deleteFramebuffer property
void Function([WebGLFramebuffer?])
get
deleteFramebuffer
Implementation
void Function([_i3.WebGLFramebuffer?]) get deleteFramebuffer =>
([_i3.WebGLFramebuffer? p0]) => _i4.callMethod(
_i4.getProperty(
this,
'deleteFramebuffer',
),
r'call',
[
this,
p0 ?? _i6.undefined,
],
);
set
deleteFramebuffer
(void value([WebGLFramebuffer?]))
Implementation
set deleteFramebuffer(void Function([_i3.WebGLFramebuffer?]) value) {
_i4.setProperty(
this,
'deleteFramebuffer',
_i4.allowInterop(value),
);
}