bindBuffer property
void Function(num, [WebGLBuffer?])
get
bindBuffer
Implementation
void Function(
_i2.num, [
_i3.WebGLBuffer?,
]) get bindBuffer => (
_i2.num p0, [
_i3.WebGLBuffer? p1,
]) =>
_i4.callMethod(
_i4.getProperty(
this,
'bindBuffer',
),
r'call',
[
this,
p0,
p1 ?? _i6.undefined,
],
);
set
bindBuffer
(void value(num, [WebGLBuffer?]))
Implementation
set bindBuffer(
void Function(
_i2.num, [
_i3.WebGLBuffer?,
]) value) {
_i4.setProperty(
this,
'bindBuffer',
_i4.allowInterop(value),
);
}