framebufferRenderbuffer property
void Function(num, num, num, [WebGLRenderbuffer?])
get
framebufferRenderbuffer
Implementation
void Function(
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLRenderbuffer?,
]) get framebufferRenderbuffer => (
_i2.num p0,
_i2.num p1,
_i2.num p2, [
_i3.WebGLRenderbuffer? p3,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'framebufferRenderbuffer',
),
r'call',
[
this,
p0,
p1,
p2,
p3 ?? _i6.undefined,
],
);
set
framebufferRenderbuffer
(void value(num, num, num, [WebGLRenderbuffer?]))
Implementation
set framebufferRenderbuffer(
void Function(
_i2.num,
_i2.num,
_i2.num, [
_i3.WebGLRenderbuffer?,
]) value) {
_i4.setProperty(
this,
'framebufferRenderbuffer',
_i4.allowInterop(value),
);
}