? stencilValueMask, num? stencilWritemask, num? stencilBackFunc, num? stencilBackFail, num? stencilBackPassDepthFail, num? stencilBackPassDepthPass, num? stencilBackRef, num? stencilBackValueMask, num? stencilBackWritemask, num? viewport$, num? scissorBox, num? colorClearValue, num? colorWritemask, num? unpackAlignment, num? packAlignment, num? maxTextureSize, num? maxViewportDims, num? subpixelBits, num? redBits, num? greenBits, num? blueBits, num? alphaBits, num? depthBits, num? stencilBits, num? polygonOffsetUnits, num? polygonOffsetFactor, num? textureBinding2d, num? sampleBuffers, num? samples, num? sampleCoverageValue, num? sampleCoverageInvert, num? compressedTextureFormats, num? dontCare, num? fastest, num? nicest, num? generateMipmapHint, num? byte, num? unsignedByte, num? short, num? unsignedShort, num? int$, num? unsignedInt, num? float, num? depthComponent, num? alpha, num? rgb, num? rgba, num? luminance, num? luminanceAlpha, num? unsignedShort4444, num? unsignedShort5551, num? unsignedShort565, num? fragmentShader, num? vertexShader, num? maxVertexAttribs, num? maxVertexUniformVectors, num? maxVaryingVectors, num? maxCombinedTextureImageUnits, num? maxVertexTextureImageUnits, num? maxTextureImageUnits, num? maxFragmentUniformVectors, num? shaderType, num? deleteStatus, num? linkStatus, num? validateStatus, num? attachedShaders, num? activeUniforms, num? activeAttributes, num? shadingLanguageVersion, num? currentProgram, num? never, num? less, num? equal, num? lequal, num? greater, num? notequal, num? gequal, num? always, num? keep, num? replace, num? incr, num? decr, num? invert, num? incrWrap, num? decrWrap, num? vendor, num? renderer, num? version, num? nearest, num? linear, num? nearestMipmapNearest, num? linearMipmapNearest, num? nearestMipmapLinear, num? linearMipmapLinear, num? textureMagFilter, num? textureMinFilter, num? textureWrapS, num? textureWrapT, num? texture2d, num? texture, num? textureCubeMap, num? textureBindingCubeMap, num? textureCubeMapPositiveX, num? textureCubeMapNegativeX, num? textureCubeMapPositiveY, num? textureCubeMapNegativeY, num? textureCubeMapPositiveZ, num? textureCubeMapNegativeZ, num? maxCubeMapTextureSize, num? texture0, num? texture1, num? texture2, num? texture3, num? texture4, num? texture5, num? texture6, num? texture7, num? texture8, num? texture9, num? texture10, num? texture11, num? texture12, num? texture13, num? texture14, num? texture15, num? texture16, num? texture17, num? texture18, num? texture19, num? texture20, num? texture21, num? texture22, num? texture23, num? texture24, num? texture25, num? texture26, num? texture27, num? texture28, num? texture29, num? texture30, num? texture31, num? activeTexture$, num? repeat, num? clampToEdge, num? mirroredRepeat, num? floatVec2, num? floatVec3, num? floatVec4, num? intVec2, num? intVec3, num? intVec4, num? bool$, num? boolVec2, num? boolVec3, num? boolVec4, num? floatMat2, num? floatMat3, num? floatMat4, num? sampler2d, num? samplerCube, num? vertexAttribArrayEnabled, num? vertexAttribArraySize, num? vertexAttribArrayStride, num? vertexAttribArrayType, num? vertexAttribArrayNormalized, num? vertexAttribArrayPointer, num? vertexAttribArrayBufferBinding, num? implementationColorReadType, num? implementationColorReadFormat, num? compileStatus, num? lowFloat, num? mediumFloat, num? highFloat, num? lowInt, num? mediumInt, num? highInt, num? framebuffer, num? renderbuffer, num? rgba4, num? rgb5A1, num? rgb565, num? depthComponent16, num? stencilIndex8, num? depthStencil, num? renderbufferWidth, num? renderbufferHeight, num? renderbufferInternalFormat, num? renderbufferRedSize, num? renderbufferGreenSize, num? renderbufferBlueSize, num? renderbufferAlphaSize, num? renderbufferDepthSize, num? renderbufferStencilSize, num? framebufferAttachmentObjectType, num? framebufferAttachmentObjectName, num? framebufferAttachmentTextureLevel, num? framebufferAttachmentTextureCubeMapFace, num? colorAttachment0, num? depthAttachment, num? stencilAttachment, num? depthStencilAttachment, num? none, num? framebufferComplete, num? framebufferIncompleteAttachment, num? framebufferIncompleteMissingAttachment, num? framebufferIncompleteDimensions, num? framebufferUnsupported, num? framebufferBinding, num? renderbufferBinding, num? maxRenderbufferSize, num? invalidFramebufferOperation, num? unpackFlipYWebgl, num? unpackPremultiplyAlphaWebgl, num? contextLostWebgl, num? unpackColorspaceConversionWebgl, num? browserDefaultWebgl, void activeTexture(num)?, void attachShader(WebGLProgram, WebGLShader)?, void bindAttribLocation(WebGLProgram, num, String)?, void bindBuffer(num, [WebGLBuffer?])?, void bindFramebuffer(num, [WebGLFramebuffer?])?, void bindRenderbuffer(num, [WebGLRenderbuffer?])?, void bindTexture(num, [WebGLTexture?])?, void blendColor(num, num, num, num)?, void blendEquation(num)?, void blendEquationSeparate(num, num)?, void blendFunc(num, num)?, void blendFuncSeparate(num, num, num, num)?, num checkFramebufferStatus(num)?, void clear(num)?, void clearColor(num, num, num, num)?, void clearDepth(num)?, void clearStencil(num)?, void colorMask(bool, bool, bool, bool)?, void compileShader(WebGLShader)?, void copyTexImage2D(num, num, num, num, num, num, num, num)?, void copyTexSubImage2D(num, num, num, num, num, num, num, num)?, WebGLBuffer? createBuffer()?, WebGLFramebuffer? createFramebuffer()?, WebGLProgram? createProgram()?, WebGLRenderbuffer? createRenderbuffer()?, WebGLShader? createShader(num)?, WebGLTexture? createTexture()?, void cullFace(num)?, void deleteBuffer([WebGLBuffer?])?, void deleteFramebuffer([WebGLFramebuffer?])?, void deleteProgram([WebGLProgram?])?, void deleteRenderbuffer([WebGLRenderbuffer?])?, void deleteShader([WebGLShader?])?, void deleteTexture([WebGLTexture?])?, void depthFunc(num)?, void depthMask(bool)?, void depthRange(num, num)?, void detachShader(WebGLProgram, WebGLShader)?, void disable(num)?, void disableVertexAttribArray(num)?, void drawArrays(num, num, num)?, void drawElements(num, num, num, num)?, void enable(num)?, void enableVertexAttribArray(num)?, void finish()?, void flush()?, void framebufferRenderbuffer(num, num, num, [WebGLRenderbuffer?])?, void framebufferTexture2D(num, num, num, num, [WebGLTexture?])?, void frontFace(num)?, void generateMipmap(num)?, WebGLActiveInfo? getActiveAttrib(WebGLProgram, num)?, WebGLActiveInfo? getActiveUniform(WebGLProgram, num)?, List<
WebGLShader> ? getAttachedShaders(WebGLProgram)?, num getAttribLocation(WebGLProgram, String)?, dynamic getBufferParameter(num, num)?, WebGLContextAttributes? getContextAttributes()?, num getError()?, dynamic getFramebufferAttachmentParameter(num, num, num)?, dynamic getParameter(num)?, String? getProgramInfoLog(WebGLProgram)?, dynamic getProgramParameter(WebGLProgram, num)?, dynamic getRenderbufferParameter(num, num)?, String? getShaderInfoLog(WebGLShader)?, dynamic getShaderParameter(WebGLShader, num)?, WebGLShaderPrecisionFormat? getShaderPrecisionFormat(num, num)?, String? getShaderSource(WebGLShader)?, List<String> ? getSupportedExtensions()?, dynamic getTexParameter(num, num)?, dynamic getUniform(WebGLProgram, WebGLUniformLocation)?, WebGLUniformLocation? getUniformLocation(WebGLProgram, String)?, dynamic getVertexAttrib(num, num)?, num getVertexAttribOffset(num, num)?, void hint(num, num)?, bool isBuffer([WebGLBuffer?])?, bool isContextLost()?, bool isEnabled(num)?, bool isFramebuffer([WebGLFramebuffer?])?, bool isProgram([WebGLProgram?])?, bool isRenderbuffer([WebGLRenderbuffer?])?, bool isShader([WebGLShader?])?, bool isTexture([WebGLTexture?])?, void lineWidth(num)?, void linkProgram(WebGLProgram)?, void pixelStorei(num, Object)?, void polygonOffset(num, num)?, void renderbufferStorage(num, num, num, num)?, void sampleCoverage(num, bool)?, void scissor(num, num, num, num)?, void shaderSource(WebGLShader, String)?, void stencilFunc(num, num, num)?, void stencilFuncSeparate(num, num, num, num)?, void stencilMask(num)?, void stencilMaskSeparate(num, num)?, void stencilOp(num, num, num)?, void stencilOpSeparate(num, num, num, num)?, void texParameterf(num, num, num)?, void texParameteri(num, num, num)?, void uniform1f(num, [WebGLUniformLocation?])?, void uniform1i(num, [WebGLUniformLocation?])?, void uniform2f(num, num, [WebGLUniformLocation?])?, void uniform2i(num, num, [WebGLUniformLocation?])?, void uniform3f(num, num, num, [WebGLUniformLocation?])?, void uniform3i(num, num, num, [WebGLUniformLocation?])?, void uniform4f(num, num, num, num, [WebGLUniformLocation?])?, void uniform4i(num, num, num, num, [WebGLUniformLocation?])?, void useProgram([WebGLProgram?])?, void validateProgram(WebGLProgram)?, void vertexAttrib1f(num, num)?, void vertexAttrib2f(num, num, num)?, void vertexAttrib3f(num, num, num, num)?, void vertexAttrib4f(num, num, num, num, num)?, void vertexAttribPointer(num, num, num, bool, num, num)?, void viewport(num, num, num, num)?}) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- activeAttributes → num
-
no setter
- activeTexture → num
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no setter
- activeUniforms → num
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no setter
- aliasedLineWidthRange → num
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no setter
- aliasedPointSizeRange → num
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no setter
- alpha → num
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no setter
- alphaBits → num
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no setter
- always → num
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no setter
- arrayBuffer → num
-
no setter
- arrayBufferBinding → num
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no setter
- attachedShaders → num
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no setter
- back → num
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no setter
- blend → num
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no setter
- blendColor → num
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no setter
- blendDstAlpha → num
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no setter
- blendDstRgb → num
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no setter
- blendEquation → num
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no setter
- blendEquationAlpha → num
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no setter
- blendEquationRgb → num
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no setter
- blendSrcAlpha → num
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no setter
- blendSrcRgb → num
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no setter
- blueBits → num
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no setter
- bool$ → num
-
no setter
- boolVec2 → num
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no setter
- boolVec3 → num
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no setter
- boolVec4 → num
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no setter
- browserDefaultWebgl → num
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no setter
- bufferSize → num
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no setter
- bufferUsage → num
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no setter
- byte → num
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no setter
- ccw → num
-
no setter
- clampToEdge → num
-
no setter
- colorAttachment0 → num
-
no setter
- colorBufferBit → num
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no setter
- colorClearValue → num
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no setter
- colorWritemask → num
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no setter
- compileStatus → num
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no setter
- compressedTextureFormats → num
-
no setter
- constantAlpha → num
-
no setter
- constantColor → num
-
no setter
- contextLostWebgl → num
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no setter
- cullFace → num
-
no setter
- cullFaceMode → num
-
no setter
- currentProgram → num
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no setter
- currentVertexAttrib → num
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no setter
- cw → num
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no setter
- decr → num
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no setter
- decrWrap → num
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no setter
- deleteStatus → num
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no setter
- depthAttachment → num
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no setter
- depthBits → num
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no setter
- depthBufferBit → num
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no setter
- depthClearValue → num
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no setter
- depthComponent → num
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no setter
- depthComponent16 → num
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no setter
- depthFunc → num
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no setter
- depthRange → num
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no setter
- depthStencil → num
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no setter
- depthStencilAttachment → num
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no setter
- depthTest → num
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no setter
- depthWritemask → num
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no setter
- dither → num
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no setter
- dontCare → num
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no setter
- dstAlpha → num
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no setter
- dstColor → num
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no setter
- dynamicDraw → num
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no setter
- elementArrayBuffer → num
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no setter
- elementArrayBufferBinding → num
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no setter
- equal → num
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no setter
- fastest → num
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no setter
- float → num
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no setter
- floatMat2 → num
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no setter
- floatMat3 → num
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no setter
- floatMat4 → num
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no setter
- floatVec2 → num
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no setter
- floatVec3 → num
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no setter
- floatVec4 → num
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no setter
- fragmentShader → num
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no setter
- framebuffer → num
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no setter
- framebufferAttachmentObjectName → num
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no setter
- framebufferAttachmentObjectType → num
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no setter
- framebufferAttachmentTextureCubeMapFace → num
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no setter
- framebufferAttachmentTextureLevel → num
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no setter
- framebufferBinding → num
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no setter
- framebufferComplete → num
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no setter
- framebufferIncompleteAttachment → num
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no setter
- framebufferIncompleteDimensions → num
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no setter
- framebufferIncompleteMissingAttachment → num
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no setter
- framebufferUnsupported → num
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no setter
- front → num
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no setter
- frontAndBack → num
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no setter
- frontFace → num
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no setter
- funcAdd → num
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no setter
- funcReverseSubtract → num
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no setter
- funcSubtract → num
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no setter
- generateMipmapHint → num
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no setter
- gequal → num
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no setter
- greater → num
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no setter
- greenBits → num
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no setter
- highFloat → num
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no setter
- highInt → num
-
no setter
- implementationColorReadFormat → num
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no setter
- implementationColorReadType → num
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no setter
- incr → num
-
no setter
- incrWrap → num
-
no setter
- int$ → num
-
no setter
- intVec2 → num
-
no setter
- intVec3 → num
-
no setter
- intVec4 → num
-
no setter
- invalidEnum → num
-
no setter
- invalidFramebufferOperation → num
-
no setter
- invalidOperation → num
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no setter
- invalidValue → num
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no setter
- invert → num
-
no setter
- keep → num
-
no setter
- lequal → num
-
no setter
- less → num
-
no setter
- linear → num
-
no setter
- linearMipmapLinear → num
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no setter
- linearMipmapNearest → num
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no setter
- lineLoop → num
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no setter
- lines → num
-
no setter
- lineStrip → num
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no setter
- lineWidth → num
-
no setter
- linkStatus → num
-
no setter
- lowFloat → num
-
no setter
- lowInt → num
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no setter
- luminance → num
-
no setter
- luminanceAlpha → num
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no setter
- maxCombinedTextureImageUnits → num
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no setter
- maxCubeMapTextureSize → num
-
no setter
- maxFragmentUniformVectors → num
-
no setter
- maxRenderbufferSize → num
-
no setter
- maxTextureImageUnits → num
-
no setter
- maxTextureSize → num
-
no setter
- maxVaryingVectors → num
-
no setter
- maxVertexAttribs → num
-
no setter
- maxVertexTextureImageUnits → num
-
no setter
- maxVertexUniformVectors → num
-
no setter
- maxViewportDims → num
-
no setter
- mediumFloat → num
-
no setter
- mediumInt → num
-
no setter
- mirroredRepeat → num
-
no setter
- nearest → num
-
no setter
- nearestMipmapLinear → num
-
no setter
- nearestMipmapNearest → num
-
no setter
- never → num
-
no setter
- nicest → num
-
no setter
- noError → num
-
no setter
- none → num
-
no setter
- notequal → num
-
no setter
- one → num
-
no setter
- oneMinusConstantAlpha → num
-
no setter
- oneMinusConstantColor → num
-
no setter
- oneMinusDstAlpha → num
-
no setter
- oneMinusDstColor → num
-
no setter
- oneMinusSrcAlpha → num
-
no setter
- oneMinusSrcColor → num
-
no setter
- outOfMemory → num
-
no setter
- packAlignment → num
-
no setter
- points → num
-
no setter
- polygonOffsetFactor → num
-
no setter
- polygonOffsetFill → num
-
no setter
- polygonOffsetUnits → num
-
no setter
- redBits → num
-
no setter
- renderbuffer → num
-
no setter
- renderbufferAlphaSize → num
-
no setter
- renderbufferBinding → num
-
no setter
- renderbufferBlueSize → num
-
no setter
- renderbufferDepthSize → num
-
no setter
- renderbufferGreenSize → num
-
no setter
- renderbufferHeight → num
-
no setter
- renderbufferInternalFormat → num
-
no setter
- renderbufferRedSize → num
-
no setter
- renderbufferStencilSize → num
-
no setter
- renderbufferWidth → num
-
no setter
- renderer → num
-
no setter
- repeat → num
-
no setter
- replace → num
-
no setter
- rgb → num
-
no setter
- rgb565 → num
-
no setter
- rgb5A1 → num
-
no setter
- rgba → num
-
no setter
- rgba4 → num
-
no setter
- sampleAlphaToCoverage → num
-
no setter
- sampleBuffers → num
-
no setter
- sampleCoverage → num
-
no setter
- sampleCoverageInvert → num
-
no setter
- sampleCoverageValue → num
-
no setter
- sampler2d → num
-
no setter
- samplerCube → num
-
no setter
- samples → num
-
no setter
- scissorBox → num
-
no setter
- scissorTest → num
-
no setter
- shaderType → num
-
no setter
- shadingLanguageVersion → num
-
no setter
- short → num
-
no setter
- srcAlpha → num
-
no setter
- srcAlphaSaturate → num
-
no setter
- srcColor → num
-
no setter
- staticDraw → num
-
no setter
- stencilAttachment → num
-
no setter
- stencilBackFail → num
-
no setter
- stencilBackFunc → num
-
no setter
- stencilBackPassDepthFail → num
-
no setter
- stencilBackPassDepthPass → num
-
no setter
- stencilBackRef → num
-
no setter
- stencilBackValueMask → num
-
no setter
- stencilBackWritemask → num
-
no setter
- stencilBits → num
-
no setter
- stencilBufferBit → num
-
no setter
- stencilClearValue → num
-
no setter
- stencilFail → num
-
no setter
- stencilFunc → num
-
no setter
- stencilIndex8 → num
-
no setter
- stencilPassDepthFail → num
-
no setter
- stencilPassDepthPass → num
-
no setter
- stencilRef → num
-
no setter
- stencilTest → num
-
no setter
- stencilValueMask → num
-
no setter
- stencilWritemask → num
-
no setter
- streamDraw → num
-
no setter
- subpixelBits → num
-
no setter
- texture → num
-
no setter
- texture0 → num
-
no setter
- texture1 → num
-
no setter
- texture10 → num
-
no setter
- texture11 → num
-
no setter
- texture12 → num
-
no setter
- texture13 → num
-
no setter
- texture14 → num
-
no setter
- texture15 → num
-
no setter
- texture16 → num
-
no setter
- texture17 → num
-
no setter
- texture18 → num
-
no setter
- texture19 → num
-
no setter
- texture2 → num
-
no setter
- texture20 → num
-
no setter
- texture21 → num
-
no setter
- texture22 → num
-
no setter
- texture23 → num
-
no setter
- texture24 → num
-
no setter
- texture25 → num
-
no setter
- texture26 → num
-
no setter
- texture27 → num
-
no setter
- texture28 → num
-
no setter
- texture29 → num
-
no setter
- texture2d → num
-
no setter
- texture3 → num
-
no setter
- texture30 → num
-
no setter
- texture31 → num
-
no setter
- texture4 → num
-
no setter
- texture5 → num
-
no setter
- texture6 → num
-
no setter
- texture7 → num
-
no setter
- texture8 → num
-
no setter
- texture9 → num
-
no setter
- textureBinding2d → num
-
no setter
- textureBindingCubeMap → num
-
no setter
- textureCubeMap → num
-
no setter
- textureCubeMapNegativeX → num
-
no setter
- textureCubeMapNegativeY → num
-
no setter
- textureCubeMapNegativeZ → num
-
no setter
- textureCubeMapPositiveX → num
-
no setter
- textureCubeMapPositiveY → num
-
no setter
- textureCubeMapPositiveZ → num
-
no setter
- textureMagFilter → num
-
no setter
- textureMinFilter → num
-
no setter
- textureWrapS → num
-
no setter
- textureWrapT → num
-
no setter
- triangleFan → num
-
no setter
- triangles → num
-
no setter
- triangleStrip → num
-
no setter
- unpackAlignment → num
-
no setter
- unpackColorspaceConversionWebgl → num
-
no setter
- unpackFlipYWebgl → num
-
no setter
- unpackPremultiplyAlphaWebgl → num
-
no setter
- unsignedByte → num
-
no setter
- unsignedInt → num
-
no setter
- unsignedShort → num
-
no setter
- unsignedShort4444 → num
-
no setter
- unsignedShort5551 → num
-
no setter
- unsignedShort565 → num
-
no setter
- validateStatus → num
-
no setter
- vendor → num
-
no setter
- version → num
-
no setter
- vertexAttribArrayBufferBinding → num
-
no setter
- vertexAttribArrayEnabled → num
-
no setter
- vertexAttribArrayNormalized → num
-
no setter
- vertexAttribArrayPointer → num
-
no setter
- vertexAttribArraySize → num
-
no setter
- vertexAttribArrayStride → num
-
no setter
- vertexAttribArrayType → num
-
no setter
- vertexShader → num
-
no setter
- viewport → num
-
no setter
- zero → num
-
no setter